/dports/games/r1q2/r1q2-8012_5/win32/ |
H A D | glw_imp.c | 109 ri.Con_Printf (PRINT_DEVELOPER, "ok\n"); in VID_CreateWindow() 130 ri.Con_Printf (PRINT_DEVELOPER, "failed\n"); in VID_CreateWindow() 140 ri.Con_Printf (PRINT_DEVELOPER, "ok\n"); in VID_CreateWindow() 373 ri.Con_Printf (PRINT_DEVELOPER, "ok\n"); in GLimp_SetMode() 500 ri.Con_Printf (PRINT_DEVELOPER, "ok\n"); in GLimp_Shutdown() 507 ri.Con_Printf (PRINT_DEVELOPER, "ok\n"); in GLimp_Shutdown() 737 ri.Con_Printf (PRINT_DEVELOPER, "ok\n"); in RegisterOpenGLWindow() 757 ri.Con_Printf (PRINT_DEVELOPER, "failed\n"); in RegisterOpenGLWindow() 762 ri.Con_Printf (PRINT_DEVELOPER, "ok\n"); in RegisterOpenGLWindow() 1417 ri.Con_Printf (PRINT_DEVELOPER, "ok\n"); in GLimp_InitGL() [all …]
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/dports/games/iortcw/iortcw-1.51c/MP/code/sdl/ |
H A D | sdl_glimp.c | 109 ri.Printf( PRINT_DEVELOPER, "Saving window position at %d,%d before closing.\n", x, y ); in GLimp_Shutdown() 503 ri.Printf( PRINT_DEVELOPER, "SDL_GetWindowDisplayIndex() failed: %s\n", SDL_GetError() ); in GLimp_SetMode() 559 ri.Printf( PRINT_DEVELOPER, "Existing window at %dx%d before being destroyed\n", x, y ); in GLimp_SetMode() 704 ri.Printf( PRINT_DEVELOPER, "SDL_CreateWindow failed: %s\n", SDL_GetError( ) ); in GLimp_SetMode() 713 ri.Printf( PRINT_DEVELOPER, "SDL_CreateWindow failed: %s\n", SDL_GetError( ) ); in GLimp_SetMode() 722 ri.Printf( PRINT_DEVELOPER, "SDL_CreateWindow failed: %s\n", SDL_GetError( ) ); in GLimp_SetMode() 735 …default: ri.Printf( PRINT_DEVELOPER, "testColorBits is %d, can't fullscreen\n", testColorBits ); c… in GLimp_SetMode() 745 ri.Printf( PRINT_DEVELOPER, "SDL_SetWindowDisplayMode failed: %s\n", SDL_GetError( ) ); in GLimp_SetMode() 818 ri.Printf( PRINT_DEVELOPER, "SDL_GL_CreateContext failed: %s\n", SDL_GetError( ) ); in GLimp_SetMode() 842 ri.Printf( PRINT_DEVELOPER, "SDL_GL_SetSwapInterval failed: %s\n", SDL_GetError( ) ); in GLimp_SetMode() [all …]
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H A D | sdl_gamma.c | 65 ri.Printf( PRINT_DEVELOPER, "performing gamma clamp.\n" ); in GLimp_SetGamma() 93 ri.Printf( PRINT_DEVELOPER, "SDL_SetWindowGammaRamp() failed: %s\n", SDL_GetError() ); in GLimp_SetGamma()
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/dports/games/iortcw/iortcw-1.51c/SP/code/sdl/ |
H A D | sdl_glimp.c | 109 ri.Printf( PRINT_DEVELOPER, "Saving window position at %d,%d before closing.\n", x, y ); in GLimp_Shutdown() 503 ri.Printf( PRINT_DEVELOPER, "SDL_GetWindowDisplayIndex() failed: %s\n", SDL_GetError() ); in GLimp_SetMode() 559 ri.Printf( PRINT_DEVELOPER, "Existing window at %dx%d before being destroyed\n", x, y ); in GLimp_SetMode() 704 ri.Printf( PRINT_DEVELOPER, "SDL_CreateWindow failed: %s\n", SDL_GetError( ) ); in GLimp_SetMode() 713 ri.Printf( PRINT_DEVELOPER, "SDL_CreateWindow failed: %s\n", SDL_GetError( ) ); in GLimp_SetMode() 722 ri.Printf( PRINT_DEVELOPER, "SDL_CreateWindow failed: %s\n", SDL_GetError( ) ); in GLimp_SetMode() 735 …default: ri.Printf( PRINT_DEVELOPER, "testColorBits is %d, can't fullscreen\n", testColorBits ); c… in GLimp_SetMode() 745 ri.Printf( PRINT_DEVELOPER, "SDL_SetWindowDisplayMode failed: %s\n", SDL_GetError( ) ); in GLimp_SetMode() 818 ri.Printf( PRINT_DEVELOPER, "SDL_GL_CreateContext failed: %s\n", SDL_GetError( ) ); in GLimp_SetMode() 842 ri.Printf( PRINT_DEVELOPER, "SDL_GL_SetSwapInterval failed: %s\n", SDL_GetError( ) ); in GLimp_SetMode() [all …]
