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Searched refs:PS_FOV (Results 1 – 25 of 35) sorted by relevance

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/dports/games/q2pro/q2pro/shared/
H A Dq_msg.c762 pflags |= PS_FOV; in MSG_WriteDeltaPlayerstate_Default()
858 if( pflags & PS_FOV ) in MSG_WriteDeltaPlayerstate_Default()
990 pflags |= PS_FOV; in MSG_WriteDeltaPlayerstate_Enhanced()
1143 if( pflags & PS_FOV ) in MSG_WriteDeltaPlayerstate_Enhanced()
1284 pflags |= PS_FOV; in MSG_WriteDeltaPlayerstate_Packet()
1433 if( pflags & PS_FOV ) in MSG_WriteDeltaPlayerstate_Packet()
2034 if( flags & PS_FOV ) in MSG_ParseDeltaPlayerstate_Default()
2162 if( flags & PS_FOV ) in MSG_ParseDeltaPlayerstate_Enhanced()
2318 if( flags & PS_FOV ) { in MSG_ShowDeltaPlayerstateBits_Default()
2406 if( flags & PS_FOV ) { in MSG_ShowDeltaPlayerstateBits_Enhanced()
/dports/games/q2pro/q2pro/include/
H A Dprotocol.h156 #define PS_FOV (1<<11) macro
/dports/games/egl/egl-0.3.1_9/client/
H A Dcl_demo.c108 psFlags |= PS_FOV; in CL_WriteDemoPlayerstate()
201 if (psFlags & PS_FOV) in CL_WriteDemoPlayerstate()
/dports/games/quetoo/quetoo-0.6.1/src/
H A Dsv_ents.c177 pflags |= PS_FOV; in SV_WritePlayerstateToClient()
269 if(pflags & PS_FOV) in SV_WritePlayerstateToClient()
H A Dqcommon.h221 #define PS_FOV (1<<11) macro
/dports/games/q2p/Q2P-0.2-2006-12-31/server/
H A Dsv_ents.c195 pflags |= PS_FOV; in SV_WritePlayerstateToClient()
294 if (pflags & PS_FOV) in SV_WritePlayerstateToClient()
/dports/games/qudos/QuDos-0.40.1-src/src/server/
H A Dsv_ents.c203 pflags |= PS_FOV; in SV_WritePlayerstateToClient()
280 if (pflags & PS_FOV) in SV_WritePlayerstateToClient()
/dports/games/egl/egl-0.3.1_9/server/
H A Dsv_ents.c193 psFlags |= PS_FOV; in SV_WritePlayerstateToClient()
286 if (psFlags & PS_FOV) in SV_WritePlayerstateToClient()
/dports/games/quake2max/Quake2maX_0.45-src_unix/server/
H A Dsv_ents.c292 pflags |= PS_FOV; in SV_WritePlayerstateToClient()
391 if (pflags & PS_FOV) in SV_WritePlayerstateToClient()
/dports/games/quake2-source/quake2-r0.16.2/src/server/
H A Dsv_ents.c294 pflags |= PS_FOV; in SV_WritePlayerstateToClient()
393 if (pflags & PS_FOV) in SV_WritePlayerstateToClient()
/dports/games/alienarena-data/alienarena-7.66/source/server/
H A Dsv_ents.c207 pflags |= PS_FOV; in SV_WritePlayerstateToClient()
312 if (pflags & PS_FOV) in SV_WritePlayerstateToClient()
/dports/games/alienarena/alienarena-7.66/source/server/
H A Dsv_ents.c207 pflags |= PS_FOV; in SV_WritePlayerstateToClient()
312 if (pflags & PS_FOV) in SV_WritePlayerstateToClient()
/dports/games/quake2lnx/quake2-r0.16.2/src/server/
H A Dsv_ents.c294 pflags |= PS_FOV; in SV_WritePlayerstateToClient()
393 if (pflags & PS_FOV) in SV_WritePlayerstateToClient()
/dports/games/quake2-relay/relay-0.4/common/
H A Ddm2.h97 #define PS_FOV (1<<11) macro
H A Ddm2.c845 if (mask & PS_FOV) in DM2_ReadPS()
913 mask |= PS_FOV; in DM2_WritePS()
968 if (mask & PS_FOV) in DM2_WritePS()
/dports/games/egl/egl-0.3.1_9/common/
H A Dprotocol.h68 PS_FOV = 1 << 11, enumerator
/dports/games/quake2max/Quake2maX_0.45-src_unix/qcommon/
H A Dqcommon.h308 #define PS_FOV (1<<11) macro
/dports/games/quake2-source/quake2-r0.16.2/src/qcommon/
H A Dqcommon.h262 #define PS_FOV (1<<11) macro
/dports/games/quake2lnx/quake2-r0.16.2/src/qcommon/
H A Dqcommon.h262 #define PS_FOV (1<<11) macro
/dports/games/q2p/Q2P-0.2-2006-12-31/qcommon/
H A Dqcommon.h280 #define PS_FOV (1<<11) macro
/dports/games/alienarena/alienarena-7.66/source/qcommon/
H A Dqcommon.h300 #define PS_FOV (1<<11) macro
/dports/games/alienarena-data/alienarena-7.66/source/qcommon/
H A Dqcommon.h300 #define PS_FOV (1<<11) macro
/dports/games/qudos/QuDos-0.40.1-src/src/qcommon/
H A Dqcommon.h269 #define PS_FOV (1<<11) macro
/dports/games/r1q2/r1q2-8012_5/server/
H A Dsv_ents.c710 pflags |= PS_FOV; in SV_WritePlayerstateToClient()
922 if (pflags & PS_FOV) in SV_WritePlayerstateToClient()
/dports/games/r1q2/r1q2-8012_5/qcommon/
H A Dqcommon.h425 #define PS_FOV (1<<11) macro

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