/dports/games/ioquake3/ioquake3-1.36/code/q3_ui/ |
H A D | ui_atoms.c | 558 drawcolor[3] = 0.5 + 0.5 * sin( uis.realtime / PULSE_DIVISOR ); in UI_DrawProportionalString() 734 UI_LerpColor(color,lowlight,newcolor,0.5+0.5*sin(uis.realtime/PULSE_DIVISOR)); in UI_DrawString()
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/dports/games/ioquake3-server/ioquake3-1.36/code/q3_ui/ |
H A D | ui_atoms.c | 558 drawcolor[3] = 0.5 + 0.5 * sin( uis.realtime / PULSE_DIVISOR ); in UI_DrawProportionalString() 734 UI_LerpColor(color,lowlight,newcolor,0.5+0.5*sin(uis.realtime/PULSE_DIVISOR)); in UI_DrawString()
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/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/q3_ui/ |
H A D | ui_atoms.c | 558 drawcolor[3] = 0.5 + 0.5 * sin( uis.realtime / PULSE_DIVISOR ); in UI_DrawProportionalString() 734 UI_LerpColor(color,lowlight,newcolor,0.5+0.5*sin(uis.realtime/PULSE_DIVISOR)); in UI_DrawString()
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/dports/games/evq3/evq3/code/q3_ui/ |
H A D | ui_atoms.c | 558 drawcolor[3] = 0.5 + 0.5 * sin( uis.realtime / PULSE_DIVISOR ); in UI_DrawProportionalString() 734 UI_LerpColor(color,lowlight,newcolor,0.5+0.5*sin(uis.realtime/PULSE_DIVISOR)); in UI_DrawString()
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/dports/games/ioquake3-server/ioquake3-1.36/code/cgame/ |
H A D | cg_drawtools.c | 811 drawcolor[3] = 0.5 + 0.5 * sin( cg.time / PULSE_DIVISOR ); in UI_DrawProportionalString()
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/dports/games/ioquake3/ioquake3-1.36/code/cgame/ |
H A D | cg_drawtools.c | 811 drawcolor[3] = 0.5 + 0.5 * sin( cg.time / PULSE_DIVISOR ); in UI_DrawProportionalString()
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/dports/games/evq3/evq3/code/cgame/ |
H A D | cg_drawtools.c | 811 drawcolor[3] = 0.5 + 0.5 * sin( cg.time / PULSE_DIVISOR ); in UI_DrawProportionalString()
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/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/cgame/ |
H A D | cg_drawtools.c | 811 drawcolor[3] = 0.5 + 0.5 * sin( cg.time / PULSE_DIVISOR ); in UI_DrawProportionalString()
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/dports/games/ioquake3/ioquake3-1.36/code/ui/ |
H A D | ui_shared.c | 2814 LerpColor(parent->focusColor,lowLight,*newColor,0.5+0.5*sin(DC->realTime / PULSE_DIVISOR)); in Item_TextColor() 2820 LerpColor(item->window.foreColor,lowLight,*newColor,0.5+0.5*sin(DC->realTime / PULSE_DIVISOR)); in Item_TextColor() 3048 LerpColor(parent->focusColor,lowLight,newColor,0.5+0.5*sin(DC->realTime / PULSE_DIVISOR)); in Item_TextField_Paint() 3075 LerpColor(parent->focusColor,lowLight,newColor,0.5+0.5*sin(DC->realTime / PULSE_DIVISOR)); in Item_YesNo_Paint() 3098 LerpColor(parent->focusColor,lowLight,newColor,0.5+0.5*sin(DC->realTime / PULSE_DIVISOR)); in Item_Multi_Paint() 3391 LerpColor(parent->focusColor,lowLight,newColor,0.5+0.5*sin(DC->realTime / PULSE_DIVISOR)); in Item_Slider_Paint() 3435 LerpColor(parent->focusColor,lowLight,newColor,0.5+0.5*sin(DC->realTime / PULSE_DIVISOR)); in Item_Bind_Paint() 3832 LerpColor(parent->focusColor,lowLight,color,0.5+0.5*sin(DC->realTime / PULSE_DIVISOR)); in Item_OwnerDraw_Paint() 3838 LerpColor(item->window.foreColor,lowLight,color,0.5+0.5*sin(DC->realTime / PULSE_DIVISOR)); in Item_OwnerDraw_Paint()
