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Searched refs:PRINT_DEVELOPER (Results 1 – 25 of 232) sorted by relevance

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/dports/games/r1q2/r1q2-8012_5/win32/
H A Dglw_imp.c109 ri.Con_Printf (PRINT_DEVELOPER, "ok\n"); in VID_CreateWindow()
130 ri.Con_Printf (PRINT_DEVELOPER, "failed\n"); in VID_CreateWindow()
140 ri.Con_Printf (PRINT_DEVELOPER, "ok\n"); in VID_CreateWindow()
373 ri.Con_Printf (PRINT_DEVELOPER, "ok\n"); in GLimp_SetMode()
500 ri.Con_Printf (PRINT_DEVELOPER, "ok\n"); in GLimp_Shutdown()
507 ri.Con_Printf (PRINT_DEVELOPER, "ok\n"); in GLimp_Shutdown()
737 ri.Con_Printf (PRINT_DEVELOPER, "ok\n"); in RegisterOpenGLWindow()
757 ri.Con_Printf (PRINT_DEVELOPER, "failed\n"); in RegisterOpenGLWindow()
762 ri.Con_Printf (PRINT_DEVELOPER, "ok\n"); in RegisterOpenGLWindow()
1417 ri.Con_Printf (PRINT_DEVELOPER, "ok\n"); in GLimp_InitGL()
[all …]
/dports/games/iortcw/iortcw-1.51c/MP/code/sdl/
H A Dsdl_glimp.c109 ri.Printf( PRINT_DEVELOPER, "Saving window position at %d,%d before closing.\n", x, y ); in GLimp_Shutdown()
503 ri.Printf( PRINT_DEVELOPER, "SDL_GetWindowDisplayIndex() failed: %s\n", SDL_GetError() ); in GLimp_SetMode()
559 ri.Printf( PRINT_DEVELOPER, "Existing window at %dx%d before being destroyed\n", x, y ); in GLimp_SetMode()
704 ri.Printf( PRINT_DEVELOPER, "SDL_CreateWindow failed: %s\n", SDL_GetError( ) ); in GLimp_SetMode()
713 ri.Printf( PRINT_DEVELOPER, "SDL_CreateWindow failed: %s\n", SDL_GetError( ) ); in GLimp_SetMode()
722 ri.Printf( PRINT_DEVELOPER, "SDL_CreateWindow failed: %s\n", SDL_GetError( ) ); in GLimp_SetMode()
735 …default: ri.Printf( PRINT_DEVELOPER, "testColorBits is %d, can't fullscreen\n", testColorBits ); c… in GLimp_SetMode()
745 ri.Printf( PRINT_DEVELOPER, "SDL_SetWindowDisplayMode failed: %s\n", SDL_GetError( ) ); in GLimp_SetMode()
818 ri.Printf( PRINT_DEVELOPER, "SDL_GL_CreateContext failed: %s\n", SDL_GetError( ) ); in GLimp_SetMode()
842 ri.Printf( PRINT_DEVELOPER, "SDL_GL_SetSwapInterval failed: %s\n", SDL_GetError( ) ); in GLimp_SetMode()
[all …]
H A Dsdl_gamma.c65 ri.Printf( PRINT_DEVELOPER, "performing gamma clamp.\n" ); in GLimp_SetGamma()
93 ri.Printf( PRINT_DEVELOPER, "SDL_SetWindowGammaRamp() failed: %s\n", SDL_GetError() ); in GLimp_SetGamma()
/dports/games/iortcw/iortcw-1.51c/SP/code/sdl/
H A Dsdl_glimp.c109 ri.Printf( PRINT_DEVELOPER, "Saving window position at %d,%d before closing.\n", x, y ); in GLimp_Shutdown()
503 ri.Printf( PRINT_DEVELOPER, "SDL_GetWindowDisplayIndex() failed: %s\n", SDL_GetError() ); in GLimp_SetMode()
559 ri.Printf( PRINT_DEVELOPER, "Existing window at %dx%d before being destroyed\n", x, y ); in GLimp_SetMode()
704 ri.Printf( PRINT_DEVELOPER, "SDL_CreateWindow failed: %s\n", SDL_GetError( ) ); in GLimp_SetMode()
