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Searched refs:PSE_LT_CDR (Results 1 – 9 of 9) sorted by relevance

/dports/emulators/pcsxr/pcsxr-codeplex-final/pcsxr/macosx/Source/
H A DPluginList.m16 const static int typeList[] = {PSE_LT_GPU, PSE_LT_SPU, PSE_LT_CDR, PSE_LT_PAD, PSE_LT_NET, PSE_LT_S…
179 if ([self.activeCdrPlugin runAs:PSE_LT_CDR] != 0)
195 case PSE_LT_CDR: return self.activeCdrPlugin; break;
212 case PSE_LT_CDR:
245 case PSE_LT_CDR:
H A DPcsxrPlugin.m42 case PSE_LT_CDR: return @"CDR"; break;
56 case PSE_LT_CDR:
80 case PSE_LT_CDR: return (char **)cdr;
183 type = PSE_LT_CDR;
197 …if (type != PSE_LT_GPU && type != PSE_LT_CDR && type != PSE_LT_SPU && type != PSE_LT_PAD && type !…
H A DConfigurationController.m260 [cdromPlugin setPluginsTo:[list pluginsForType:PSE_LT_CDR] withType: PSE_LT_CDR];
/dports/emulators/pcsxr/pcsxr-codeplex-final/pcsxr/libpcsxcore/
H A Dpsemu_plugin_defs.h14 #define PSE_LT_CDR 1 macro
/dports/games/libretro-pcsx_rearmed/pcsx_rearmed-c2d67cd/include/
H A Dpsemu_plugin_defs.h14 #define PSE_LT_CDR 1 macro
/dports/games/kodi-addon-game.libretro.pcsx-rearmed/game.libretro.pcsx-rearmed-22.0.0.19-Matrix/depends/common/pcsx-rearmed/include/
H A Dpsemu_plugin_defs.h14 #define PSE_LT_CDR 1 macro
/dports/emulators/pcsxr/pcsxr-codeplex-final/pcsxr/gui/
H A DConfDlg.c149 G_CALLBACK(on_configure_plugin), GINT_TO_POINTER(PSE_LT_CDR), NULL, G_CONNECT_AFTER); in ConfigurePlugins()
182 G_CALLBACK(on_about_plugin), GINT_TO_POINTER(PSE_LT_CDR), NULL, G_CONNECT_AFTER); in ConfigurePlugins()
420 case PSE_LT_CDR: in on_configure_plugin()
444 case PSE_LT_CDR: in on_about_plugin()
721 else if (strstr(linkname, "cdr") != NULL) type = PSE_LT_CDR; in UpdatePluginsBIOS()
745 if (type & PSE_LT_CDR) in UpdatePluginsBIOS()
/dports/emulators/pcsxr/pcsxr-codeplex-final/pcsxr/plugins/dfcdrom/
H A Dcdr.c537 return PSE_LT_CDR; in PSEgetLibType()
/dports/emulators/pcsxr/pcsxr-codeplex-final/pcsxr/win32/gui/
H A DConfigurePlugins.c203 if (type & PSE_LT_CDR) { in OnConfigurePluginsDialog()