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Searched refs:PRJ_EJECT (Results 1 – 4 of 4) sorted by relevance

/dports/games/redeclipse16/base-1.6.0/src/game/
H A Dprojs.cpp650 case PRJ_EJECT: case PRJ_AFFINITY: in bounce()
653 …if(vol > 0) playsound(proj.projtype == PRJ_EJECT ? int(S_SHELL) : int(S_BOUNCE), proj.o, NULL, 0, … in bounce()
736 case PRJ_GIBS: case PRJ_DEBRIS: case PRJ_EJECT: case PRJ_VANITY: size = proj.lifesize; in updatebb()
911 case PRJ_EJECT: in init()
1069 if(proj.projtype != PRJ_EJECT) vectoyawpitch(dir, proj.yaw, proj.pitch); in init()
1073 if(proj.projtype != PRJ_EJECT) in init()
1587 case PRJ_EJECT: in effect()
2062 case PRJ_EJECT: in moveproj()
2244 …js[i]->projtype == PRJ_DEBRIS || projs[i]->projtype == PRJ_GIBS || projs[i]->projtype == PRJ_EJECT) in update()
2406 else if(proj.projtype != PRJ_EJECT && proj.lifemillis > interval) in fadeproj()
[all …]
H A Dgame.h1462 enum { PRJ_SHOT = 0, PRJ_GIBS, PRJ_DEBRIS, PRJ_EJECT, PRJ_ENT, PRJ_AFFINITY, PRJ_VANITY, PRJ_MAX }; enumerator
/dports/games/redeclipse/base-2.0.0/src/game/
H A Dprojs.cpp641 case PRJ_EJECT: case PRJ_AFFINITY: in bounce()
644 …if(vol > 0) playsound(proj.projtype == PRJ_EJECT ? int(S_SHELL) : int(S_BOUNCE), proj.o, NULL, 0, … in bounce()
731 case PRJ_GIBS: case PRJ_DEBRIS: case PRJ_EJECT: case PRJ_VANITY: size = proj.lifesize; in updatebb()
771 case PRJ_EJECT: in updatebb()
944 case PRJ_EJECT: in init()
1102 if(proj.projtype != PRJ_EJECT) vectoyawpitch(dir, proj.yaw, proj.pitch); in init()
1106 if(proj.projtype != PRJ_EJECT) in init()
1606 case PRJ_EJECT: in effect()
2146 case PRJ_EJECT: in moveproj()
2519 else if(proj.projtype != PRJ_EJECT && proj.lifemillis > interval) in fadeproj()
[all …]
H A Dgame.h1086 enum { PRJ_SHOT = 0, PRJ_GIBS, PRJ_DEBRIS, PRJ_EJECT, PRJ_ENT, PRJ_AFFINITY, PRJ_VANITY, PRJ_MAX }; enumerator