Searched refs:PSE_LT_CDR (Results 1 – 9 of 9) sorted by relevance
/dports/emulators/pcsxr/pcsxr-codeplex-final/pcsxr/macosx/Source/ |
H A D | PluginList.m | 16 const static int typeList[] = {PSE_LT_GPU, PSE_LT_SPU, PSE_LT_CDR, PSE_LT_PAD, PSE_LT_NET, PSE_LT_S… 179 if ([self.activeCdrPlugin runAs:PSE_LT_CDR] != 0) 195 case PSE_LT_CDR: return self.activeCdrPlugin; break; 212 case PSE_LT_CDR: 245 case PSE_LT_CDR:
|
H A D | PcsxrPlugin.m | 42 case PSE_LT_CDR: return @"CDR"; break; 56 case PSE_LT_CDR: 80 case PSE_LT_CDR: return (char **)cdr; 183 type = PSE_LT_CDR; 197 …if (type != PSE_LT_GPU && type != PSE_LT_CDR && type != PSE_LT_SPU && type != PSE_LT_PAD && type !…
|
H A D | ConfigurationController.m | 260 [cdromPlugin setPluginsTo:[list pluginsForType:PSE_LT_CDR] withType: PSE_LT_CDR];
|
/dports/emulators/pcsxr/pcsxr-codeplex-final/pcsxr/libpcsxcore/ |
H A D | psemu_plugin_defs.h | 14 #define PSE_LT_CDR 1 macro
|
/dports/games/libretro-pcsx_rearmed/pcsx_rearmed-c2d67cd/include/ |
H A D | psemu_plugin_defs.h | 14 #define PSE_LT_CDR 1 macro
|
/dports/games/kodi-addon-game.libretro.pcsx-rearmed/game.libretro.pcsx-rearmed-22.0.0.19-Matrix/depends/common/pcsx-rearmed/include/ |
H A D | psemu_plugin_defs.h | 14 #define PSE_LT_CDR 1 macro
|
/dports/emulators/pcsxr/pcsxr-codeplex-final/pcsxr/gui/ |
H A D | ConfDlg.c | 149 G_CALLBACK(on_configure_plugin), GINT_TO_POINTER(PSE_LT_CDR), NULL, G_CONNECT_AFTER); in ConfigurePlugins() 182 G_CALLBACK(on_about_plugin), GINT_TO_POINTER(PSE_LT_CDR), NULL, G_CONNECT_AFTER); in ConfigurePlugins() 420 case PSE_LT_CDR: in on_configure_plugin() 444 case PSE_LT_CDR: in on_about_plugin() 721 else if (strstr(linkname, "cdr") != NULL) type = PSE_LT_CDR; in UpdatePluginsBIOS() 745 if (type & PSE_LT_CDR) in UpdatePluginsBIOS()
|
/dports/emulators/pcsxr/pcsxr-codeplex-final/pcsxr/plugins/dfcdrom/ |
H A D | cdr.c | 537 return PSE_LT_CDR; in PSEgetLibType()
|
/dports/emulators/pcsxr/pcsxr-codeplex-final/pcsxr/win32/gui/ |
H A D | ConfigurePlugins.c | 203 if (type & PSE_LT_CDR) { in OnConfigurePluginsDialog()
|