Searched refs:PROJECTILE_FORCEIMPACT (Results 1 – 3 of 3) sorted by relevance
243 PROJECTILE_FORCEIMPACT = 0x00040000, enumerator
366 PROJECTILE_FORCEIMPACT = 0x00040000, enumerator
3105 if (!(pProj->workslike & PROJECTILE_FORCEIMPACT)) in Proj_MoveCustom()3133 if (!(pProj->workslike & PROJECTILE_FORCEIMPACT)) in Proj_MoveCustom()3140 if (pProj->workslike & PROJECTILE_FORCEIMPACT) in Proj_MoveCustom()