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H A D | sdl_gamma.c | 65 ri.Printf( PRINT_DEVELOPER, "performing gamma clamp.\n" ); in GLimp_SetGamma() 93 ri.Printf( PRINT_DEVELOPER, "SDL_SetWindowGammaRamp() failed: %s\n", SDL_GetError() ); in GLimp_SetGamma()
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/dports/games/openjk/OpenJK-07675e2/code/rd-common/ |
H A D | tr_image_load.cpp | 65 …ri.Printf (PRINT_DEVELOPER, "R_AddImageLoader: Cannot add any more image loaders (maximum %d).\n",… in R_ImageLoader_Add() 71 …ri.Printf (PRINT_DEVELOPER, "R_AddImageLoader: Image loader already exists for extension \"%s\".\n… in R_ImageLoader_Add()
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/dports/games/openjk/OpenJK-07675e2/codemp/rd-common/ |
H A D | tr_image_load.cpp | 63 …ri.Printf (PRINT_DEVELOPER, "R_AddImageLoader: Cannot add any more image loaders (maximum %d).\n",… in R_ImageLoader_Add() 69 …ri.Printf (PRINT_DEVELOPER, "R_AddImageLoader: Image loader already exists for extension \"%s\".\n… in R_ImageLoader_Add()
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/dports/games/evq3/evq3/code/renderer/ |
H A D | tr_mesh.c | 289 ri.Printf(PRINT_DEVELOPER, "R_AddMDXSurfaces: no such frame %d to %d for '%s'\n", in R_AddMDXSurfaces() 346 ri.Printf(PRINT_DEVELOPER, "WARNING: no shader for surface %s in skin %s\n", surface->name, in R_AddMDXSurfaces() 351 ri.Printf(PRINT_DEVELOPER, "WARNING: shader %s in skin %s not found\n", shader->name, in R_AddMDXSurfaces() 465 ri.Printf(PRINT_DEVELOPER, "WARNING: no shader for surface %s in skin %s\n", surface->name, in R_AddMDXInteractions() 470 ri.Printf(PRINT_DEVELOPER, "WARNING: shader %s in skin %s not found\n", shader->name, in R_AddMDXInteractions()
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/dports/games/openjk/OpenJK-07675e2/codemp/rd-dedicated/ |
H A D | tr_model.cpp | 173 …ri.Printf( PRINT_DEVELOPER, "RE_RegisterModels_GetDiskFile(): Disk-loading \"%s\"\n",psModelFileNa… in RE_RegisterModels_GetDiskFile() 333 ri.Printf( PRINT_DEVELOPER, S_COLOR_RED "RE_RegisterModels_LevelLoadEnd():\n"); in RE_RegisterModels_LevelLoadEnd() 337 ri.Printf( PRINT_DEVELOPER, "(Inside RE_RegisterModel (z_malloc recovery?), exiting...\n"); in RE_RegisterModels_LevelLoadEnd() 364 ri.Printf( PRINT_DEVELOPER, S_COLOR_RED "Dumping \"%s\"", psModelName); in RE_RegisterModels_LevelLoadEnd() 367 ri.Printf( PRINT_DEVELOPER, S_COLOR_RED ", used on lvl %d\n",CachedModel.iLastLevelUsedOn); in RE_RegisterModels_LevelLoadEnd() 386 ri.Printf( PRINT_DEVELOPER, S_COLOR_RED "RE_RegisterModels_LevelLoadEnd(): Ok\n"); in RE_RegisterModels_LevelLoadEnd() 400 ri.Printf( PRINT_DEVELOPER, "RE_RegisterModels_DumpNonPure():\n"); in RE_RegisterModels_DumpNonPure() 422 ri.Printf( PRINT_DEVELOPER, "Dumping none pure model \"%s\"", psModelName); in RE_RegisterModels_DumpNonPure() 440 ri.Printf( PRINT_DEVELOPER, "RE_RegisterModels_DumpNonPure(): Ok\n"); in RE_RegisterModels_DumpNonPure() 1141 ri.Printf( PRINT_DEVELOPER, S_COLOR_RED "Model name exceeds MAX_QPATH\n" ); in RE_RegisterModel_Actual()