713 ri.Printf( PRINT_DEVELOPER, "SDL_CreateWindow failed: %s\n", SDL_GetError( ) ); in GLimp_SetMode()
722 ri.Printf( PRINT_DEVELOPER, "SDL_CreateWindow failed: %s\n", SDL_GetError( ) ); in GLimp_SetMode()
735 …default: ri.Printf( PRINT_DEVELOPER, "testColorBits is %d, can't fullscreen\n", testColorBits ); c… in GLimp_SetMode()
745 ri.Printf( PRINT_DEVELOPER, "SDL_SetWindowDisplayMode failed: %s\n", SDL_GetError( ) ); in GLimp_SetMode()
818 ri.Printf( PRINT_DEVELOPER, "SDL_GL_CreateContext failed: %s\n", SDL_GetError( ) ); in GLimp_SetMode()
842 ri.Printf( PRINT_DEVELOPER, "SDL_GL_SetSwapInterval failed: %s\n", SDL_GetError( ) ); in GLimp_SetMode()
[all …]
H A Dsdl_gamma.c65 ri.Printf( PRINT_DEVELOPER, "performing gamma clamp.\n" ); in GLimp_SetGamma()
93 ri.Printf( PRINT_DEVELOPER, "SDL_SetWindowGammaRamp() failed: %s\n", SDL_GetError() ); in GLimp_SetGamma()
/dports/games/openjk/OpenJK-07675e2/code/rd-common/
H A Dtr_image_load.cpp65 …ri.Printf (PRINT_DEVELOPER, "R_AddImageLoader: Cannot add any more image loaders (maximum %d).\n",… in R_ImageLoader_Add()
71 …ri.Printf (PRINT_DEVELOPER, "R_AddImageLoader: Image loader already exists for extension \"%s\".\n… in R_ImageLoader_Add()
/dports/games/openjk/OpenJK-07675e2/codemp/rd-common/
H A Dtr_image_load.cpp63 …ri.Printf (PRINT_DEVELOPER, "R_AddImageLoader: Cannot add any more image loaders (maximum %d).\n",… in R_ImageLoader_Add()
69 …ri.Printf (PRINT_DEVELOPER, "R_AddImageLoader: Image loader already exists for extension \"%s\".\n… in R_ImageLoader_Add()
/dports/games/evq3/evq3/code/renderer/
H A Dtr_mesh.c289 ri.Printf(PRINT_DEVELOPER, "R_AddMDXSurfaces: no such frame %d to %d for '%s'\n", in R_AddMDXSurfaces()
346 ri.Printf(PRINT_DEVELOPER, "WARNING: no shader for surface %s in skin %s\n", surface->name, in R_AddMDXSurfaces()
351 ri.Printf(PRINT_DEVELOPER, "WARNING: shader %s in skin %s not found\n", shader->name, in R_AddMDXSurfaces()
465 ri.Printf(PRINT_DEVELOPER, "WARNING: no shader for surface %s in skin %s\n", surface->name, in R_AddMDXInteractions()
470 ri.Printf(PRINT_DEVELOPER, "WARNING: shader %s in skin %s not found\n", shader->name, in R_AddMDXInteractions()
/dports/games/openjk/OpenJK-07675e2/codemp/rd-dedicated/
H A Dtr_model.cpp173 …ri.Printf( PRINT_DEVELOPER, "RE_RegisterModels_GetDiskFile(): Disk-loading \"%s\"\n",psModelFileNa… in RE_RegisterModels_GetDiskFile()
333 ri.Printf( PRINT_DEVELOPER, S_COLOR_RED "RE_RegisterModels_LevelLoadEnd():\n"); in RE_RegisterModels_LevelLoadEnd()
337 ri.Printf( PRINT_DEVELOPER, "(Inside RE_RegisterModel (z_malloc recovery?), exiting...\n"); in RE_RegisterModels_LevelLoadEnd()
364 ri.Printf( PRINT_DEVELOPER, S_COLOR_RED "Dumping \"%s\"", psModelName); in RE_RegisterModels_LevelLoadEnd()
