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Searched refs:PSFS_FxAdd (Results 1 – 2 of 2) sorted by relevance

/dports/games/openclonk/openclonk-release-8.1-src/src/game/
H A DC4GameScript.h156 #define PSFS_FxAdd "Add" // C4Object *pTarget, int iEffectNumber, C4String *szNewEffec… macro
/dports/games/openclonk/openclonk-release-8.1-src/src/script/
H A DC4Effect.cpp279 …int32_t iResult = pAddToEffect->DoCall(Target, PSFS_FxAdd, Par1, Par2, rVal1, rVal2, rVal3, rVal4,… in Check()