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Searched refs:PO_DIE (Results 1 – 1 of 1) sorted by relevance

/dports/games/sdl-ball/SDL-Ball_src/
H A Dmain.cpp96 #define PO_DIE 14 macro
753 if(player.powerup[PO_DIE]) in draw()
755 player.powerup[PO_DIE]=0; in draw()
2357 case PO_DIE: in coldet()
2360 player.powerup[PO_DIE]=1; in coldet()
2578 if(type==PO_DIE) in spawn()
2674 pMan.spawn(a,b,PO_DIE); in spawnpowerup()
4036 texMgr.readTexProps(useTheme("gfx/powerup/die.txt",setting.gfxTheme),texPowerup[PO_DIE]); in main()