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Searched refs:PS_WARR8 (Results 1 – 2 of 2) sorted by relevance

/dports/games/devilutionX/devilutionX-1.2.1/Source/
H A Dtowners.cpp815 if (plr[p]._pClass == PC_WARRIOR && !effect_is_playing(PS_WARR8)) { in TalkToTowner()
816 PlaySFX(PS_WARR8); in TalkToTowner()
825 } else if (plr[p]._pClass == PC_BARBARIAN && !effect_is_playing(PS_WARR8)) { in TalkToTowner()
826 PlaySFX(PS_WARR8); in TalkToTowner()
/dports/games/devilutionX/devilutionX-1.2.1/
H A Denums.h747 PS_WARR8, enumerator