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/dports/games/ioquake3-server/ioquake3-1.36/code/ui/ |
H A D | ui_shared.c | 2814 LerpColor(parent->focusColor,lowLight,*newColor,0.5+0.5*sin(DC->realTime / PULSE_DIVISOR)); in Item_TextColor() 2820 LerpColor(item->window.foreColor,lowLight,*newColor,0.5+0.5*sin(DC->realTime / PULSE_DIVISOR)); in Item_TextColor() 3048 LerpColor(parent->focusColor,lowLight,newColor,0.5+0.5*sin(DC->realTime / PULSE_DIVISOR)); in Item_TextField_Paint() 3075 LerpColor(parent->focusColor,lowLight,newColor,0.5+0.5*sin(DC->realTime / PULSE_DIVISOR)); in Item_YesNo_Paint() 3098 LerpColor(parent->focusColor,lowLight,newColor,0.5+0.5*sin(DC->realTime / PULSE_DIVISOR)); in Item_Multi_Paint() 3391 LerpColor(parent->focusColor,lowLight,newColor,0.5+0.5*sin(DC->realTime / PULSE_DIVISOR)); in Item_Slider_Paint() 3435 LerpColor(parent->focusColor,lowLight,newColor,0.5+0.5*sin(DC->realTime / PULSE_DIVISOR)); in Item_Bind_Paint() 3832 LerpColor(parent->focusColor,lowLight,color,0.5+0.5*sin(DC->realTime / PULSE_DIVISOR)); in Item_OwnerDraw_Paint() 3838 LerpColor(item->window.foreColor,lowLight,color,0.5+0.5*sin(DC->realTime / PULSE_DIVISOR)); in Item_OwnerDraw_Paint()
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/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/ui/ |
H A D | ui_shared.c | 2814 LerpColor(parent->focusColor,lowLight,*newColor,0.5+0.5*sin(DC->realTime / PULSE_DIVISOR)); in Item_TextColor() 2820 LerpColor(item->window.foreColor,lowLight,*newColor,0.5+0.5*sin(DC->realTime / PULSE_DIVISOR)); in Item_TextColor() 3048 LerpColor(parent->focusColor,lowLight,newColor,0.5+0.5*sin(DC->realTime / PULSE_DIVISOR)); in Item_TextField_Paint() 3075 LerpColor(parent->focusColor,lowLight,newColor,0.5+0.5*sin(DC->realTime / PULSE_DIVISOR)); in Item_YesNo_Paint() 3098 LerpColor(parent->focusColor,lowLight,newColor,0.5+0.5*sin(DC->realTime / PULSE_DIVISOR)); in Item_Multi_Paint() 3391 LerpColor(parent->focusColor,lowLight,newColor,0.5+0.5*sin(DC->realTime / PULSE_DIVISOR)); in Item_Slider_Paint() 3435 LerpColor(parent->focusColor,lowLight,newColor,0.5+0.5*sin(DC->realTime / PULSE_DIVISOR)); in Item_Bind_Paint() 3832 LerpColor(parent->focusColor,lowLight,color,0.5+0.5*sin(DC->realTime / PULSE_DIVISOR)); in Item_OwnerDraw_Paint() 3838 LerpColor(item->window.foreColor,lowLight,color,0.5+0.5*sin(DC->realTime / PULSE_DIVISOR)); in Item_OwnerDraw_Paint()
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/dports/games/openarena-server/openarena-engine-source-0.8.8/code/ui/ |
H A D | ui_shared.c | 2814 LerpColor(parent->focusColor,lowLight,*newColor,0.5+0.5*sin(DC->realTime / PULSE_DIVISOR)); in Item_TextColor() 2820 LerpColor(item->window.foreColor,lowLight,*newColor,0.5+0.5*sin(DC->realTime / PULSE_DIVISOR)); in Item_TextColor() 3048 LerpColor(parent->focusColor,lowLight,newColor,0.5+0.5*sin(DC->realTime / PULSE_DIVISOR)); in Item_TextField_Paint() 3075 LerpColor(parent->focusColor,lowLight,newColor,0.5+0.5*sin(DC->realTime / PULSE_DIVISOR)); in Item_YesNo_Paint() 3098 LerpColor(parent->focusColor,lowLight,newColor,0.5+0.5*sin(DC->realTime / PULSE_DIVISOR)); in Item_Multi_Paint() 3390 LerpColor(parent->focusColor,lowLight,newColor,0.5+0.5*sin(DC->realTime / PULSE_DIVISOR)); in Item_Slider_Paint() 3434 LerpColor(parent->focusColor,lowLight,newColor,0.5+0.5*sin(DC->realTime / PULSE_DIVISOR)); in Item_Bind_Paint() 3831 LerpColor(parent->focusColor,lowLight,color,0.5+0.5*sin(DC->realTime / PULSE_DIVISOR)); in Item_OwnerDraw_Paint() 3837 LerpColor(item->window.foreColor,lowLight,color,0.5+0.5*sin(DC->realTime / PULSE_DIVISOR)); in Item_OwnerDraw_Paint()
