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Searched refs:PRODUCE_UNIT (Results 1 – 5 of 5) sorted by relevance

/dports/games/lordsawar/lordsawar-0.3.2/src/gui/
H A Dreport-dialog.cpp77 if ((*it)->getType() == Action::PRODUCE_UNIT || in ReportDialog()
361 if (action->getType() == Action::PRODUCE_UNIT) in addProduction()
/dports/games/lordsawar/lordsawar-0.3.2/src/
H A Daction.cpp152 case PRODUCE_UNIT: in handle_load()
258 case PRODUCE_UNIT: in copy()
1548 :Action(Action::PRODUCE_UNIT), d_army(new ArmyProdBase(*army)), in Action_Produce()
2550 case Action::PRODUCE_UNIT: return "Action::PRODUCE_UNIT"; in actionTypeToString()
2607 else if (str == "Action::PRODUCE_UNIT") return Action::PRODUCE_UNIT; in actionTypeFromString()
H A Daction.h113 PRODUCE_UNIT = 25, enumerator
H A Dnetwork_player.cpp280 case Action::PRODUCE_UNIT: in decodeAction()
H A Dplayer.cpp3442 if ((*it)->getType() == Action::PRODUCE_UNIT) in getUnitsProducedThisTurn()
3455 if (it->getType() == Action::PRODUCE_UNIT || in getReportableActions()