Searched refs:PRO_SPELLCASTING (Results 1 – 10 of 10) sorted by relevance
104 if ( spell->ID == SPELL_FORCEBOLT && caster->skillCapstoneUnlockedEntity(PRO_SPELLCASTING) ) in fireOffSpellAnimation()109 …if (stat->PROFICIENCIES[PRO_SPELLCASTING] < SPELLCASTING_BEGINNER) //There's a chance that caste… in fireOffSpellAnimation()112 if (chance >= stat->PROFICIENCIES[PRO_SPELLCASTING] / 15) in fireOffSpellAnimation()114 …int amount = (rand() % 50) / std::max(stat->PROFICIENCIES[PRO_SPELLCASTING] + statGetINT(stat, cas… in fireOffSpellAnimation()124 …int casterAbility = std::min(100, std::max(0, stat->PROFICIENCIES[PRO_SPELLCASTING] + statGetINT(s… in fireOffSpellAnimation()135 else if ( stat->PROFICIENCIES[PRO_SPELLCASTING] >= SPELLCASTING_BEGINNER ) in fireOffSpellAnimation()
158 if ( spell->ID == SPELL_FORCEBOLT && skillCapstoneUnlocked(player, PRO_SPELLCASTING) ) in castSpellInit()300 if ( spell->ID == SPELL_FORCEBOLT && skillCapstoneUnlocked(player, PRO_SPELLCASTING) ) in castSpell()312 if ( spell->ID == SPELL_FORCEBOLT && skillCapstoneUnlocked(player, PRO_SPELLCASTING) ) in castSpell()2169 if ( stat->PROFICIENCIES[PRO_SPELLCASTING] < 60 ) in castSpell()2173 caster->increaseSkill(PRO_SPELLCASTING); in castSpell()2176 else if ( stat->PROFICIENCIES[PRO_SPELLCASTING] < 80 ) in castSpell()2180 caster->increaseSkill(PRO_SPELLCASTING); in castSpell()2187 caster->increaseSkill(PRO_SPELLCASTING); in castSpell()2221 int castDifficulty = stat->PROFICIENCIES[PRO_SPELLCASTING] / 20 - spell->difficulty / 20; in castSpell()2253 && stat->PROFICIENCIES[PRO_SPELLCASTING] >= SKILL_LEVEL_SKILLED in castSpell()[all …]
540 …( spell->ID == SPELL_FORCEBOLT && caster && caster->skillCapstoneUnlockedEntity(PRO_SPELLCASTING) ) in getCostOfSpell()
227 stats->PROFICIENCIES[PRO_SPELLCASTING] = 100; in setDefaultMonsterStats()354 stats->PROFICIENCIES[PRO_SPELLCASTING] = 50; in setDefaultMonsterStats()523 stats->PROFICIENCIES[PRO_SPELLCASTING] = 50; in setDefaultMonsterStats()666 stats->PROFICIENCIES[PRO_SPELLCASTING] = 80; in setDefaultMonsterStats()711 stats->PROFICIENCIES[PRO_SPELLCASTING] = 80; in setDefaultMonsterStats()862 stats->PROFICIENCIES[PRO_SPELLCASTING] = 60; in setDefaultMonsterStats()924 stats->PROFICIENCIES[PRO_SPELLCASTING] = 100; in setDefaultMonsterStats()952 stats->PROFICIENCIES[PRO_SPELLCASTING] = 100; in setDefaultMonsterStats()
303 stats[player]->PROFICIENCIES[PRO_SPELLCASTING] = 50; in initClass()648 stats[player]->PROFICIENCIES[PRO_SPELLCASTING] = 25; in initClass()864 stats[player]->PROFICIENCIES[PRO_SPELLCASTING] = 50; in initClass()993 stats[player]->PROFICIENCIES[PRO_SPELLCASTING] = 50; in initClass()1115 stats[player]->PROFICIENCIES[PRO_SPELLCASTING] = 25; in initClass()1198 stats[player]->PROFICIENCIES[PRO_SPELLCASTING] = 40; in initClass()1433 stats[player]->PROFICIENCIES[PRO_SPELLCASTING] = 20; in initClass()1506 stats[player]->PROFICIENCIES[PRO_SPELLCASTING] = 40; in initClass()1596 stats[player]->PROFICIENCIES[PRO_SPELLCASTING] = 40; in initClass()1678 stats[player]->PROFICIENCIES[PRO_SPELLCASTING] = 40; in initClass()[all …]
92 static const int PRO_SPELLCASTING = 6; // base attribute: int variable
84 static const int PRO_SPELLCASTING = 6; // base attribute: int variable
1597 if ( skill == PRO_SPELLCASTING && skillCapstoneUnlockedEntity(PRO_SPELLCASTING) ) in increaseSkill()12250 case PRO_SPELLCASTING: // base attribute: int in getStatForProficiency()15683 else if ( myStats->PROFICIENCIES[PRO_SPELLCASTING] < SPELLCASTING_BEGINNER ) in isSpellcasterBeginner()16280 int profMultiplier = (myStats.PROFICIENCIES[PRO_SPELLCASTING] / 20) + 1; // 2 to 7 in getBaseManaRegen()
524 case PRO_SPELLCASTING: in drawSkillsSheet()745 case PRO_SPELLCASTING: in drawSkillsSheet()
1231 players[clientnum]->entity->increaseSkill(PRO_SPELLCASTING); in consoleCommand()