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/dports/games/openjk/OpenJK-07675e2/codemp/rd-vanilla/ |
H A D | tr_model.cpp | 175 …ri.Printf( PRINT_DEVELOPER, "RE_RegisterModels_GetDiskFile(): Disk-loading \"%s\"\n",psModelFileNa… in RE_RegisterModels_GetDiskFile() 355 ri.Printf( PRINT_DEVELOPER, S_COLOR_RED "RE_RegisterModels_LevelLoadEnd():\n"); in RE_RegisterModels_LevelLoadEnd() 359 ri.Printf( PRINT_DEVELOPER, "(Inside RE_RegisterModel (z_malloc recovery?), exiting...\n"); in RE_RegisterModels_LevelLoadEnd() 386 ri.Printf( PRINT_DEVELOPER, S_COLOR_RED "Dumping \"%s\"", psModelName); in RE_RegisterModels_LevelLoadEnd() 389 ri.Printf( PRINT_DEVELOPER, S_COLOR_RED ", used on lvl %d\n",CachedModel.iLastLevelUsedOn); in RE_RegisterModels_LevelLoadEnd() 408 ri.Printf( PRINT_DEVELOPER, S_COLOR_RED "RE_RegisterModels_LevelLoadEnd(): Ok\n"); in RE_RegisterModels_LevelLoadEnd() 422 ri.Printf( PRINT_DEVELOPER, "RE_RegisterModels_DumpNonPure():\n"); in RE_RegisterModels_DumpNonPure() 444 ri.Printf( PRINT_DEVELOPER, "Dumping none pure model \"%s\"", psModelName); in RE_RegisterModels_DumpNonPure() 461 ri.Printf( PRINT_DEVELOPER, "RE_RegisterModels_DumpNonPure(): Ok\n"); in RE_RegisterModels_DumpNonPure() 1206 ri.Printf( PRINT_DEVELOPER, S_COLOR_RED "Model name exceeds MAX_QPATH\n" ); in RE_RegisterModel_Actual()
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H A D | tr_mesh.cpp | 322 ri.Printf( PRINT_DEVELOPER, S_COLOR_RED "R_AddMD3Surfaces: no such frame %d to %d for '%s'\n", in R_AddMD3Surfaces() 381 …ri.Printf( PRINT_DEVELOPER, S_COLOR_RED "WARNING: no shader for surface %s in skin %s\n", surface-… in R_AddMD3Surfaces() 384 …ri.Printf( PRINT_DEVELOPER, S_COLOR_RED "WARNING: shader %s in skin %s not found\n", shader->name,… in R_AddMD3Surfaces()
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/dports/games/r1q2/r1q2-8012_5/ref_gl/ |
H A D | gl_rmain.c | 1553 ri.Con_Printf (PRINT_DEVELOPER, "Draw_GetPalette()\n"); in R_Init() 1556 ri.Con_Printf (PRINT_DEVELOPER, "R_Register()\n"); in R_Init() 1564 ri.Con_Printf (PRINT_DEVELOPER, "QGL_Init()\n"); in R_Init() 1584 ri.Con_Printf (PRINT_DEVELOPER, "GLimp_Init()\n"); in R_Init() 1596 ri.Con_Printf (PRINT_DEVELOPER, "R_SetMode()\n"); in R_Init() 1608 ri.Con_Printf (PRINT_DEVELOPER, "Vid_MenuInit()\n"); in R_Init() 1906 ri.Con_Printf( PRINT_DEVELOPER, "GL_SetDefaultState()\n" ); in R_Init() 1920 ri.Con_Printf( PRINT_DEVELOPER, "GL_InitImages()\n" ); in R_Init() 1923 ri.Con_Printf( PRINT_DEVELOPER, "Mod_Init()\n" ); in R_Init() 1929 ri.Con_Printf( PRINT_DEVELOPER, "Draw_InitLocal()\n" ); in R_Init() [all …]
