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Searched refs:PR_BIT_PROJECTION_MAP (Results 1 – 2 of 2) sorted by relevance

/dports/games/NBlood/NBlood-a1689a4/source/build/include/
H A Dpolymer.h82 PR_BIT_PROJECTION_MAP, enumerator
/dports/games/NBlood/NBlood-a1689a4/source/build/src/
H A Dpolymer.cpp528 1 << PR_BIT_PROJECTION_MAP,
5259 programbits |= prprogrambits[PR_BIT_PROJECTION_MAP].bit; in polymer_bindmaterial()
5264 programbits |= prprogrambits[PR_BIT_PROJECTION_MAP].bit; in polymer_bindmaterial()
5559 if (programbits & prprogrambits[PR_BIT_PROJECTION_MAP].bit) in polymer_bindmaterial()
5821 if (programbits & prprogrambits[PR_BIT_PROJECTION_MAP].bit) in polymer_compileprogram()