Searched refs:PRIO_NUM (Results 1 – 3 of 3) sorted by relevance
221 for( int i = 0; i < PRIO_NUM; i++ ) in s57chart()1677 for( i = 0; i < PRIO_NUM; ++i ) { in DoRenderOnGL()1693 for( i = 0; i < PRIO_NUM; ++i ) { in DoRenderOnGL()1719 for( i = 0; i < PRIO_NUM; ++i ) { in DoRenderOnGL()1733 for( i = 0; i < PRIO_NUM; ++i ) { in DoRenderOnGL()1745 for( i = 0; i < PRIO_NUM; ++i ) { in DoRenderOnGL()1777 for( i = 0; i < PRIO_NUM; ++i ) { in DoRenderOnGLText()1793 for( i = 0; i < PRIO_NUM; ++i ) { in DoRenderOnGLText()2297 for( i = 0; i < PRIO_NUM; ++i ) { in DCRenderRect()2354 for( i = 0; i < PRIO_NUM; ++i ) { in DCRenderLPB()[all …]
248 ObjRazRules *razRules[PRIO_NUM][LUPNAME_NUM];
80 PRIO_NUM = 10 // number of priority levels enumerator