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/dports/games/openarena/openarena-engine-source-0.8.8/code/ui/ |
H A D | ui_shared.c | 2814 LerpColor(parent->focusColor,lowLight,*newColor,0.5+0.5*sin(DC->realTime / PULSE_DIVISOR)); in Item_TextColor() 2820 LerpColor(item->window.foreColor,lowLight,*newColor,0.5+0.5*sin(DC->realTime / PULSE_DIVISOR)); in Item_TextColor() 3048 LerpColor(parent->focusColor,lowLight,newColor,0.5+0.5*sin(DC->realTime / PULSE_DIVISOR)); in Item_TextField_Paint() 3075 LerpColor(parent->focusColor,lowLight,newColor,0.5+0.5*sin(DC->realTime / PULSE_DIVISOR)); in Item_YesNo_Paint() 3098 LerpColor(parent->focusColor,lowLight,newColor,0.5+0.5*sin(DC->realTime / PULSE_DIVISOR)); in Item_Multi_Paint() 3390 LerpColor(parent->focusColor,lowLight,newColor,0.5+0.5*sin(DC->realTime / PULSE_DIVISOR)); in Item_Slider_Paint() 3434 LerpColor(parent->focusColor,lowLight,newColor,0.5+0.5*sin(DC->realTime / PULSE_DIVISOR)); in Item_Bind_Paint() 3831 LerpColor(parent->focusColor,lowLight,color,0.5+0.5*sin(DC->realTime / PULSE_DIVISOR)); in Item_OwnerDraw_Paint() 3837 LerpColor(item->window.foreColor,lowLight,color,0.5+0.5*sin(DC->realTime / PULSE_DIVISOR)); in Item_OwnerDraw_Paint()
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/dports/games/evq3/evq3/code/ui/ |
H A D | ui_shared.c | 2814 LerpColor(parent->focusColor,lowLight,*newColor,0.5+0.5*sin(DC->realTime / PULSE_DIVISOR)); in Item_TextColor() 2820 LerpColor(item->window.foreColor,lowLight,*newColor,0.5+0.5*sin(DC->realTime / PULSE_DIVISOR)); in Item_TextColor() 3048 LerpColor(parent->focusColor,lowLight,newColor,0.5+0.5*sin(DC->realTime / PULSE_DIVISOR)); in Item_TextField_Paint() 3075 LerpColor(parent->focusColor,lowLight,newColor,0.5+0.5*sin(DC->realTime / PULSE_DIVISOR)); in Item_YesNo_Paint() 3098 LerpColor(parent->focusColor,lowLight,newColor,0.5+0.5*sin(DC->realTime / PULSE_DIVISOR)); in Item_Multi_Paint() 3391 LerpColor(parent->focusColor,lowLight,newColor,0.5+0.5*sin(DC->realTime / PULSE_DIVISOR)); in Item_Slider_Paint() 3435 LerpColor(parent->focusColor,lowLight,newColor,0.5+0.5*sin(DC->realTime / PULSE_DIVISOR)); in Item_Bind_Paint() 3832 LerpColor(parent->focusColor,lowLight,color,0.5+0.5*sin(DC->realTime / PULSE_DIVISOR)); in Item_OwnerDraw_Paint() 3838 LerpColor(item->window.foreColor,lowLight,color,0.5+0.5*sin(DC->realTime / PULSE_DIVISOR)); in Item_OwnerDraw_Paint()
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/dports/games/iortcw/iortcw-1.51c/MP/code/ui/ |
H A D | ui_shared.c | 3322 …LerpColor( parent->focusColor,lowLight,*newColor,0.5 + 0.5 * sin( DC->realTime / PULSE_DIVISOR ) ); in Item_TextColor() 3328 …Color( item->window.foreColor,lowLight,*newColor,0.5 + 0.5 * sin( DC->realTime / PULSE_DIVISOR ) ); in Item_TextColor() 3553 LerpColor( parent->focusColor,lowLight,newColor,0.5 + 0.5 * sin( DC->realTime / PULSE_DIVISOR ) ); in Item_TextField_Paint() 3605 LerpColor( parent->focusColor,lowLight,newColor,0.5 + 0.5 * sin( DC->realTime / PULSE_DIVISOR ) ); in Item_YesNo_Paint() 3629 LerpColor( parent->focusColor,lowLight,newColor,0.5 + 0.5 * sin( DC->realTime / PULSE_DIVISOR ) ); in Item_Multi_Paint() 3976 LerpColor( parent->focusColor,lowLight,newColor,0.5 + 0.5 * sin( DC->realTime / PULSE_DIVISOR ) ); in Item_Slider_Paint() 4016 LerpColor( parent->focusColor,lowLight,newColor,0.5 + 0.5 * sin( DC->realTime / PULSE_DIVISOR ) ); in Item_Bind_Paint() 4464 LerpColor( parent->focusColor,lowLight,color,0.5 + 0.5 * sin( DC->realTime / PULSE_DIVISOR ) ); in Item_OwnerDraw_Paint() 4470 …LerpColor( item->window.foreColor,lowLight,color,0.5 + 0.5 * sin( DC->realTime / PULSE_DIVISOR ) ); in Item_OwnerDraw_Paint()
