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Searched refs:PO_AIM (Results 1 – 1 of 1) sorted by relevance

/dports/games/sdl-ball/SDL-Ball_src/
H A Dmain.cpp91 #define PO_AIM 9 macro
1642 if(player.powerup[PO_AIM]) in draw()
2304 case PO_AIM: in coldet()
2310 if(!player.powerup[PO_AIM]) in coldet()
2312 player.powerup[PO_AIM]=1; in coldet()
2537 if(type==PO_AIM) in spawn()
2749 pMan.spawn(a,b,PO_AIM); in spawnpowerup()
4030 texMgr.readTexProps(useTheme("gfx/powerup/aim.txt",setting.gfxTheme),texPowerup[PO_AIM]); in main()