Searched refs:PO_DETONATE (Results 1 – 1 of 1) sorted by relevance
98 #define PO_DETONATE 16 macro2368 case PO_DETONATE: in coldet()2370 player.powerup[PO_DETONATE]=1; in coldet()2588 if(type==PO_DETONATE) in spawn()2724 pMan.spawn(a,b,PO_DETONATE); in spawnpowerup()4038 …texMgr.readTexProps(useTheme("gfx/powerup/detonate.txt",setting.gfxTheme),texPowerup[PO_DETONATE]); in main()4382 if(player.powerup[PO_DETONATE]) in main()4384 player.powerup[PO_DETONATE]=0; in main()