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Searched refs:PRED_NEAR_CLOSEATTACK_TIME (Results 1 – 2 of 2) sorted by relevance

/dports/games/avp/avp-20170505/src/avp/
H A Dbh_pred.h244 #define PRED_NEAR_CLOSEATTACK_TIME ONE_FIXED /* 1 second */ macro
H A Dbh_pred.c3484 predatorStatusPointer->stateTimer = PRED_NEAR_CLOSEATTACK_TIME; in Execute_PNS_AttackWithWristblade()
4581 …predatorStatusPointer->stateTimer = PRED_NEAR_CLOSEATTACK_TIME; … in Predator_Enter_Wander_State()
4608 …predatorStatusPointer->stateTimer = PRED_NEAR_CLOSEATTACK_TIME; … in Predator_Enter_Hunt_State()
4652 …predatorStatusPointer->stateTimer = PRED_NEAR_CLOSEATTACK_TIME; … in Predator_Enter_Recover_State()
4677 predatorStatusPointer->stateTimer = PRED_NEAR_CLOSEATTACK_TIME; in Predator_Enter_Withdrawal_State()
4708 …predatorStatusPointer->stateTimer = PRED_NEAR_CLOSEATTACK_TIME; … in Predator_Enter_Engaged_State()
4839 …predatorStatusPointer->stateTimer = PRED_NEAR_CLOSEATTACK_TIME; … in Predator_Enter_Return_State()
4869 …predatorStatusPointer->stateTimer = PRED_NEAR_CLOSEATTACK_TIME; … in Predator_Enter_Pathfinder_State()
5598 predatorStatusPointer->stateTimer = PRED_NEAR_CLOSEATTACK_TIME; in Execute_PNS_AttackWithStaff()