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Searched refs:PUT_SOUND_WORD (Results 1 – 23 of 23) sorted by relevance

/dports/games/libretro-uae/libretro-uae-8333daa/sources/src/sd-none/
H A Dsound.h21 #define PUT_SOUND_WORD(b) do { ; } while (0) macro
23 #define PUT_SOUND_WORD_LEFT(b) PUT_SOUND_WORD(b)
24 #define PUT_SOUND_WORD_LEFT2(b) PUT_SOUND_WORD(b)
26 #define PUT_SOUND_WORD_RIGHT(b) PUT_SOUND_WORD(b)
27 #define PUT_SOUND_WORD_RIGHT2(b) PUT_SOUND_WORD(b)
/dports/games/libretro-uae/libretro-uae-8333daa/sources/src/sounddep/
H A Dsound.h52 #define PUT_SOUND_WORD(b) do { *(uae_u16 *)sndbufpt = b; sndbufpt = (uae_u16 *)(((uae_u8 *)sndbufpt… macro
55 #define PUT_SOUND_WORD_LEFT(b) PUT_SOUND_WORD(b)
56 #define PUT_SOUND_WORD_RIGHT(b) PUT_SOUND_WORD(b)
59 #define PUT_SOUND_WORD_LEFT2(b) PUT_SOUND_WORD(b)
60 #define PUT_SOUND_WORD_RIGHT2(b) PUT_SOUND_WORD(b)
/dports/games/libretro-uae/libretro-uae-8333daa/sources/src/sd-solaris/
H A Dsound.h33 #define PUT_SOUND_WORD(b) do { *(uae_u16 *)paula_sndbufpt = b; paula_sndbufpt = (uae_u16 *)(((uae_u… macro
35 #define PUT_SOUND_WORD_MONO(b) PUT_SOUND_WORD(b)
36 #define PUT_SOUND_WORD_LEFT(b) PUT_SOUND_WORD(b)
37 #define PUT_SOUND_WORD_RIGHT(b) PUT_SOUND_WORD(b)
/dports/games/libretro-uae/libretro-uae-8333daa/sources/src/sd-alsa/
H A Dsound.h100 #define PUT_SOUND_WORD(b) do { *(uae_u16 *)paula_sndbufpt = b; paula_sndbufpt = (uae_u16 *)(((uae_u… macro
101 … if (currprefs.sound_filter) b = filter (b, &sound_filter_state[0]); PUT_SOUND_WORD(b); } while (0)
102 … if (currprefs.sound_filter) b = filter (b, &sound_filter_state[1]); PUT_SOUND_WORD(b); } while (0)
103 … if (currprefs.sound_filter) b = filter (b, &sound_filter_state[2]); PUT_SOUND_WORD(b); } while (0)
104 … if (currprefs.sound_filter) b = filter (b, &sound_filter_state[3]); PUT_SOUND_WORD(b); } while (0)
/dports/games/libretro-uae/libretro-uae-8333daa/sources/src/sd-uss/
H A Dsound.h94 #define PUT_SOUND_WORD(b) do { *(uae_u16 *)paula_sndbufpt = b; paula_sndbufpt = (uae_u16 *)(((uae_u… macro
95 … if (currprefs.sound_filter) b = filter (b, &sound_filter_state[0]); PUT_SOUND_WORD(b); } while (0)
96 … if (currprefs.sound_filter) b = filter (b, &sound_filter_state[1]); PUT_SOUND_WORD(b); } while (0)
97 … if (currprefs.sound_filter) b = filter (b, &sound_filter_state[2]); PUT_SOUND_WORD(b); } while (0)
98 … if (currprefs.sound_filter) b = filter (b, &sound_filter_state[3]); PUT_SOUND_WORD(b); } while (0)
/dports/emulators/fs-uae/fs-uae-3.1.35/src/od-fs/sounddep/
H A Dsound.h103 #define PUT_SOUND_WORD(b) do { *(uae_u16 *)paula_sndbufpt = b; paula_sndbufpt = (uae_u16 *)(((uae_u… macro
104 … if (currprefs.sound_filter) b = filter (b, &sound_filter_state[0]); PUT_SOUND_WORD(b); } while (0)
105 … if (currprefs.sound_filter) b = filter (b, &sound_filter_state[1]); PUT_SOUND_WORD(b); } while (0)
106 … if (currprefs.sound_filter) b = filter (b, &sound_filter_state[2]); PUT_SOUND_WORD(b); } while (0)
107 … if (currprefs.sound_filter) b = filter (b, &sound_filter_state[3]); PUT_SOUND_WORD(b); } while (0)
/dports/games/libretro-uae/libretro-uae-8333daa/sources/src/sd-amigaos/
H A Dsound.h68 #define PUT_SOUND_WORD(b) do { *(uae_u16 *)paula_sndbufpt = b; paula_sndbufpt = (uae_u16 *)(((uae_u… macro
70 #define PUT_SOUND_WORD_MONO(b) PUT_SOUND_WORD(b)
72 #define PUT_SOUND_WORD_LEFT(b) PUT_SOUND_WORD(b)
74 #define PUT_SOUND_WORD_RIGHT(b) PUT_SOUND_WORD(b)
