/dports/games/q2pro/q2pro/shared/ |
H A D | q_msg.c | 775 pflags |= PS_WEAPONINDEX; in MSG_WriteDeltaPlayerstate_Default() 837 if( pflags & PS_WEAPONINDEX ) { in MSG_WriteDeltaPlayerstate_Default() 997 pflags |= PS_WEAPONINDEX; in MSG_WriteDeltaPlayerstate_Enhanced() 1116 if( pflags & PS_WEAPONINDEX ) { in MSG_WriteDeltaPlayerstate_Enhanced() 1291 pflags |= PS_WEAPONINDEX; in MSG_WriteDeltaPlayerstate_Packet() 1406 if( pflags & PS_WEAPONINDEX ) { in MSG_WriteDeltaPlayerstate_Packet() 2013 if( flags & PS_WEAPONINDEX ) { in MSG_ParseDeltaPlayerstate_Default() 2135 if( flags & PS_WEAPONINDEX ) { in MSG_ParseDeltaPlayerstate_Enhanced() 2306 if( flags & PS_WEAPONINDEX ) { in MSG_ShowDeltaPlayerstateBits_Default() 2386 if( flags & PS_WEAPONINDEX ) { in MSG_ShowDeltaPlayerstateBits_Enhanced()
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/dports/games/q2pro/q2pro/include/ |
H A D | protocol.h | 157 #define PS_WEAPONINDEX (1<<12) macro
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/dports/games/egl/egl-0.3.1_9/client/ |
H A D | cl_demo.c | 116 psFlags |= PS_WEAPONINDEX; in CL_WriteDemoPlayerstate() 172 if (psFlags & PS_WEAPONINDEX) { in CL_WriteDemoPlayerstate()
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/dports/games/quetoo/quetoo-0.6.1/src/ |
H A D | sv_ents.c | 185 pflags |= PS_WEAPONINDEX; in SV_WritePlayerstateToClient() 248 if(pflags & PS_WEAPONINDEX){ in SV_WritePlayerstateToClient()
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H A D | qcommon.h | 222 #define PS_WEAPONINDEX (1<<12) macro
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/dports/games/q2p/Q2P-0.2-2006-12-31/server/ |
H A D | sv_ents.c | 203 pflags |= PS_WEAPONINDEX; in SV_WritePlayerstateToClient() 271 if (pflags & PS_WEAPONINDEX) in SV_WritePlayerstateToClient()
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/dports/games/qudos/QuDos-0.40.1-src/src/server/ |
H A D | sv_ents.c | 211 pflags |= PS_WEAPONINDEX; in SV_WritePlayerstateToClient() 262 if (pflags & PS_WEAPONINDEX) { in SV_WritePlayerstateToClient()
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/dports/games/egl/egl-0.3.1_9/server/ |
H A D | sv_ents.c | 201 psFlags |= PS_WEAPONINDEX; in SV_WritePlayerstateToClient() 257 if (psFlags & PS_WEAPONINDEX) { in SV_WritePlayerstateToClient()
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/dports/games/quake2max/Quake2maX_0.45-src_unix/server/ |
H A D | sv_ents.c | 300 pflags |= PS_WEAPONINDEX; in SV_WritePlayerstateToClient() 368 if (pflags & PS_WEAPONINDEX) in SV_WritePlayerstateToClient()
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/dports/games/quake2-source/quake2-r0.16.2/src/server/ |
H A D | sv_ents.c | 302 pflags |= PS_WEAPONINDEX; in SV_WritePlayerstateToClient() 370 if (pflags & PS_WEAPONINDEX) in SV_WritePlayerstateToClient()
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/dports/games/alienarena-data/alienarena-7.66/source/server/ |
H A D | sv_ents.c | 221 pflags |= PS_WEAPONINDEX; in SV_WritePlayerstateToClient() 289 if (pflags & PS_WEAPONINDEX) in SV_WritePlayerstateToClient()
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/dports/games/alienarena/alienarena-7.66/source/server/ |
H A D | sv_ents.c | 221 pflags |= PS_WEAPONINDEX; in SV_WritePlayerstateToClient() 289 if (pflags & PS_WEAPONINDEX) in SV_WritePlayerstateToClient()
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/dports/games/quake2lnx/quake2-r0.16.2/src/server/ |
H A D | sv_ents.c | 302 pflags |= PS_WEAPONINDEX; in SV_WritePlayerstateToClient() 370 if (pflags & PS_WEAPONINDEX) in SV_WritePlayerstateToClient()
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/dports/games/quake2-relay/relay-0.4/common/ |
H A D | dm2.h | 98 #define PS_WEAPONINDEX (1<<12) macro
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H A D | dm2.c | 835 if (mask & PS_WEAPONINDEX) in DM2_ReadPS() 902 mask |= PS_WEAPONINDEX; in DM2_WritePS() 958 if (mask & PS_WEAPONINDEX) in DM2_WritePS()
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/dports/games/egl/egl-0.3.1_9/common/ |
H A D | protocol.h | 69 PS_WEAPONINDEX = 1 << 12, enumerator
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/dports/games/quake2max/Quake2maX_0.45-src_unix/qcommon/ |
H A D | qcommon.h | 309 #define PS_WEAPONINDEX (1<<12) macro
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/dports/games/quake2-source/quake2-r0.16.2/src/qcommon/ |
H A D | qcommon.h | 263 #define PS_WEAPONINDEX (1<<12) macro
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/dports/games/quake2lnx/quake2-r0.16.2/src/qcommon/ |
H A D | qcommon.h | 263 #define PS_WEAPONINDEX (1<<12) macro
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/dports/games/q2p/Q2P-0.2-2006-12-31/qcommon/ |
H A D | qcommon.h | 281 #define PS_WEAPONINDEX (1<<12) macro
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/dports/games/alienarena/alienarena-7.66/source/qcommon/ |
H A D | qcommon.h | 301 #define PS_WEAPONINDEX (1<<12) macro
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/dports/games/alienarena-data/alienarena-7.66/source/qcommon/ |
H A D | qcommon.h | 301 #define PS_WEAPONINDEX (1<<12) macro
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/dports/games/qudos/QuDos-0.40.1-src/src/qcommon/ |
H A D | qcommon.h | 270 #define PS_WEAPONINDEX (1<<12) macro
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/dports/games/r1q2/r1q2-8012_5/server/ |
H A D | sv_ents.c | 764 pflags |= PS_WEAPONINDEX; in SV_WritePlayerstateToClient() 875 if (pflags & PS_WEAPONINDEX) in SV_WritePlayerstateToClient()
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/dports/games/r1q2/r1q2-8012_5/qcommon/ |
H A D | qcommon.h | 426 #define PS_WEAPONINDEX (1<<12) macro
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