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Searched refs:PROJECT_FULL (Results 1 – 3 of 3) sorted by relevance

/dports/games/tomenet/tomenet-4.6.0/src/server/
H A Dspells1.c11636 if ((flg & PROJECT_STAY) || (flg & PROJECT_FULL)) dist = 0;
11670 if ((flg & PROJECT_STAY) || (flg & PROJECT_FULL)) dist = 0;
11727 if ((flg & PROJECT_STAY) || (flg & PROJECT_FULL)) dist = 0;
11790 if ((flg & PROJECT_STAY) || (flg & PROJECT_FULL)) dist = 0;
H A Dspells2.c6059 …int flg = PROJECT_NORF | PROJECT_STOP | PROJECT_GRID | PROJECT_ITEM | PROJECT_KILL | PROJECT_FULL in fire_full_ball()
/dports/games/tomenet/tomenet-4.6.0/src/common/
H A Ddefines.h3908 #define PROJECT_FULL 0x00004000 /* Deal full damage over radius spread (May dehack many things with… macro