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/dports/games/q2p/Q2P-0.2-2006-12-31/ref_gl/ |
H A D | gl_draw.c | 249 ri.Con_Printf (PRINT_DEVELOPER, "Can't find pic: %s\n", pic); in Draw_StretchPic() 303 ri.Con_Printf (PRINT_DEVELOPER, "Can't find pic: %s\n", pic); in Draw_StretchPic2() 363 ri.Con_Printf (PRINT_DEVELOPER, "Can't find pic: %s\n", pic); in Draw_Pic() 418 ri.Con_Printf(PRINT_DEVELOPER, "Can't find pic: %s\n", pic); in Draw_ScaledPic() 506 ri.Con_Printf (PRINT_DEVELOPER, "Can't find pic: %s\n", pic); in Draw_TileClear()
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/dports/games/openjk/OpenJK-07675e2/code/rd-vanilla/ |
H A D | tr_stl.cpp | 62 ri.Printf( PRINT_DEVELOPER, "Duplicate shader entry %s!\n",token ); in ShaderEntryPtrs_Insert()
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/dports/games/ioquake3-server/ioquake3-1.36/code/renderer/ |
H A D | tr_mesh.c | 317 ri.Printf( PRINT_DEVELOPER, "R_AddMD3Surfaces: no such frame %d to %d for '%s'\n", in R_AddMD3Surfaces() 376 …ri.Printf( PRINT_DEVELOPER, "WARNING: no shader for surface %s in skin %s\n", surface->name, skin-… in R_AddMD3Surfaces() 379 …ri.Printf( PRINT_DEVELOPER, "WARNING: shader %s in skin %s not found\n", shader->name, skin->name); in R_AddMD3Surfaces()
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/dports/games/ioquake3/ioquake3-1.36/code/renderer/ |
H A D | tr_mesh.c | 317 ri.Printf( PRINT_DEVELOPER, "R_AddMD3Surfaces: no such frame %d to %d for '%s'\n", in R_AddMD3Surfaces() 376 …ri.Printf( PRINT_DEVELOPER, "WARNING: no shader for surface %s in skin %s\n", surface->name, skin-… in R_AddMD3Surfaces() 379 …ri.Printf( PRINT_DEVELOPER, "WARNING: shader %s in skin %s not found\n", shader->name, skin->name); in R_AddMD3Surfaces()
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/dports/games/iortcw/iortcw-1.51c/MP/code/rend2/ |
H A D | tr_mesh.c | 327 ri.Printf( PRINT_DEVELOPER, "R_AddMD3Surfaces: no such frame %d to %d for '%s'\n", in R_AddMD3Surfaces() 404 …ri.Printf( PRINT_DEVELOPER, "WARNING: no shader for surface %s in skin %s\n", surface->name, skin-… in R_AddMD3Surfaces() 406 …ri.Printf( PRINT_DEVELOPER, "WARNING: shader %s in skin %s not found\n", shader->name, skin->name … in R_AddMD3Surfaces()
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/dports/games/iortcw/iortcw-1.51c/MP/code/renderer/ |
H A D | tr_mesh.c | 325 ri.Printf( PRINT_DEVELOPER, "R_AddMD3Surfaces: no such frame %d to %d for '%s'\n", in R_AddMD3Surfaces() 400 …ri.Printf( PRINT_DEVELOPER, "WARNING: no shader for surface %s in skin %s\n", surface->name, skin-… in R_AddMD3Surfaces() 402 …ri.Printf( PRINT_DEVELOPER, "WARNING: shader %s in skin %s not found\n", shader->name, skin->name … in R_AddMD3Surfaces()
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/dports/games/iortcw/iortcw-1.51c/SP/code/renderer/ |