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/dports/games/iortcw/iortcw-1.51c/SP/code/ui/ |
H A D | ui_shared.c | 3319 …LerpColor( parent->focusColor,lowLight,*newColor,0.5 + 0.5 * sin( DC->realTime / PULSE_DIVISOR ) ); in Item_TextColor() 3325 …Color( item->window.foreColor,lowLight,*newColor,0.5 + 0.5 * sin( DC->realTime / PULSE_DIVISOR ) ); in Item_TextColor() 3559 LerpColor( parent->focusColor,lowLight,newColor,0.5 + 0.5 * sin( DC->realTime / PULSE_DIVISOR ) ); in Item_TextField_Paint() 3587 LerpColor( parent->focusColor,lowLight,newColor,0.5 + 0.5 * sin( DC->realTime / PULSE_DIVISOR ) ); in Item_YesNo_Paint() 3613 LerpColor( parent->focusColor,lowLight,newColor,0.5 + 0.5 * sin( DC->realTime / PULSE_DIVISOR ) ); in Item_Multi_Paint() 3923 LerpColor( parent->focusColor,lowLight,newColor,0.5 + 0.5 * sin( DC->realTime / PULSE_DIVISOR ) ); in Item_Slider_Paint() 3963 LerpColor( parent->focusColor,lowLight,newColor,0.5 + 0.5 * sin( DC->realTime / PULSE_DIVISOR ) ); in Item_Bind_Paint() 4411 LerpColor( parent->focusColor,lowLight,color,0.5 + 0.5 * sin( DC->realTime / PULSE_DIVISOR ) ); in Item_OwnerDraw_Paint() 4417 …LerpColor( item->window.foreColor,lowLight,color,0.5 + 0.5 * sin( DC->realTime / PULSE_DIVISOR ) ); in Item_OwnerDraw_Paint()
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/dports/games/gtkradiant/GPL/GtkRadiant/libs/splines/ |
H A D | q_shared.h | 295 #define PULSE_DIVISOR 75 macro
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/dports/games/netradiant/netradiant-20150621-src/libs/splines/ |
H A D | q_shared.h | 299 #define PULSE_DIVISOR 75 macro
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/dports/games/ioquake3/ioquake3-1.36/code/qcommon/ |
H A D | q_shared.h | 258 #define PULSE_DIVISOR 75 macro
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/dports/games/ioquake3-server/ioquake3-1.36/code/qcommon/ |
H A D | q_shared.h | 258 #define PULSE_DIVISOR 75 macro
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/dports/games/iortcw/iortcw-1.51c/SP/code/cgame/ |
H A D | cg_drawtools.c | 1318 drawcolor[3] = 0.5 + 0.5 * sin( cg.time / PULSE_DIVISOR ); in UI_DrawProportionalString()
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/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/qcommon/ |
H A D | q_shared.h | 255 #define PULSE_DIVISOR 75 macro
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/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/qcommon/ |
H A D | q_shared.h | 215 #define PULSE_DIVISOR 75 macro
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/dports/games/openarena/openarena-engine-source-0.8.8/code/qcommon/ |
H A D | q_shared.h | 270 #define PULSE_DIVISOR 75 macro
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/dports/games/openjk/OpenJK-07675e2/codemp/qcommon/ |
H A D | q_shared.h | 295 #define PULSE_DIVISOR 75 macro
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