/dports/games/ioquake3/ioquake3-1.36/code/q3_ui/ |
H A D | ui_spreset.c | 146 n2 = UI_ProportionalStringWidth( "YES" ) + PROP_GAP_WIDTH; in UI_ResetMenu() 147 n3 = UI_ProportionalStringWidth( "/" ) + PROP_GAP_WIDTH; in UI_ResetMenu()
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H A D | ui_confirm.c | 184 n2 = UI_ProportionalStringWidth( "YES" ) + PROP_GAP_WIDTH; in UI_ConfirmMenu_Style() 185 n3 = UI_ProportionalStringWidth( "/" ) + PROP_GAP_WIDTH; in UI_ConfirmMenu_Style()
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H A D | ui_atoms.c | 439 width += PROP_GAP_WIDTH; in UI_ProportionalStringWidth() 444 width -= PROP_GAP_WIDTH; in UI_ProportionalStringWidth() 484 ax += (aw + (float)PROP_GAP_WIDTH * uis.xscale * sizeScale); in UI_DrawProportionalString2()
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H A D | ui_qmenu.c | 197 t->generic.left = x - PROP_GAP_WIDTH * sizeScale; in PText_Init() 198 t->generic.right = x + w + PROP_GAP_WIDTH * sizeScale; in PText_Init()
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/dports/games/ioquake3-server/ioquake3-1.36/code/q3_ui/ |
H A D | ui_spreset.c | 146 n2 = UI_ProportionalStringWidth( "YES" ) + PROP_GAP_WIDTH; in UI_ResetMenu() 147 n3 = UI_ProportionalStringWidth( "/" ) + PROP_GAP_WIDTH; in UI_ResetMenu()
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H A D | ui_confirm.c | 184 n2 = UI_ProportionalStringWidth( "YES" ) + PROP_GAP_WIDTH; in UI_ConfirmMenu_Style() 185 n3 = UI_ProportionalStringWidth( "/" ) + PROP_GAP_WIDTH; in UI_ConfirmMenu_Style()
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H A D | ui_atoms.c | 439 width += PROP_GAP_WIDTH; in UI_ProportionalStringWidth() 444 width -= PROP_GAP_WIDTH; in UI_ProportionalStringWidth() 484 ax += (aw + (float)PROP_GAP_WIDTH * uis.xscale * sizeScale); in UI_DrawProportionalString2()
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H A D | ui_qmenu.c | 197 t->generic.left = x - PROP_GAP_WIDTH * sizeScale; in PText_Init() 198 t->generic.right = x + w + PROP_GAP_WIDTH * sizeScale; in PText_Init()
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/dports/games/evq3/evq3/code/q3_ui/ |
H A D | ui_spreset.c | 146 n2 = UI_ProportionalStringWidth( "YES" ) + PROP_GAP_WIDTH; in UI_ResetMenu() 147 n3 = UI_ProportionalStringWidth( "/" ) + PROP_GAP_WIDTH; in UI_ResetMenu()
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H A D | ui_confirm.c | 184 n2 = UI_ProportionalStringWidth( "YES" ) + PROP_GAP_WIDTH; in UI_ConfirmMenu_Style() 185 n3 = UI_ProportionalStringWidth( "/" ) + PROP_GAP_WIDTH; in UI_ConfirmMenu_Style()
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H A D | ui_atoms.c | 439 width += PROP_GAP_WIDTH; in UI_ProportionalStringWidth() 444 width -= PROP_GAP_WIDTH; in UI_ProportionalStringWidth() 484 ax += (aw + (float)PROP_GAP_WIDTH * uis.xscale * sizeScale); in UI_DrawProportionalString2()
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H A D | ui_qmenu.c | 197 t->generic.left = x - PROP_GAP_WIDTH * sizeScale; in PText_Init() 198 t->generic.right = x + w + PROP_GAP_WIDTH * sizeScale; in PText_Init()
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/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/q3_ui/ |
H A D | ui_spreset.c | 146 n2 = UI_ProportionalStringWidth( "YES" ) + PROP_GAP_WIDTH; in UI_ResetMenu() 147 n3 = UI_ProportionalStringWidth( "/" ) + PROP_GAP_WIDTH; in UI_ResetMenu()