367 ri.Printf( PRINT_DEVELOPER, S_COLOR_RED ", used on lvl %d\n",CachedModel.iLastLevelUsedOn); in RE_RegisterModels_LevelLoadEnd()
386 ri.Printf( PRINT_DEVELOPER, S_COLOR_RED "RE_RegisterModels_LevelLoadEnd(): Ok\n"); in RE_RegisterModels_LevelLoadEnd()
400 ri.Printf( PRINT_DEVELOPER, "RE_RegisterModels_DumpNonPure():\n"); in RE_RegisterModels_DumpNonPure()
422 ri.Printf( PRINT_DEVELOPER, "Dumping none pure model \"%s\"", psModelName); in RE_RegisterModels_DumpNonPure()
440 ri.Printf( PRINT_DEVELOPER, "RE_RegisterModels_DumpNonPure(): Ok\n"); in RE_RegisterModels_DumpNonPure()
1141 ri.Printf( PRINT_DEVELOPER, S_COLOR_RED "Model name exceeds MAX_QPATH\n" ); in RE_RegisterModel_Actual()
/dports/games/openjk/OpenJK-07675e2/codemp/rd-vanilla/
H A Dtr_model.cpp175 …ri.Printf( PRINT_DEVELOPER, "RE_RegisterModels_GetDiskFile(): Disk-loading \"%s\"\n",psModelFileNa… in RE_RegisterModels_GetDiskFile()
355 ri.Printf( PRINT_DEVELOPER, S_COLOR_RED "RE_RegisterModels_LevelLoadEnd():\n"); in RE_RegisterModels_LevelLoadEnd()
359 ri.Printf( PRINT_DEVELOPER, "(Inside RE_RegisterModel (z_malloc recovery?), exiting...\n"); in RE_RegisterModels_LevelLoadEnd()
386 ri.Printf( PRINT_DEVELOPER, S_COLOR_RED "Dumping \"%s\"", psModelName); in RE_RegisterModels_LevelLoadEnd()
389 ri.Printf( PRINT_DEVELOPER, S_COLOR_RED ", used on lvl %d\n",CachedModel.iLastLevelUsedOn); in RE_RegisterModels_LevelLoadEnd()
408 ri.Printf( PRINT_DEVELOPER, S_COLOR_RED "RE_RegisterModels_LevelLoadEnd(): Ok\n"); in RE_RegisterModels_LevelLoadEnd()
422 ri.Printf( PRINT_DEVELOPER, "RE_RegisterModels_DumpNonPure():\n"); in RE_RegisterModels_DumpNonPure()
444 ri.Printf( PRINT_DEVELOPER, "Dumping none pure model \"%s\"", psModelName); in RE_RegisterModels_DumpNonPure()
461 ri.Printf( PRINT_DEVELOPER, "RE_RegisterModels_DumpNonPure(): Ok\n"); in RE_RegisterModels_DumpNonPure()
1206 ri.Printf( PRINT_DEVELOPER, S_COLOR_RED "Model name exceeds MAX_QPATH\n" ); in RE_RegisterModel_Actual()
H A Dtr_mesh.cpp322 ri.Printf( PRINT_DEVELOPER, S_COLOR_RED "R_AddMD3Surfaces: no such frame %d to %d for '%s'\n", in R_AddMD3Surfaces()
381 …ri.Printf( PRINT_DEVELOPER, S_COLOR_RED "WARNING: no shader for surface %s in skin %s\n", surface-… in R_AddMD3Surfaces()
384 …ri.Printf( PRINT_DEVELOPER, S_COLOR_RED "WARNING: shader %s in skin %s not found\n", shader->name,… in R_AddMD3Surfaces()
/dports/games/r1q2/r1q2-8012_5/ref_gl/
H A Dgl_rmain.c1553 ri.Con_Printf (PRINT_DEVELOPER, "Draw_GetPalette()\n"); in R_Init()
1556 ri.Con_Printf (PRINT_DEVELOPER, "R_Register()\n"); in R_Init()
1564 ri.Con_Printf (PRINT_DEVELOPER, "QGL_Init()\n"); in R_Init()
1584 ri.Con_Printf (PRINT_DEVELOPER, "GLimp_Init()\n"); in R_Init()
1596 ri.Con_Printf (PRINT_DEVELOPER, "R_SetMode()\n"); in R_Init()
1608 ri.Con_Printf (PRINT_DEVELOPER, "Vid_MenuInit()\n"); in R_Init()
