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Searched refs:PR_BIT_NORMAL_MAP (Results 1 – 2 of 2) sorted by relevance

/dports/games/NBlood/NBlood-a1689a4/source/build/include/
H A Dpolymer.h70 PR_BIT_NORMAL_MAP, enumerator
/dports/games/NBlood/NBlood-a1689a4/source/build/src/
H A Dpolymer.cpp273 1 << PR_BIT_NORMAL_MAP,
2474 if (materialbits & prprogrambits[PR_BIT_NORMAL_MAP].bit) in polymer_drawplane()
5205 programbits |= prprogrambits[PR_BIT_NORMAL_MAP].bit; in polymer_bindmaterial()
5317 if (programbits & prprogrambits[PR_BIT_NORMAL_MAP].bit) in polymer_bindmaterial()
5439 if (!(programbits & prprogrambits[PR_BIT_NORMAL_MAP].bit)) in polymer_bindmaterial()
5649 if (programbits & prprogrambits[PR_BIT_NORMAL_MAP].bit) in polymer_unbindmaterial()
5751 if (programbits & prprogrambits[PR_BIT_NORMAL_MAP].bit) in polymer_compileprogram()