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Searched refs:PS_WEAPONINDEX (Results 1 – 25 of 35) sorted by relevance

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/dports/games/q2pro/q2pro/shared/
H A Dq_msg.c775 pflags |= PS_WEAPONINDEX; in MSG_WriteDeltaPlayerstate_Default()
837 if( pflags & PS_WEAPONINDEX ) { in MSG_WriteDeltaPlayerstate_Default()
997 pflags |= PS_WEAPONINDEX; in MSG_WriteDeltaPlayerstate_Enhanced()
1116 if( pflags & PS_WEAPONINDEX ) { in MSG_WriteDeltaPlayerstate_Enhanced()
1291 pflags |= PS_WEAPONINDEX; in MSG_WriteDeltaPlayerstate_Packet()
1406 if( pflags & PS_WEAPONINDEX ) { in MSG_WriteDeltaPlayerstate_Packet()
2013 if( flags & PS_WEAPONINDEX ) { in MSG_ParseDeltaPlayerstate_Default()
2135 if( flags & PS_WEAPONINDEX ) { in MSG_ParseDeltaPlayerstate_Enhanced()
2306 if( flags & PS_WEAPONINDEX ) { in MSG_ShowDeltaPlayerstateBits_Default()
2386 if( flags & PS_WEAPONINDEX ) { in MSG_ShowDeltaPlayerstateBits_Enhanced()
/dports/games/q2pro/q2pro/include/
H A Dprotocol.h157 #define PS_WEAPONINDEX (1<<12) macro
/dports/games/egl/egl-0.3.1_9/client/
H A Dcl_demo.c116 psFlags |= PS_WEAPONINDEX; in CL_WriteDemoPlayerstate()
172 if (psFlags & PS_WEAPONINDEX) { in CL_WriteDemoPlayerstate()
/dports/games/quetoo/quetoo-0.6.1/src/
H A Dsv_ents.c185 pflags |= PS_WEAPONINDEX; in SV_WritePlayerstateToClient()
248 if(pflags & PS_WEAPONINDEX){ in SV_WritePlayerstateToClient()
H A Dqcommon.h222 #define PS_WEAPONINDEX (1<<12) macro
/dports/games/q2p/Q2P-0.2-2006-12-31/server/
H A Dsv_ents.c203 pflags |= PS_WEAPONINDEX; in SV_WritePlayerstateToClient()
271 if (pflags & PS_WEAPONINDEX) in SV_WritePlayerstateToClient()
/dports/games/qudos/QuDos-0.40.1-src/src/server/
H A Dsv_ents.c211 pflags |= PS_WEAPONINDEX; in SV_WritePlayerstateToClient()
262 if (pflags & PS_WEAPONINDEX) { in SV_WritePlayerstateToClient()
/dports/games/egl/egl-0.3.1_9/server/
H A Dsv_ents.c201 psFlags |= PS_WEAPONINDEX; in SV_WritePlayerstateToClient()
257 if (psFlags & PS_WEAPONINDEX) { in SV_WritePlayerstateToClient()
/dports/games/quake2max/Quake2maX_0.45-src_unix/server/
H A Dsv_ents.c300 pflags |= PS_WEAPONINDEX; in SV_WritePlayerstateToClient()
368 if (pflags & PS_WEAPONINDEX) in SV_WritePlayerstateToClient()
/dports/games/quake2-source/quake2-r0.16.2/src/server/
H A Dsv_ents.c302 pflags |= PS_WEAPONINDEX; in SV_WritePlayerstateToClient()
370 if (pflags & PS_WEAPONINDEX) in SV_WritePlayerstateToClient()
/dports/games/alienarena-data/alienarena-7.66/source/server/
H A Dsv_ents.c221 pflags |= PS_WEAPONINDEX; in SV_WritePlayerstateToClient()
289 if (pflags & PS_WEAPONINDEX) in SV_WritePlayerstateToClient()
/dports/games/alienarena/alienarena-7.66/source/server/
H A Dsv_ents.c221 pflags |= PS_WEAPONINDEX; in SV_WritePlayerstateToClient()
289 if (pflags & PS_WEAPONINDEX) in SV_WritePlayerstateToClient()
/dports/games/quake2lnx/quake2-r0.16.2/src/server/
H A Dsv_ents.c302 pflags |= PS_WEAPONINDEX; in SV_WritePlayerstateToClient()
370 if (pflags & PS_WEAPONINDEX) in SV_WritePlayerstateToClient()
/dports/games/quake2-relay/relay-0.4/common/
H A Ddm2.h98 #define PS_WEAPONINDEX (1<<12) macro
H A Ddm2.c835 if (mask & PS_WEAPONINDEX) in DM2_ReadPS()
902 mask |= PS_WEAPONINDEX; in DM2_WritePS()
958 if (mask & PS_WEAPONINDEX) in DM2_WritePS()
/dports/games/egl/egl-0.3.1_9/common/
H A Dprotocol.h69 PS_WEAPONINDEX = 1 << 12, enumerator
/dports/games/quake2max/Quake2maX_0.45-src_unix/qcommon/
H A Dqcommon.h309 #define PS_WEAPONINDEX (1<<12) macro
/dports/games/quake2-source/quake2-r0.16.2/src/qcommon/
H A Dqcommon.h263 #define PS_WEAPONINDEX (1<<12) macro
/dports/games/quake2lnx/quake2-r0.16.2/src/qcommon/
H A Dqcommon.h263 #define PS_WEAPONINDEX (1<<12) macro
/dports/games/q2p/Q2P-0.2-2006-12-31/qcommon/
H A Dqcommon.h281 #define PS_WEAPONINDEX (1<<12) macro
/dports/games/alienarena/alienarena-7.66/source/qcommon/
H A Dqcommon.h301 #define PS_WEAPONINDEX (1<<12) macro
/dports/games/alienarena-data/alienarena-7.66/source/qcommon/
H A Dqcommon.h301 #define PS_WEAPONINDEX (1<<12) macro
/dports/games/qudos/QuDos-0.40.1-src/src/qcommon/
H A Dqcommon.h270 #define PS_WEAPONINDEX (1<<12) macro
/dports/games/r1q2/r1q2-8012_5/server/
H A Dsv_ents.c764 pflags |= PS_WEAPONINDEX; in SV_WritePlayerstateToClient()
875 if (pflags & PS_WEAPONINDEX) in SV_WritePlayerstateToClient()
/dports/games/r1q2/r1q2-8012_5/qcommon/
H A Dqcommon.h426 #define PS_WEAPONINDEX (1<<12) macro

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