1906 ri.Con_Printf( PRINT_DEVELOPER, "GL_SetDefaultState()\n" ); in R_Init()
1920 ri.Con_Printf( PRINT_DEVELOPER, "GL_InitImages()\n" ); in R_Init()
1923 ri.Con_Printf( PRINT_DEVELOPER, "Mod_Init()\n" ); in R_Init()
1929 ri.Con_Printf( PRINT_DEVELOPER, "Draw_InitLocal()\n" ); in R_Init()
[all …]
/dports/games/q2p/Q2P-0.2-2006-12-31/ref_gl/
H A Dgl_draw.c249 ri.Con_Printf (PRINT_DEVELOPER, "Can't find pic: %s\n", pic); in Draw_StretchPic()
303 ri.Con_Printf (PRINT_DEVELOPER, "Can't find pic: %s\n", pic); in Draw_StretchPic2()
363 ri.Con_Printf (PRINT_DEVELOPER, "Can't find pic: %s\n", pic); in Draw_Pic()
418 ri.Con_Printf(PRINT_DEVELOPER, "Can't find pic: %s\n", pic); in Draw_ScaledPic()
506 ri.Con_Printf (PRINT_DEVELOPER, "Can't find pic: %s\n", pic); in Draw_TileClear()
/dports/games/openjk/OpenJK-07675e2/code/rd-vanilla/
H A Dtr_stl.cpp62 ri.Printf( PRINT_DEVELOPER, "Duplicate shader entry %s!\n",token ); in ShaderEntryPtrs_Insert()
/dports/games/ioquake3-server/ioquake3-1.36/code/renderer/
H A Dtr_mesh.c317 ri.Printf( PRINT_DEVELOPER, "R_AddMD3Surfaces: no such frame %d to %d for '%s'\n", in R_AddMD3Surfaces()
376 …ri.Printf( PRINT_DEVELOPER, "WARNING: no shader for surface %s in skin %s\n", surface->name, skin-… in R_AddMD3Surfaces()
379 …ri.Printf( PRINT_DEVELOPER, "WARNING: shader %s in skin %s not found\n", shader->name, skin->name); in R_AddMD3Surfaces()
/dports/games/ioquake3/ioquake3-1.36/code/renderer/
H A Dtr_mesh.c317 ri.Printf( PRINT_DEVELOPER, "R_AddMD3Surfaces: no such frame %d to %d for '%s'\n", in R_AddMD3Surfaces()
376 …ri.Printf( PRINT_DEVELOPER, "WARNING: no shader for surface %s in skin %s\n", surface->name, skin-… in R_AddMD3Surfaces()
379 …ri.Printf( PRINT_DEVELOPER, "WARNING: shader %s in skin %s not found\n", shader->name, skin->name); in R_AddMD3Surfaces()
/dports/games/iortcw/iortcw-1.51c/MP/code/rend2/
H A Dtr_mesh.c327 ri.Printf( PRINT_DEVELOPER, "R_AddMD3Surfaces: no such frame %d to %d for '%s'\n", in R_AddMD3Surfaces()
404 …ri.Printf( PRINT_DEVELOPER, "WARNING: no shader for surface %s in skin %s\n", surface->name, skin-… in R_AddMD3Surfaces()
406 …ri.Printf( PRINT_DEVELOPER, "WARNING: shader %s in skin %s not found\n", shader->name, skin->name … in R_AddMD3Surfaces()
/dports/games/iortcw/iortcw-1.51c/MP/code/renderer/
H A Dtr_mesh.c325 ri.Printf( PRINT_DEVELOPER, "R_AddMD3Surfaces: no such frame %d to %d for '%s'\n", in R_AddMD3Surfaces()
400 …ri.Printf( PRINT_DEVELOPER, "WARNING: no shader for surface %s in skin %s\n", surface->name, skin-… in R_AddMD3Surfaces()
402 …ri.Printf( PRINT_DEVELOPER, "WARNING: shader %s in skin %s not found\n", shader->name, skin->name … in R_AddMD3Surfaces()
/dports/games/iortcw/iortcw-1.51c/SP/code/renderer/
H A Dtr_mesh.c344 ri.Printf( PRINT_DEVELOPER, "R_AddMD3Surfaces: no such frame %d to %d for '%s'\n", in R_AddMD3Surfaces()
