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Searched refs:PROC_FILE_ID (Results 1 – 5 of 5) sorted by relevance

/dports/games/dhewm3/dhewm3-1.5.1/neo/renderer/
H A DRenderWorld_load.cpp534 if ( !src->ReadToken( &token ) || token.Icmp( PROC_FILE_ID ) ) { in InitFromMap()
535 …f( "idRenderWorldLocal::InitFromMap: bad id '%s' instead of '%s'\n", token.c_str(), PROC_FILE_ID ); in InitFromMap()
H A DRenderWorld.h50 #define PROC_FILE_ID "mapProcFile003" macro
/dports/games/dhewm3/dhewm3-1.5.1/neo/tools/compilers/aas/
H A DAASBuild.cpp145 if ( !src->ReadToken( &token ) || token.Icmp( PROC_FILE_ID ) ) { in LoadProcBSP()
146 …on->Warning( "idAASBuild::LoadProcBSP: bad id '%s' instead of '%s'", token.c_str(), PROC_FILE_ID ); in LoadProcBSP()
/dports/games/dhewm3/dhewm3-1.5.1/neo/tools/compilers/dmap/
H A Doutput.cpp652 procFile->WriteFloatString( "%s\n\n", PROC_FILE_ID ); in WriteOutputFile()
/dports/games/dhewm3/dhewm3-1.5.1/neo/cm/
H A DCollisionModel_load.cpp129 if ( !src->ReadToken( &token ) || token.Icmp( PROC_FILE_ID ) ) { in LoadProcBSP()
130 …llisionModelManagerLocal::LoadProcBSP: bad id '%s' instead of '%s'", token.c_str(), PROC_FILE_ID ); in LoadProcBSP()