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Searched refs:PULSE_DIVISOR (Results 1 – 25 of 60) sorted by relevance

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/dports/games/ioquake3/ioquake3-1.36/code/q3_ui/
H A Dui_atoms.c558 drawcolor[3] = 0.5 + 0.5 * sin( uis.realtime / PULSE_DIVISOR ); in UI_DrawProportionalString()
734 UI_LerpColor(color,lowlight,newcolor,0.5+0.5*sin(uis.realtime/PULSE_DIVISOR)); in UI_DrawString()
/dports/games/ioquake3-server/ioquake3-1.36/code/q3_ui/
H A Dui_atoms.c558 drawcolor[3] = 0.5 + 0.5 * sin( uis.realtime / PULSE_DIVISOR ); in UI_DrawProportionalString()
734 UI_LerpColor(color,lowlight,newcolor,0.5+0.5*sin(uis.realtime/PULSE_DIVISOR)); in UI_DrawString()
/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/q3_ui/
H A Dui_atoms.c558 drawcolor[3] = 0.5 + 0.5 * sin( uis.realtime / PULSE_DIVISOR ); in UI_DrawProportionalString()
734 UI_LerpColor(color,lowlight,newcolor,0.5+0.5*sin(uis.realtime/PULSE_DIVISOR)); in UI_DrawString()
/dports/games/evq3/evq3/code/q3_ui/
H A Dui_atoms.c558 drawcolor[3] = 0.5 + 0.5 * sin( uis.realtime / PULSE_DIVISOR ); in UI_DrawProportionalString()
734 UI_LerpColor(color,lowlight,newcolor,0.5+0.5*sin(uis.realtime/PULSE_DIVISOR)); in UI_DrawString()
/dports/games/ioquake3-server/ioquake3-1.36/code/cgame/
H A Dcg_drawtools.c811 drawcolor[3] = 0.5 + 0.5 * sin( cg.time / PULSE_DIVISOR ); in UI_DrawProportionalString()
/dports/games/ioquake3/ioquake3-1.36/code/cgame/
H A Dcg_drawtools.c811 drawcolor[3] = 0.5 + 0.5 * sin( cg.time / PULSE_DIVISOR ); in UI_DrawProportionalString()
/dports/games/evq3/evq3/code/cgame/
H A Dcg_drawtools.c811 drawcolor[3] = 0.5 + 0.5 * sin( cg.time / PULSE_DIVISOR ); in UI_DrawProportionalString()
/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/cgame/
H A Dcg_drawtools.c811 drawcolor[3] = 0.5 + 0.5 * sin( cg.time / PULSE_DIVISOR ); in UI_DrawProportionalString()
/dports/games/ioquake3/ioquake3-1.36/code/ui/
H A Dui_shared.c2814 LerpColor(parent->focusColor,lowLight,*newColor,0.5+0.5*sin(DC->realTime / PULSE_DIVISOR)); in Item_TextColor()
2820 LerpColor(item->window.foreColor,lowLight,*newColor,0.5+0.5*sin(DC->realTime / PULSE_DIVISOR)); in Item_TextColor()
3048 LerpColor(parent->focusColor,lowLight,newColor,0.5+0.5*sin(DC->realTime / PULSE_DIVISOR)); in Item_TextField_Paint()
3075 LerpColor(parent->focusColor,lowLight,newColor,0.5+0.5*sin(DC->realTime / PULSE_DIVISOR)); in Item_YesNo_Paint()
3098 LerpColor(parent->focusColor,lowLight,newColor,0.5+0.5*sin(DC->realTime / PULSE_DIVISOR)); in Item_Multi_Paint()
3391 LerpColor(parent->focusColor,lowLight,newColor,0.5+0.5*sin(DC->realTime / PULSE_DIVISOR)); in Item_Slider_Paint()
3435 LerpColor(parent->focusColor,lowLight,newColor,0.5+0.5*sin(DC->realTime / PULSE_DIVISOR)); in Item_Bind_Paint()
3832 LerpColor(parent->focusColor,lowLight,color,0.5+0.5*sin(DC->realTime / PULSE_DIVISOR)); in Item_OwnerDraw_Paint()
3838 LerpColor(item->window.foreColor,lowLight,color,0.5+0.5*sin(DC->realTime / PULSE_DIVISOR)); in Item_OwnerDraw_Paint()
/dports/games/ioquake3-server/ioquake3-1.36/code/ui/
