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Searched refs:PROJ_DECAL (Results 1 – 4 of 4) sorted by relevance

/dports/games/NBlood/NBlood-a1689a4/source/duke3d/src/
H A Dgamestructures.cpp680 { "decal", PROJ_DECAL, 0, 0, -1 },
720 case PROJ_DECAL: labelNum = p.decal; break; in VM_GetProjectile()
769 case PROJ_DECAL: p.decal = newValue; break; in VM_SetProjectile()
818 case PROJ_DECAL: labelNum = p.decal; break; in VM_GetActiveProjectile()
867 case PROJ_DECAL: p.decal = newValue; break; in VM_SetActiveProjectile()
H A Dgamedef.h770 PROJ_DECAL, enumerator
H A Dgamedef.cpp2221 case PROJ_DECAL: proj->decal = val; break; in C_DefineProjectile()
6167 { "PROJ_DECAL", PROJ_DECAL }, in C_AddDefaultDefinitions()
/dports/games/NBlood/NBlood-a1689a4/source/rr/src/lunatic/
H A Dcon_lang.lua55 PROJ_DECAL = 8,