Searched refs:PO_DIE (Results 1 – 1 of 1) sorted by relevance
96 #define PO_DIE 14 macro753 if(player.powerup[PO_DIE]) in draw()755 player.powerup[PO_DIE]=0; in draw()2357 case PO_DIE: in coldet()2360 player.powerup[PO_DIE]=1; in coldet()2578 if(type==PO_DIE) in spawn()2674 pMan.spawn(a,b,PO_DIE); in spawnpowerup()4036 texMgr.readTexProps(useTheme("gfx/powerup/die.txt",setting.gfxTheme),texPowerup[PO_DIE]); in main()