Searched refs:PRED_NEAR_CLOSEATTACK_TIME (Results 1 – 2 of 2) sorted by relevance
244 #define PRED_NEAR_CLOSEATTACK_TIME ONE_FIXED /* 1 second */ macro
3484 predatorStatusPointer->stateTimer = PRED_NEAR_CLOSEATTACK_TIME; in Execute_PNS_AttackWithWristblade()4581 …predatorStatusPointer->stateTimer = PRED_NEAR_CLOSEATTACK_TIME; … in Predator_Enter_Wander_State()4608 …predatorStatusPointer->stateTimer = PRED_NEAR_CLOSEATTACK_TIME; … in Predator_Enter_Hunt_State()4652 …predatorStatusPointer->stateTimer = PRED_NEAR_CLOSEATTACK_TIME; … in Predator_Enter_Recover_State()4677 predatorStatusPointer->stateTimer = PRED_NEAR_CLOSEATTACK_TIME; in Predator_Enter_Withdrawal_State()4708 …predatorStatusPointer->stateTimer = PRED_NEAR_CLOSEATTACK_TIME; … in Predator_Enter_Engaged_State()4839 …predatorStatusPointer->stateTimer = PRED_NEAR_CLOSEATTACK_TIME; … in Predator_Enter_Return_State()4869 …predatorStatusPointer->stateTimer = PRED_NEAR_CLOSEATTACK_TIME; … in Predator_Enter_Pathfinder_State()5598 predatorStatusPointer->stateTimer = PRED_NEAR_CLOSEATTACK_TIME; in Execute_PNS_AttackWithStaff()