Searched refs:PSF_RejectHostilityChange (Results 1 – 2 of 2) sorted by relevance
130 #define PSF_RejectHostilityChange "~RejectHostilityChange" // int iPlr1, int iPlr2, bool fNewHos… macro
804 …if (!!::Game.GRBroadcast(PSF_RejectHostilityChange, &C4AulParSet(iPlr, iPlr2, fHostile), true, tru… in FnSetHostility()