Searched refs:PULSE_SHOCK (Results 1 – 5 of 5) sorted by relevance
/dports/games/redeclipse/base-2.0.0/src/game/ |
H A D | game.h | 288 enum { PULSE_FIRE = 0, PULSE_BURN, PULSE_DISCO, PULSE_SHOCK, PULSE_BLEED, PULSE_BUFF, PULSE_WARN, P… enumerator 307 VAR(IDF_READONLY, pulseidxshock, 1, PULSE_SHOCK, -1);
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H A D | game.cpp | 1050 … adddynlight(d->center(), d->height*intensity*pc, pulsecolour(d, PULSE_SHOCK).mul(pc), 0, 0); in adddynlights() 3857 …vec origin = d->center(), col = pulsecolour(d, PULSE_SHOCK), rad = vec(radius, radius, height*0.5f… in rendercheck()
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/dports/games/redeclipse16/base-1.6.0/src/game/ |
H A D | game.cpp | 924 …adddynlight(d->center(), d->height*intensity*pc, rescolour(d, PULSE_SHOCK).mul(pc), 0, 0, DL_KEEP); in adddynlights() 3156 …rial[1].max(bvec::fromcolor(e->light.material[1].div(2).tocolor().max(rescolour(d, PULSE_SHOCK)))); in renderclient() 3582 …vec origin = d->center(), col = rescolour(d, PULSE_SHOCK), rad = vec(d->xradius, d->yradius, d->he… in rendercheck()
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H A D | hud.cpp | 2180 vec c = game::rescolour(d, PULSE_SHOCK); in drawplayerblip() 2187 vec c = game::rescolour(d, PULSE_SHOCK); in drawplayerblip() 2994 vec c = game::rescolour(game::focus, PULSE_SHOCK); in drawhealth()
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H A D | game.h | 250 enum { PULSE_FIRE = 0, PULSE_BURN, PULSE_DISCO, PULSE_SHOCK, PULSE_BLEED, PULSE_MAX, PULSE_LAST = P… enumerator
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