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Searched refs:PREAMBLETURN (Results 1 – 8 of 8) sorted by relevance

/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/
H A Dplayer3.c38 #define PREAMBLETURN 5 macro
222 angvel -= PREAMBLETURN; in getinput()
234 angvel += PREAMBLETURN; in getinput()
H A Dplayer5.c34 #define PREAMBLETURN 5 macro
/dports/games/NBlood/NBlood-a1689a4/source/sw/src/
H A Dgame.cpp4992 #define PREAMBLETURN 3 in getinput() macro
5192 q16angvel -= fix16_from_int(PREAMBLETURN); in getinput()
5195 …rom_float(scaleAdjustmentToInterval((turnheldtime >= TURBOTURNTIME) ? turnamount : PREAMBLETURN))); in getinput()
5205 q16angvel += fix16_from_int(PREAMBLETURN); in getinput()
5208 …rom_float(scaleAdjustmentToInterval((turnheldtime >= TURBOTURNTIME) ? turnamount : PREAMBLETURN))); in getinput()
H A Dplayer.cpp2501 #define PREAMBLETURN 3 in MoveScrollMode2D() macro
/dports/games/jfsw/jfsw-c434002/src/
H A Dgame.c5066 #define PREAMBLETURN 3 in getinput() macro
5266 angvel -= PREAMBLETURN; in getinput()
5275 angvel += PREAMBLETURN; in getinput()
H A Dplayer.c2411 #define PREAMBLETURN 3 in MoveScrollMode2D() macro
/dports/games/NBlood/NBlood-a1689a4/source/rr/src/
H A Dplayer.cpp3421 #define PREAMBLETURN 5 macro
3542 …6avel -= fix16_from_int((turnHeldTime >= TURBOTURNTIME) ? (turnAmount << 1) : (PREAMBLETURN << 1)); in P_GetInput()
3547 …6avel += fix16_from_int((turnHeldTime >= TURBOTURNTIME) ? (turnAmount << 1) : (PREAMBLETURN << 1)); in P_GetInput()
4451 …6avel -= fix16_from_int((turnHeldTime >= TURBOTURNTIME) ? (turnAmount << 1) : (PREAMBLETURN << 1)); in P_DHGetInput()
4456 …6avel += fix16_from_int((turnHeldTime >= TURBOTURNTIME) ? (turnAmount << 1) : (PREAMBLETURN << 1)); in P_DHGetInput()
/dports/games/NBlood/NBlood-a1689a4/source/duke3d/src/
H A Dplayer.cpp2996 #define PREAMBLETURN 5 macro
3150 …eAdjustmentToInterval((turnHeldTime >= TURBOTURNTIME) ? (turnAmount << 1) : (PREAMBLETURN << 1)))); in P_GetInput()
3155 …eAdjustmentToInterval((turnHeldTime >= TURBOTURNTIME) ? (turnAmount << 1) : (PREAMBLETURN << 1)))); in P_GetInput()