Searched refs:PO_AIM (Results 1 – 1 of 1) sorted by relevance
91 #define PO_AIM 9 macro1642 if(player.powerup[PO_AIM]) in draw()2304 case PO_AIM: in coldet()2310 if(!player.powerup[PO_AIM]) in coldet()2312 player.powerup[PO_AIM]=1; in coldet()2537 if(type==PO_AIM) in spawn()2749 pMan.spawn(a,b,PO_AIM); in spawnpowerup()4030 texMgr.readTexProps(useTheme("gfx/powerup/aim.txt",setting.gfxTheme),texPowerup[PO_AIM]); in main()