Home
last modified time | relevance | path

Searched refs:PULSE_SHOCK (Results 1 – 5 of 5) sorted by relevance

/dports/games/redeclipse/base-2.0.0/src/game/
H A Dgame.h288 enum { PULSE_FIRE = 0, PULSE_BURN, PULSE_DISCO, PULSE_SHOCK, PULSE_BLEED, PULSE_BUFF, PULSE_WARN, P… enumerator
307 VAR(IDF_READONLY, pulseidxshock, 1, PULSE_SHOCK, -1);
H A Dgame.cpp1050 … adddynlight(d->center(), d->height*intensity*pc, pulsecolour(d, PULSE_SHOCK).mul(pc), 0, 0); in adddynlights()
3857 …vec origin = d->center(), col = pulsecolour(d, PULSE_SHOCK), rad = vec(radius, radius, height*0.5f… in rendercheck()
/dports/games/redeclipse16/base-1.6.0/src/game/
H A Dgame.cpp924 …adddynlight(d->center(), d->height*intensity*pc, rescolour(d, PULSE_SHOCK).mul(pc), 0, 0, DL_KEEP); in adddynlights()
3156 …rial[1].max(bvec::fromcolor(e->light.material[1].div(2).tocolor().max(rescolour(d, PULSE_SHOCK)))); in renderclient()
3582 …vec origin = d->center(), col = rescolour(d, PULSE_SHOCK), rad = vec(d->xradius, d->yradius, d->he… in rendercheck()
H A Dhud.cpp2180 vec c = game::rescolour(d, PULSE_SHOCK); in drawplayerblip()
2187 vec c = game::rescolour(d, PULSE_SHOCK); in drawplayerblip()
2994 vec c = game::rescolour(game::focus, PULSE_SHOCK); in drawhealth()
H A Dgame.h250 enum { PULSE_FIRE = 0, PULSE_BURN, PULSE_DISCO, PULSE_SHOCK, PULSE_BLEED, PULSE_MAX, PULSE_LAST = P… enumerator