H A Dui_shared.c2814 LerpColor(parent->focusColor,lowLight,*newColor,0.5+0.5*sin(DC->realTime / PULSE_DIVISOR)); in Item_TextColor()
2820 LerpColor(item->window.foreColor,lowLight,*newColor,0.5+0.5*sin(DC->realTime / PULSE_DIVISOR)); in Item_TextColor()
3048 LerpColor(parent->focusColor,lowLight,newColor,0.5+0.5*sin(DC->realTime / PULSE_DIVISOR)); in Item_TextField_Paint()
3075 LerpColor(parent->focusColor,lowLight,newColor,0.5+0.5*sin(DC->realTime / PULSE_DIVISOR)); in Item_YesNo_Paint()
3098 LerpColor(parent->focusColor,lowLight,newColor,0.5+0.5*sin(DC->realTime / PULSE_DIVISOR)); in Item_Multi_Paint()
3391 LerpColor(parent->focusColor,lowLight,newColor,0.5+0.5*sin(DC->realTime / PULSE_DIVISOR)); in Item_Slider_Paint()
3435 LerpColor(parent->focusColor,lowLight,newColor,0.5+0.5*sin(DC->realTime / PULSE_DIVISOR)); in Item_Bind_Paint()
3832 LerpColor(parent->focusColor,lowLight,color,0.5+0.5*sin(DC->realTime / PULSE_DIVISOR)); in Item_OwnerDraw_Paint()
3838 LerpColor(item->window.foreColor,lowLight,color,0.5+0.5*sin(DC->realTime / PULSE_DIVISOR)); in Item_OwnerDraw_Paint()
/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/ui/
H A Dui_shared.c2814 LerpColor(parent->focusColor,lowLight,*newColor,0.5+0.5*sin(DC->realTime / PULSE_DIVISOR)); in Item_TextColor()
2820 LerpColor(item->window.foreColor,lowLight,*newColor,0.5+0.5*sin(DC->realTime / PULSE_DIVISOR)); in Item_TextColor()
3048 LerpColor(parent->focusColor,lowLight,newColor,0.5+0.5*sin(DC->realTime / PULSE_DIVISOR)); in Item_TextField_Paint()
3075 LerpColor(parent->focusColor,lowLight,newColor,0.5+0.5*sin(DC->realTime / PULSE_DIVISOR)); in Item_YesNo_Paint()
3098 LerpColor(parent->focusColor,lowLight,newColor,0.5+0.5*sin(DC->realTime / PULSE_DIVISOR)); in Item_Multi_Paint()
3391 LerpColor(parent->focusColor,lowLight,newColor,0.5+0.5*sin(DC->realTime / PULSE_DIVISOR)); in Item_Slider_Paint()
3435 LerpColor(parent->focusColor,lowLight,newColor,0.5+0.5*sin(DC->realTime / PULSE_DIVISOR)); in Item_Bind_Paint()
3832 LerpColor(parent->focusColor,lowLight,color,0.5+0.5*sin(DC->realTime / PULSE_DIVISOR)); in Item_OwnerDraw_Paint()
3838 LerpColor(item->window.foreColor,lowLight,color,0.5+0.5*sin(DC->realTime / PULSE_DIVISOR)); in Item_OwnerDraw_Paint()
/dports/games/openarena-server/openarena-engine-source-0.8.8/code/ui/
H A Dui_shared.c2814 LerpColor(parent->focusColor,lowLight,*newColor,0.5+0.5*sin(DC->realTime / PULSE_DIVISOR)); in Item_TextColor()
2820 LerpColor(item->window.foreColor,lowLight,*newColor,0.5+0.5*sin(DC->realTime / PULSE_DIVISOR)); in Item_TextColor()
3048 LerpColor(parent->focusColor,lowLight,newColor,0.5+0.5*sin(DC->realTime / PULSE_DIVISOR)); in Item_TextField_Paint()
3075 LerpColor(parent->focusColor,lowLight,newColor,0.5+0.5*sin(DC->realTime / PULSE_DIVISOR)); in Item_YesNo_Paint()
3098 LerpColor(parent->focusColor,lowLight,newColor,0.5+0.5*sin(DC->realTime / PULSE_DIVISOR)); in Item_Multi_Paint()
3390 LerpColor(parent->focusColor,lowLight,newColor,0.5+0.5*sin(DC->realTime / PULSE_DIVISOR)); in Item_Slider_Paint()
