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Searched refs:PO_DETONATE (Results 1 – 1 of 1) sorted by relevance

/dports/games/sdl-ball/SDL-Ball_src/
H A Dmain.cpp98 #define PO_DETONATE 16 macro
2368 case PO_DETONATE: in coldet()
2370 player.powerup[PO_DETONATE]=1; in coldet()
2588 if(type==PO_DETONATE) in spawn()
2724 pMan.spawn(a,b,PO_DETONATE); in spawnpowerup()
4038 …texMgr.readTexProps(useTheme("gfx/powerup/detonate.txt",setting.gfxTheme),texPowerup[PO_DETONATE]); in main()
4382 if(player.powerup[PO_DETONATE]) in main()
4384 player.powerup[PO_DETONATE]=0; in main()