Searched refs:PS_ACTIVE (Results 1 – 11 of 11) sorted by relevance
149 status[i] |= PS_ACTIVE; in SNetReceiveTurns()161 status[i] |= PS_ACTIVE; in SNetReceiveTurns()
96 #define PS_ACTIVE 1 macro
549 if(detectedFormat->set_state) detectedFormat->set_state(PS_ACTIVE); in WhereAMI()
37 if(state == PS_ACTIVE) { if(fmtActiveState < UINT_MAX) fmtActiveState++; } in fmtSetState()
393 if(detectedFormat->set_state) detectedFormat->set_state(PS_ACTIVE); in FStore()
54 #define PS_ACTIVE 0x40000 macro
309 if (!(player_state[i] & PS_ACTIVE) && player_state[i] & PS_CONNECTED) { in multi_check_drop_player()348 if (nState & PS_ACTIVE) { in multi_begin_timeout()
144 #define PS_ACTIVE 7 macro923 plc->p_state = PS_ACTIVE ; in pcm_fsm()948 case PS_ACTIVE: in pcm_fsm()
418 detectedFormat->set_state(disNeedRef ? PS_ACTIVE : PS_INACTIVE); in disReferenceResolving()