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Searched refs:PRO_APPRAISAL (Results 1 – 11 of 11) sorted by relevance

/dports/games/barony/Barony-3.3.7/src/interface/
H A Didentify_and_appraise.cpp374 if ( stats[clientnum]->PROFICIENCIES[PRO_APPRAISAL] >= CAPSTONE_UNLOCK_LEVEL[PRO_APPRAISAL] ) in identifyGUIIdentify()
412 …appraisal_time = (items[item->type].value * 60) / (stats[clientnum]->PROFICIENCIES[PRO_APPRAISAL] … in getAppraisalTime()
433 …appraisal_time = (1000 * 60) / (stats[clientnum]->PROFICIENCIES[PRO_APPRAISAL] + 1); // time in… in getAppraisalTime()
H A Dupdatecharactersheet.cpp506 case PRO_APPRAISAL: in drawSkillsSheet()
699 case PRO_APPRAISAL: in drawSkillsSheet()
700 …skillDetails[0] = (60.f / (stats[clientnum]->PROFICIENCIES[PRO_APPRAISAL] + 1)) / (TICKS_PER_SECON… in drawSkillsSheet()
703 …skillDetails[1] = 10 * (stats[clientnum]->PROFICIENCIES[PRO_APPRAISAL] + players[clientnum]->entit… in drawSkillsSheet()
708 …if ( (stats[clientnum]->PROFICIENCIES[PRO_APPRAISAL] + players[clientnum]->entity->getPER() * 5) >… in drawSkillsSheet()
H A Dshopgui.cpp531 … if ( item->beatitude > 0 && stats[clientnum]->PROFICIENCIES[PRO_APPRAISAL] >= SKILL_LEVEL_EXPERT ) in updateShopWindow()
H A Dconsolecommand.cpp1066 while ( myStats->PROFICIENCIES[PRO_APPRAISAL] < 50 ) in consoleCommand()
/dports/games/barony/Barony-3.3.7/src/
H A Dstat_editor.hpp89 static const int PRO_APPRAISAL = 3; // base attribute: per variable
H A Dstat.hpp81 static const int PRO_APPRAISAL = 3; // base attribute: per variable
H A Dcharclass.cpp421 stats[player]->PROFICIENCIES[PRO_APPRAISAL] = 25; in initClass()
761 stats[player]->PROFICIENCIES[PRO_APPRAISAL] = 50; in initClass()
1598 stats[player]->PROFICIENCIES[PRO_APPRAISAL] = 20; in initClass()
1791 stats[player]->PROFICIENCIES[PRO_APPRAISAL] = 10; in initClass()
2079 stats[player]->PROFICIENCIES[PRO_APPRAISAL] = 20; in initClass()
H A Dactplayer.cpp2121 if ( stats[PLAYER_NUM]->PROFICIENCIES[PRO_APPRAISAL] < 100 ) in actPlayer()
2125 …success = (stats[PLAYER_NUM]->PROFICIENCIES[PRO_APPRAISAL] + my->getPER() * 5 >= items[tempItem->t… in actPlayer()
2129 success = (stats[PLAYER_NUM]->PROFICIENCIES[PRO_APPRAISAL] + my->getPER() * 5 >= 100); in actPlayer()
2184 appraisalEaseOfDifficulty += stats[PLAYER_NUM]->PROFICIENCIES[PRO_APPRAISAL] / 20; in actPlayer()
2190 my->increaseSkill(PRO_APPRAISAL); in actPlayer()
2195 my->increaseSkill(PRO_APPRAISAL); in actPlayer()
H A Dstat_shared.cpp356 stats->PROFICIENCIES[PRO_APPRAISAL] = 75; in setDefaultMonsterStats()
H A Ditems.cpp2774 if ( stats[player]->PROFICIENCIES[PRO_APPRAISAL] >= CAPSTONE_UNLOCK_LEVEL[PRO_APPRAISAL] ) in itemPickup()
H A Dentity.cpp12255 case PRO_APPRAISAL: // base attribute: per in getStatForProficiency()