Searched refs:PSFS_FxAdd (Results 1 – 2 of 2) sorted by relevance
/dports/games/openclonk/openclonk-release-8.1-src/src/game/ |
H A D | C4GameScript.h | 156 #define PSFS_FxAdd "Add" // C4Object *pTarget, int iEffectNumber, C4String *szNewEffec… macro
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/dports/games/openclonk/openclonk-release-8.1-src/src/script/ |
H A D | C4Effect.cpp | 279 …int32_t iResult = pAddToEffect->DoCall(Target, PSFS_FxAdd, Par1, Par2, rVal1, rVal2, rVal3, rVal4,… in Check()
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