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Searched refs:PRED_CLOSE_ATTACK_RANGE (Results 1 – 2 of 2) sorted by relevance

/dports/games/avp/avp-20170505/src/avp/
H A Dbh_pred.h225 #define PRED_CLOSE_ATTACK_RANGE (1500) /* mm */ macro
H A Dbh_pred.c177PRED_CLOSE_ATTACK_RANGE, /* ForceFireRange (Fire if closer) */
195PRED_CLOSE_ATTACK_RANGE, /* ForceFireRange (Fire if closer) */
196PRED_CLOSE_ATTACK_RANGE, /* MaxRange (Don't fire if further) */
212PRED_CLOSE_ATTACK_RANGE, /* ForceFireRange (Fire if closer) */
229PRED_CLOSE_ATTACK_RANGE, /* ForceFireRange (Fire if closer) */
263PRED_CLOSE_ATTACK_RANGE, /* ForceFireRange (Fire if closer) */
357 if (dist<PRED_CLOSE_ATTACK_RANGE) { in PredatorNearDamageShell()
2954 if(range < PRED_CLOSE_ATTACK_RANGE) in Execute_PNS_EngageWithPistol()
3115 if(range < PRED_CLOSE_ATTACK_RANGE) in Execute_PNS_EngageWithPlasmaCaster()
3289 if(range < PRED_CLOSE_ATTACK_RANGE) in Execute_PNS_EngageWithWristblade()
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