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H A D | ui_confirm.c | 184 n2 = UI_ProportionalStringWidth( "YES" ) + PROP_GAP_WIDTH; in UI_ConfirmMenu_Style() 185 n3 = UI_ProportionalStringWidth( "/" ) + PROP_GAP_WIDTH; in UI_ConfirmMenu_Style()
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H A D | ui_atoms.c | 439 width += PROP_GAP_WIDTH; in UI_ProportionalStringWidth() 444 width -= PROP_GAP_WIDTH; in UI_ProportionalStringWidth() 484 ax += (aw + (float)PROP_GAP_WIDTH * uis.xscale * sizeScale); in UI_DrawProportionalString2()
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H A D | ui_qmenu.c | 197 t->generic.left = x - PROP_GAP_WIDTH * sizeScale; in PText_Init() 198 t->generic.right = x + w + PROP_GAP_WIDTH * sizeScale; in PText_Init()
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/dports/games/ioquake3-server/ioquake3-1.36/code/cgame/ |
H A D | cg_drawtools.c | 691 width += PROP_GAP_WIDTH; in UI_ProportionalStringWidth() 696 width -= PROP_GAP_WIDTH; in UI_ProportionalStringWidth() 737 ax += (aw + (float)PROP_GAP_WIDTH * cgs.screenXScale * sizeScale); in UI_DrawProportionalString2()
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/dports/games/ioquake3/ioquake3-1.36/code/cgame/ |
H A D | cg_drawtools.c | 691 width += PROP_GAP_WIDTH; in UI_ProportionalStringWidth() 696 width -= PROP_GAP_WIDTH; in UI_ProportionalStringWidth() 737 ax += (aw + (float)PROP_GAP_WIDTH * cgs.screenXScale * sizeScale); in UI_DrawProportionalString2()
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/dports/games/evq3/evq3/code/cgame/ |
H A D | cg_drawtools.c | 691 width += PROP_GAP_WIDTH; in UI_ProportionalStringWidth() 696 width -= PROP_GAP_WIDTH; in UI_ProportionalStringWidth() 737 ax += (aw + (float)PROP_GAP_WIDTH * cgs.screenXScale * sizeScale); in UI_DrawProportionalString2()
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/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/cgame/ |
H A D | cg_drawtools.c | 691 width += PROP_GAP_WIDTH; in UI_ProportionalStringWidth() 696 width -= PROP_GAP_WIDTH; in UI_ProportionalStringWidth() 737 ax += (aw + (float)PROP_GAP_WIDTH * cgs.screenXScale * sizeScale); in UI_DrawProportionalString2()
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/dports/games/iortcw/iortcw-1.51c/SP/code/cgame/ |
H A D | cg_drawtools.c | 1191 width += PROP_GAP_WIDTH; in UI_ProportionalStringWidth() 1196 width -= PROP_GAP_WIDTH; in UI_ProportionalStringWidth() 1240 ax += ( aw + (float)PROP_GAP_WIDTH * cgs.screenXScale * sizeScale ); in UI_DrawProportionalString2()
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/dports/games/iortcw/iortcw-1.51c/MP/code/cgame/ |
H A D | cg_drawtools.c | 1270 width += PROP_GAP_WIDTH; in UI_ProportionalStringWidth() 1275 width -= PROP_GAP_WIDTH; in UI_ProportionalStringWidth() 1319 ax += ( aw + (float)PROP_GAP_WIDTH * cgs.screenXScale * sizeScale ); in UI_DrawProportionalString2()
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/dports/games/gtkradiant/GPL/GtkRadiant/libs/splines/ |
H A D | q_shared.h | 289 #define PROP_GAP_WIDTH 3 macro
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/dports/games/netradiant/netradiant-20150621-src/libs/splines/ |
H A D | q_shared.h | 293 #define PROP_GAP_WIDTH 3 macro
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/dports/games/ioquake3/ioquake3-1.36/code/qcommon/ |
H A D | q_shared.h | 252 #define PROP_GAP_WIDTH 3 macro
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