3434 LerpColor(parent->focusColor,lowLight,newColor,0.5+0.5*sin(DC->realTime / PULSE_DIVISOR)); in Item_Bind_Paint()
3831 LerpColor(parent->focusColor,lowLight,color,0.5+0.5*sin(DC->realTime / PULSE_DIVISOR)); in Item_OwnerDraw_Paint()
3837 LerpColor(item->window.foreColor,lowLight,color,0.5+0.5*sin(DC->realTime / PULSE_DIVISOR)); in Item_OwnerDraw_Paint()
/dports/games/openarena/openarena-engine-source-0.8.8/code/ui/
H A Dui_shared.c2814 LerpColor(parent->focusColor,lowLight,*newColor,0.5+0.5*sin(DC->realTime / PULSE_DIVISOR)); in Item_TextColor()
2820 LerpColor(item->window.foreColor,lowLight,*newColor,0.5+0.5*sin(DC->realTime / PULSE_DIVISOR)); in Item_TextColor()
3048 LerpColor(parent->focusColor,lowLight,newColor,0.5+0.5*sin(DC->realTime / PULSE_DIVISOR)); in Item_TextField_Paint()
3075 LerpColor(parent->focusColor,lowLight,newColor,0.5+0.5*sin(DC->realTime / PULSE_DIVISOR)); in Item_YesNo_Paint()
3098 LerpColor(parent->focusColor,lowLight,newColor,0.5+0.5*sin(DC->realTime / PULSE_DIVISOR)); in Item_Multi_Paint()
3390 LerpColor(parent->focusColor,lowLight,newColor,0.5+0.5*sin(DC->realTime / PULSE_DIVISOR)); in Item_Slider_Paint()
3434 LerpColor(parent->focusColor,lowLight,newColor,0.5+0.5*sin(DC->realTime / PULSE_DIVISOR)); in Item_Bind_Paint()
3831 LerpColor(parent->focusColor,lowLight,color,0.5+0.5*sin(DC->realTime / PULSE_DIVISOR)); in Item_OwnerDraw_Paint()
3837 LerpColor(item->window.foreColor,lowLight,color,0.5+0.5*sin(DC->realTime / PULSE_DIVISOR)); in Item_OwnerDraw_Paint()
/dports/games/evq3/evq3/code/ui/
H A Dui_shared.c2814 LerpColor(parent->focusColor,lowLight,*newColor,0.5+0.5*sin(DC->realTime / PULSE_DIVISOR)); in Item_TextColor()
2820 LerpColor(item->window.foreColor,lowLight,*newColor,0.5+0.5*sin(DC->realTime / PULSE_DIVISOR)); in Item_TextColor()
3048 LerpColor(parent->focusColor,lowLight,newColor,0.5+0.5*sin(DC->realTime / PULSE_DIVISOR)); in Item_TextField_Paint()
3075 LerpColor(parent->focusColor,lowLight,newColor,0.5+0.5*sin(DC->realTime / PULSE_DIVISOR)); in Item_YesNo_Paint()
3098 LerpColor(parent->focusColor,lowLight,newColor,0.5+0.5*sin(DC->realTime / PULSE_DIVISOR)); in Item_Multi_Paint()
3391 LerpColor(parent->focusColor,lowLight,newColor,0.5+0.5*sin(DC->realTime / PULSE_DIVISOR)); in Item_Slider_Paint()
3435 LerpColor(parent->focusColor,lowLight,newColor,0.5+0.5*sin(DC->realTime / PULSE_DIVISOR)); in Item_Bind_Paint()
3832 LerpColor(parent->focusColor,lowLight,color,0.5+0.5*sin(DC->realTime / PULSE_DIVISOR)); in Item_OwnerDraw_Paint()
3838 LerpColor(item->window.foreColor,lowLight,color,0.5+0.5*sin(DC->realTime / PULSE_DIVISOR)); in Item_OwnerDraw_Paint()
/dports/games/iortcw/iortcw-1.51c/MP/code/ui/
H A Dui_shared.c3322 …LerpColor( parent->focusColor,lowLight,*newColor,0.5 + 0.5 * sin( DC->realTime / PULSE_DIVISOR ) ); in Item_TextColor()
3328 …Color( item->window.foreColor,lowLight,*newColor,0.5 + 0.5 * sin( DC->realTime / PULSE_DIVISOR ) ); in Item_TextColor()
3553 LerpColor( parent->focusColor,lowLight,newColor,0.5 + 0.5 * sin( DC->realTime / PULSE_DIVISOR ) ); in Item_TextField_Paint()
