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Searched refs:PS_ACTIVE (Results 1 – 11 of 11) sorted by relevance

/dports/games/devilutionX/devilutionX-1.2.1/SourceX/dvlnet/
H A Dbase.cpp149 status[i] |= PS_ACTIVE; in SNetReceiveTurns()
161 status[i] |= PS_ACTIVE; in SNetReceiveTurns()
/dports/editors/biew/biew-610/
H A Dreg_form.h96 #define PS_ACTIVE 1 macro
H A Dinfo_win.c549 if(detectedFormat->set_state) detectedFormat->set_state(PS_ACTIVE); in WhereAMI()
H A Dbin_util.c37 if(state == PS_ACTIVE) { if(fmtActiveState < UINT_MAX) fmtActiveState++; } in fmtSetState()
H A Dfileutil.c393 if(detectedFormat->set_state) detectedFormat->set_state(PS_ACTIVE); in FStore()
/dports/games/devilutionX/devilutionX-1.2.1/3rdParty/Storm/Source/
H A Dstorm.h54 #define PS_ACTIVE 0x40000 macro
/dports/games/devilutionX/devilutionX-1.2.1/Source/
H A Dmulti.cpp309 if (!(player_state[i] & PS_ACTIVE) && player_state[i] & PS_CONNECTED) { in multi_check_drop_player()
348 if (nState & PS_ACTIVE) { in multi_begin_timeout()
/dports/multimedia/v4l_compat/linux-5.13-rc2/drivers/net/fddi/skfp/
H A Dpcmplc.c144 #define PS_ACTIVE 7 macro
923 plc->p_state = PS_ACTIVE ; in pcm_fsm()
948 case PS_ACTIVE: in pcm_fsm()
/dports/multimedia/libv4l/linux-5.13-rc2/drivers/net/fddi/skfp/
H A Dpcmplc.c144 #define PS_ACTIVE 7 macro
923 plc->p_state = PS_ACTIVE ; in pcm_fsm()
948 case PS_ACTIVE: in pcm_fsm()
/dports/multimedia/v4l-utils/linux-5.13-rc2/drivers/net/fddi/skfp/
H A Dpcmplc.c144 #define PS_ACTIVE 7 macro
923 plc->p_state = PS_ACTIVE ; in pcm_fsm()
948 case PS_ACTIVE: in pcm_fsm()
/dports/editors/biew/biew-610/plugins/
H A Ddisasm.c418 detectedFormat->set_state(disNeedRef ? PS_ACTIVE : PS_INACTIVE); in disReferenceResolving()