Searched refs:PS_BLOCK_AIR (Results 1 – 6 of 6) sorted by relevance
271 PS_BLOCK_AIR = 4, // windows between pressurized and unpresurized areas enumerator
815 if ( (re.blockingBits & ( PS_BLOCK_VIEW | PS_BLOCK_AIR ) ) ) { in ResolveOrigin()
1984 gameLocal.SetPortalState( portal, PS_BLOCK_AIR | PS_BLOCK_LOCATION ); in Spawn()
5081 … newAirless = gameRenderWorld->AreasAreConnected( gameLocal.vacuumAreaNum, areaNum, PS_BLOCK_AIR ); in UpdateAir()
2050 gameLocal.SetPortalState( portal, PS_BLOCK_AIR | PS_BLOCK_LOCATION ); in Spawn()
6085 … newAirless = gameRenderWorld->AreasAreConnected( gameLocal.vacuumAreaNum, areaNum, PS_BLOCK_AIR );