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Searched refs:PRO_SPELLCASTING (Results 1 – 10 of 10) sorted by relevance

/dports/games/barony/Barony-3.3.7/src/magic/
H A Dact_HandMagic.cpp104 if ( spell->ID == SPELL_FORCEBOLT && caster->skillCapstoneUnlockedEntity(PRO_SPELLCASTING) ) in fireOffSpellAnimation()
109 …if (stat->PROFICIENCIES[PRO_SPELLCASTING] < SPELLCASTING_BEGINNER) //There's a chance that caste… in fireOffSpellAnimation()
112 if (chance >= stat->PROFICIENCIES[PRO_SPELLCASTING] / 15) in fireOffSpellAnimation()
114 …int amount = (rand() % 50) / std::max(stat->PROFICIENCIES[PRO_SPELLCASTING] + statGetINT(stat, cas… in fireOffSpellAnimation()
124 …int casterAbility = std::min(100, std::max(0, stat->PROFICIENCIES[PRO_SPELLCASTING] + statGetINT(s… in fireOffSpellAnimation()
135 else if ( stat->PROFICIENCIES[PRO_SPELLCASTING] >= SPELLCASTING_BEGINNER ) in fireOffSpellAnimation()
H A DcastSpell.cpp158 if ( spell->ID == SPELL_FORCEBOLT && skillCapstoneUnlocked(player, PRO_SPELLCASTING) ) in castSpellInit()
300 if ( spell->ID == SPELL_FORCEBOLT && skillCapstoneUnlocked(player, PRO_SPELLCASTING) ) in castSpell()
312 if ( spell->ID == SPELL_FORCEBOLT && skillCapstoneUnlocked(player, PRO_SPELLCASTING) ) in castSpell()
2169 if ( stat->PROFICIENCIES[PRO_SPELLCASTING] < 60 ) in castSpell()
2173 caster->increaseSkill(PRO_SPELLCASTING); in castSpell()
2176 else if ( stat->PROFICIENCIES[PRO_SPELLCASTING] < 80 ) in castSpell()
2180 caster->increaseSkill(PRO_SPELLCASTING); in castSpell()
2187 caster->increaseSkill(PRO_SPELLCASTING); in castSpell()
2221 int castDifficulty = stat->PROFICIENCIES[PRO_SPELLCASTING] / 20 - spell->difficulty / 20; in castSpell()
2253 && stat->PROFICIENCIES[PRO_SPELLCASTING] >= SKILL_LEVEL_SKILLED in castSpell()
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H A Dspell.cpp540 …( spell->ID == SPELL_FORCEBOLT && caster && caster->skillCapstoneUnlockedEntity(PRO_SPELLCASTING) ) in getCostOfSpell()
/dports/games/barony/Barony-3.3.7/src/
H A Dstat_shared.cpp227 stats->PROFICIENCIES[PRO_SPELLCASTING] = 100; in setDefaultMonsterStats()
354 stats->PROFICIENCIES[PRO_SPELLCASTING] = 50; in setDefaultMonsterStats()
523 stats->PROFICIENCIES[PRO_SPELLCASTING] = 50; in setDefaultMonsterStats()
666 stats->PROFICIENCIES[PRO_SPELLCASTING] = 80; in setDefaultMonsterStats()
711 stats->PROFICIENCIES[PRO_SPELLCASTING] = 80; in setDefaultMonsterStats()
862 stats->PROFICIENCIES[PRO_SPELLCASTING] = 60; in setDefaultMonsterStats()
924 stats->PROFICIENCIES[PRO_SPELLCASTING] = 100; in setDefaultMonsterStats()
952 stats->PROFICIENCIES[PRO_SPELLCASTING] = 100; in setDefaultMonsterStats()
H A Dcharclass.cpp303 stats[player]->PROFICIENCIES[PRO_SPELLCASTING] = 50; in initClass()
648 stats[player]->PROFICIENCIES[PRO_SPELLCASTING] = 25; in initClass()
864 stats[player]->PROFICIENCIES[PRO_SPELLCASTING] = 50; in initClass()
993 stats[player]->PROFICIENCIES[PRO_SPELLCASTING] = 50; in initClass()
1115 stats[player]->PROFICIENCIES[PRO_SPELLCASTING] = 25; in initClass()
1198 stats[player]->PROFICIENCIES[PRO_SPELLCASTING] = 40; in initClass()
1433 stats[player]->PROFICIENCIES[PRO_SPELLCASTING] = 20; in initClass()
1506 stats[player]->PROFICIENCIES[PRO_SPELLCASTING] = 40; in initClass()
1596 stats[player]->PROFICIENCIES[PRO_SPELLCASTING] = 40; in initClass()
1678 stats[player]->PROFICIENCIES[PRO_SPELLCASTING] = 40; in initClass()
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H A Dstat_editor.hpp92 static const int PRO_SPELLCASTING = 6; // base attribute: int variable
H A Dstat.hpp84 static const int PRO_SPELLCASTING = 6; // base attribute: int variable
H A Dentity.cpp1597 if ( skill == PRO_SPELLCASTING && skillCapstoneUnlockedEntity(PRO_SPELLCASTING) ) in increaseSkill()
12250 case PRO_SPELLCASTING: // base attribute: int in getStatForProficiency()
15683 else if ( myStats->PROFICIENCIES[PRO_SPELLCASTING] < SPELLCASTING_BEGINNER ) in isSpellcasterBeginner()
16280 int profMultiplier = (myStats.PROFICIENCIES[PRO_SPELLCASTING] / 20) + 1; // 2 to 7 in getBaseManaRegen()
/dports/games/barony/Barony-3.3.7/src/interface/
H A Dupdatecharactersheet.cpp524 case PRO_SPELLCASTING: in drawSkillsSheet()
745 case PRO_SPELLCASTING: in drawSkillsSheet()
H A Dconsolecommand.cpp1231 players[clientnum]->entity->increaseSkill(PRO_SPELLCASTING); in consoleCommand()