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Searched refs:PROJ_TXREPEAT (Results 1 – 4 of 4) sorted by relevance

/dports/games/NBlood/NBlood-a1689a4/source/duke3d/src/
H A Dgamestructures.cpp682 { "txrepeat", PROJ_TXREPEAT, 0, 0, -1 },
739 case PROJ_TXREPEAT: labelNum = p.txrepeat; break; in VM_GetProjectile()
788 case PROJ_TXREPEAT: p.txrepeat = newValue; break; in VM_SetProjectile()
820 case PROJ_TXREPEAT: labelNum = p.txrepeat; break; in VM_GetActiveProjectile()
869 case PROJ_TXREPEAT: p.txrepeat = newValue; break; in VM_SetActiveProjectile()
H A Dgamedef.h772 PROJ_TXREPEAT, // 10 enumerator
H A Dgamedef.cpp2223 case PROJ_TXREPEAT: proj->txrepeat = val; break; in C_DefineProjectile()
6185 { "PROJ_TXREPEAT", PROJ_TXREPEAT }, in C_AddDefaultDefinitions()
/dports/games/NBlood/NBlood-a1689a4/source/rr/src/lunatic/
H A Dcon_lang.lua57 PROJ_TXREPEAT = 10,