H A D | tr_mesh.c | 344 ri.Printf( PRINT_DEVELOPER, "R_AddMD3Surfaces: no such frame %d to %d for '%s'\n", in R_AddMD3Surfaces() 416 …ri.Printf( PRINT_DEVELOPER, "WARNING: no shader for surface %s in skin %s\n", surface->name, skin-… in R_AddMD3Surfaces() 418 …ri.Printf( PRINT_DEVELOPER, "WARNING: shader %s in skin %s not found\n", shader->name, skin->name … in R_AddMD3Surfaces()
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/dports/games/iortcw/iortcw-1.51c/SP/code/rend2/ |
H A D | tr_mesh.c | 346 ri.Printf( PRINT_DEVELOPER, "R_AddMD3Surfaces: no such frame %d to %d for '%s'\n", in R_AddMD3Surfaces() 421 …ri.Printf( PRINT_DEVELOPER, "WARNING: no shader for surface %s in skin %s\n", surface->name, skin-… in R_AddMD3Surfaces() 423 …ri.Printf( PRINT_DEVELOPER, "WARNING: shader %s in skin %s not found\n", shader->name, skin->name … in R_AddMD3Surfaces()
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/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/renderer/ |
H A D | tr_mesh.c | 318 ri.Printf( PRINT_DEVELOPER, "R_AddMD3Surfaces: no such frame %d to %d for '%s'\n", in R_AddMD3Surfaces() 377 …ri.Printf( PRINT_DEVELOPER, "WARNING: no shader for surface %s in skin %s\n", surface->name, skin-… in R_AddMD3Surfaces() 380 …ri.Printf( PRINT_DEVELOPER, "WARNING: shader %s in skin %s not found\n", shader->name, skin->name); in R_AddMD3Surfaces()
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/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/renderer/ |
H A D | tr_mesh.c | 317 ri.Printf( PRINT_DEVELOPER, "R_AddMD3Surfaces: no such frame %d to %d for '%s'\n", in R_AddMD3Surfaces() 376 …ri.Printf( PRINT_DEVELOPER, "WARNING: no shader for surface %s in skin %s\n", surface->name, skin-… in R_AddMD3Surfaces() 379 …ri.Printf( PRINT_DEVELOPER, "WARNING: shader %s in skin %s not found\n", shader->name, skin->name); in R_AddMD3Surfaces()
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/dports/games/openarena/openarena-engine-source-0.8.8/code/renderer/ |
H A D | tr_mesh.c | 317 ri.Printf( PRINT_DEVELOPER, "R_AddMD3Surfaces: no such frame %d to %d for '%s'\n", in R_AddMD3Surfaces() 376 …ri.Printf( PRINT_DEVELOPER, "WARNING: no shader for surface %s in skin %s\n", surface->name, skin-… in R_AddMD3Surfaces() 379 …ri.Printf( PRINT_DEVELOPER, "WARNING: shader %s in skin %s not found\n", shader->name, skin->name); in R_AddMD3Surfaces()
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/dports/games/openarena-server/openarena-engine-source-0.8.8/code/renderer/ |
H A D | tr_mesh.c | 317 ri.Printf( PRINT_DEVELOPER, "R_AddMD3Surfaces: no such frame %d to %d for '%s'\n", in R_AddMD3Surfaces() 376 …ri.Printf( PRINT_DEVELOPER, "WARNING: no shader for surface %s in skin %s\n", surface->name, skin-… in R_AddMD3Surfaces() 379 …ri.Printf( PRINT_DEVELOPER, "WARNING: shader %s in skin %s not found\n", shader->name, skin->name); in R_AddMD3Surfaces()
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/dports/games/qudos/QuDos-0.40.1-src/src/ref_gl/ |
H A D | gl_flares.c | 175 ri.Con_Printf(PRINT_DEVELOPER, in GL_AddFlareSurface() 222 ri.Con_Printf(PRINT_DEVELOPER, "Added flare on light surface %d: " in GL_AddFlareSurface()
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