416 …ri.Printf( PRINT_DEVELOPER, "WARNING: no shader for surface %s in skin %s\n", surface->name, skin-… in R_AddMD3Surfaces()
418 …ri.Printf( PRINT_DEVELOPER, "WARNING: shader %s in skin %s not found\n", shader->name, skin->name … in R_AddMD3Surfaces()
/dports/games/iortcw/iortcw-1.51c/SP/code/rend2/
H A Dtr_mesh.c346 ri.Printf( PRINT_DEVELOPER, "R_AddMD3Surfaces: no such frame %d to %d for '%s'\n", in R_AddMD3Surfaces()
421 …ri.Printf( PRINT_DEVELOPER, "WARNING: no shader for surface %s in skin %s\n", surface->name, skin-… in R_AddMD3Surfaces()
423 …ri.Printf( PRINT_DEVELOPER, "WARNING: shader %s in skin %s not found\n", shader->name, skin->name … in R_AddMD3Surfaces()
/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/renderer/
H A Dtr_mesh.c318 ri.Printf( PRINT_DEVELOPER, "R_AddMD3Surfaces: no such frame %d to %d for '%s'\n", in R_AddMD3Surfaces()
377 …ri.Printf( PRINT_DEVELOPER, "WARNING: no shader for surface %s in skin %s\n", surface->name, skin-… in R_AddMD3Surfaces()
380 …ri.Printf( PRINT_DEVELOPER, "WARNING: shader %s in skin %s not found\n", shader->name, skin->name); in R_AddMD3Surfaces()
/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/renderer/
H A Dtr_mesh.c317 ri.Printf( PRINT_DEVELOPER, "R_AddMD3Surfaces: no such frame %d to %d for '%s'\n", in R_AddMD3Surfaces()
376 …ri.Printf( PRINT_DEVELOPER, "WARNING: no shader for surface %s in skin %s\n", surface->name, skin-… in R_AddMD3Surfaces()
379 …ri.Printf( PRINT_DEVELOPER, "WARNING: shader %s in skin %s not found\n", shader->name, skin->name); in R_AddMD3Surfaces()
/dports/games/openarena/openarena-engine-source-0.8.8/code/renderer/
H A Dtr_mesh.c317 ri.Printf( PRINT_DEVELOPER, "R_AddMD3Surfaces: no such frame %d to %d for '%s'\n", in R_AddMD3Surfaces()
376 …ri.Printf( PRINT_DEVELOPER, "WARNING: no shader for surface %s in skin %s\n", surface->name, skin-… in R_AddMD3Surfaces()
379 …ri.Printf( PRINT_DEVELOPER, "WARNING: shader %s in skin %s not found\n", shader->name, skin->name); in R_AddMD3Surfaces()
/dports/games/openarena-server/openarena-engine-source-0.8.8/code/renderer/
H A Dtr_mesh.c317 ri.Printf( PRINT_DEVELOPER, "R_AddMD3Surfaces: no such frame %d to %d for '%s'\n", in R_AddMD3Surfaces()
376 …ri.Printf( PRINT_DEVELOPER, "WARNING: no shader for surface %s in skin %s\n", surface->name, skin-… in R_AddMD3Surfaces()
379 …ri.Printf( PRINT_DEVELOPER, "WARNING: shader %s in skin %s not found\n", shader->name, skin->name); in R_AddMD3Surfaces()
/dports/games/qudos/QuDos-0.40.1-src/src/ref_gl/
H A Dgl_flares.c175 ri.Con_Printf(PRINT_DEVELOPER, in GL_AddFlareSurface()
222 ri.Con_Printf(PRINT_DEVELOPER, "Added flare on light surface %d: " in GL_AddFlareSurface()

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