3605 LerpColor( parent->focusColor,lowLight,newColor,0.5 + 0.5 * sin( DC->realTime / PULSE_DIVISOR ) ); in Item_YesNo_Paint()
3629 LerpColor( parent->focusColor,lowLight,newColor,0.5 + 0.5 * sin( DC->realTime / PULSE_DIVISOR ) ); in Item_Multi_Paint()
3976 LerpColor( parent->focusColor,lowLight,newColor,0.5 + 0.5 * sin( DC->realTime / PULSE_DIVISOR ) ); in Item_Slider_Paint()
4016 LerpColor( parent->focusColor,lowLight,newColor,0.5 + 0.5 * sin( DC->realTime / PULSE_DIVISOR ) ); in Item_Bind_Paint()
4464 LerpColor( parent->focusColor,lowLight,color,0.5 + 0.5 * sin( DC->realTime / PULSE_DIVISOR ) ); in Item_OwnerDraw_Paint()
4470 …LerpColor( item->window.foreColor,lowLight,color,0.5 + 0.5 * sin( DC->realTime / PULSE_DIVISOR ) ); in Item_OwnerDraw_Paint()
/dports/games/iortcw/iortcw-1.51c/SP/code/ui/
H A Dui_shared.c3319 …LerpColor( parent->focusColor,lowLight,*newColor,0.5 + 0.5 * sin( DC->realTime / PULSE_DIVISOR ) ); in Item_TextColor()
3325 …Color( item->window.foreColor,lowLight,*newColor,0.5 + 0.5 * sin( DC->realTime / PULSE_DIVISOR ) ); in Item_TextColor()
3559 LerpColor( parent->focusColor,lowLight,newColor,0.5 + 0.5 * sin( DC->realTime / PULSE_DIVISOR ) ); in Item_TextField_Paint()
3587 LerpColor( parent->focusColor,lowLight,newColor,0.5 + 0.5 * sin( DC->realTime / PULSE_DIVISOR ) ); in Item_YesNo_Paint()
3613 LerpColor( parent->focusColor,lowLight,newColor,0.5 + 0.5 * sin( DC->realTime / PULSE_DIVISOR ) ); in Item_Multi_Paint()
3923 LerpColor( parent->focusColor,lowLight,newColor,0.5 + 0.5 * sin( DC->realTime / PULSE_DIVISOR ) ); in Item_Slider_Paint()
3963 LerpColor( parent->focusColor,lowLight,newColor,0.5 + 0.5 * sin( DC->realTime / PULSE_DIVISOR ) ); in Item_Bind_Paint()
4411 LerpColor( parent->focusColor,lowLight,color,0.5 + 0.5 * sin( DC->realTime / PULSE_DIVISOR ) ); in Item_OwnerDraw_Paint()
4417 …LerpColor( item->window.foreColor,lowLight,color,0.5 + 0.5 * sin( DC->realTime / PULSE_DIVISOR ) ); in Item_OwnerDraw_Paint()
/dports/games/gtkradiant/GPL/GtkRadiant/libs/splines/
H A Dq_shared.h295 #define PULSE_DIVISOR 75 macro
/dports/games/netradiant/netradiant-20150621-src/libs/splines/
H A Dq_shared.h299 #define PULSE_DIVISOR 75 macro
/dports/games/ioquake3/ioquake3-1.36/code/qcommon/
H A Dq_shared.h258 #define PULSE_DIVISOR 75 macro
/dports/games/ioquake3-server/ioquake3-1.36/code/qcommon/
H A Dq_shared.h258 #define PULSE_DIVISOR 75 macro
/dports/games/iortcw/iortcw-1.51c/SP/code/cgame/
H A Dcg_drawtools.c1318 drawcolor[3] = 0.5 + 0.5 * sin( cg.time / PULSE_DIVISOR ); in UI_DrawProportionalString()
/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/qcommon/
H A Dq_shared.h255 #define PULSE_DIVISOR 75 macro
/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/qcommon/
H A Dq_shared.h215 #define PULSE_DIVISOR 75 macro
/dports/games/openarena/openarena-engine-source-0.8.8/code/qcommon/
H A Dq_shared.h270 #define PULSE_DIVISOR 75 macro
/dports/games/openjk/OpenJK-07675e2/codemp/qcommon/
H A Dq_shared.h295 #define PULSE_DIVISOR 75 macro

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