Searched refs:PS_WARR8 (Results 1 – 2 of 2) sorted by relevance
815 if (plr[p]._pClass == PC_WARRIOR && !effect_is_playing(PS_WARR8)) { in TalkToTowner()816 PlaySFX(PS_WARR8); in TalkToTowner()825 } else if (plr[p]._pClass == PC_BARBARIAN && !effect_is_playing(PS_WARR8)) { in TalkToTowner()826 PlaySFX(PS_WARR8); in TalkToTowner()
747 PS_WARR8, enumerator