/dports/emulators/uae/uae-0.8.29/src/sd-alsa/
H A Dsound.h27 #define PUT_SOUND_WORD(b) do { *(uae_u16 *)sndbufpt = b; sndbufpt = (uae_u16 *)(((uae_u8 *)sndbufpt… macro
29 #define PUT_SOUND_WORD_LEFT(b) PUT_SOUND_WORD(b)
31 #define PUT_SOUND_WORD_RIGHT(b) PUT_SOUND_WORD(b)
/dports/emulators/uae/uae-0.8.29/src/od-beos/
H A Dsound.h22 #define PUT_SOUND_WORD(b) do { *(uae_u16 *)sndbufpt = b; sndbufpt = (uae_u16 *)(((uae_u8 *)sndbufpt… macro
24 #define PUT_SOUND_WORD_LEFT(b) PUT_SOUND_WORD(b)
26 #define PUT_SOUND_WORD_RIGHT(b) PUT_SOUND_WORD(b)
/dports/emulators/uae/uae-0.8.29/src/sd-uss/
H A Dsound.h24 #define PUT_SOUND_WORD(b) do { *(uae_u16 *)sndbufpt = b; sndbufpt = (uae_u16 *)(((uae_u8 *)sndbufpt… macro
26 #define PUT_SOUND_WORD_LEFT(b) PUT_SOUND_WORD(b)
28 #define PUT_SOUND_WORD_RIGHT(b) PUT_SOUND_WORD(b)
/dports/emulators/uae/uae-0.8.29/src/sd-sdl/
H A Dsound.h24 #define PUT_SOUND_WORD(b) do { *(uae_u16 *)sndbufpt = b; sndbufpt = (uae_u16 *)(((uae_u8 *)sndbufpt… macro
26 #define PUT_SOUND_WORD_LEFT(b) PUT_SOUND_WORD(b)
28 #define PUT_SOUND_WORD_RIGHT(b) PUT_SOUND_WORD(b)
/dports/games/libretro-uae/libretro-uae-8333daa/sources/src/sd-beos/
H A Dsound.h27 #define PUT_SOUND_WORD(b) do { *(uae_u16 *)paula_sndbufpt = b; paula_sndbufpt = (uae_u16 *)(((uae_u… macro
29 #define PUT_SOUND_WORD_LEFT(b) PUT_SOUND_WORD(b)
31 #define PUT_SOUND_WORD_RIGHT(b) PUT_SOUND_WORD(b)
/dports/emulators/uae/uae-0.8.29/src/sd-file/
H A Dsound.h28 #define PUT_SOUND_WORD(b) do { *(uae_u16 *)sndbufpt = b; sndbufpt = (uae_u16 *)(((uae_u8 *)sndbufpt… macro
30 #define PUT_SOUND_WORD_LEFT(b) PUT_SOUND_WORD(b)
32 #define PUT_SOUND_WORD_RIGHT(b) PUT_SOUND_WORD(b)
/dports/games/libretro-uae/libretro-uae-8333daa/sources/src/sd-sdl/
H A Dsound.h135 #define PUT_SOUND_WORD(b) do { *(uae_u16 *)paula_sndbufpt = b; paula_sndbufpt = (uae_u16 *)(((uae_u… macro
136 … if (currprefs.sound_filter) b = filter (b, &sound_filter_state[0]); PUT_SOUND_WORD(b); } while (0)
137 … if (currprefs.sound_filter) b = filter (b, &sound_filter_state[1]); PUT_SOUND_WORD(b); } while (0)
138 … if (currprefs.sound_filter) b = filter (b, &sound_filter_state[2]); PUT_SOUND_WORD(b); } while (0)
139 … if (currprefs.sound_filter) b = filter (b, &sound_filter_state[3]); PUT_SOUND_WORD(b); } while (0)
/dports/emulators/uae/uae-0.8.29/src/od-amiga/
H A Dsound.h151 #define PUT_SOUND_WORD(b) \ macro
159 #define PUT_SOUND_WORD(b) do { *(uae_u16 *)sndbufpt = b; sndbufpt = (uae_u16 *)(((uae_u8 *)sndbufpt… macro
166 #define PUT_SOUND_WORD_LEFT(b) PUT_SOUND_WORD(b)
168 #define PUT_SOUND_WORD_RIGHT(b) PUT_SOUND_WORD(b)
/dports/emulators/uae/uae-0.8.29/src/od-generic/
H A Dsound.h14 #define PUT_SOUND_WORD(b) do { ; } while (0) macro
/dports/emulators/uae/uae-0.8.29/src/od-dos/sound/
H A Dsound.h19 #define PUT_SOUND_WORD(b) do { ; } while (0) macro
/dports/emulators/uae/uae-0.8.29/src/sd-mme/
H A Dsound.h17 #define PUT_SOUND_WORD(b) do { *(uae_u16 *)sndbufpt = b; sndbufpt = (uae_u16 *)(((uae_u8 *)sndbufpt… macro
/dports/emulators/uae/uae-0.8.29/src/sd-solaris/
H A Dsound.h30 #define PUT_SOUND_WORD(b) do { *(uae_u16 *)sndbufpt = b; sndbufpt = (uae_u16 *)(((uae_u8 *)sndbufpt… macro
/dports/emulators/uae/uae-0.8.29/src/od-acorn/
H A Dsound.h28 #define PUT_SOUND_WORD(b) do { *(uae_u16 *)sndbufpt = b; sndbufpt = (uae_u16 *)(((uae_u8 *)sndbufpt… macro
/dports/emulators/uae/uae-0.8.29/src/od-macos/
H A Dsound.h47 #define PUT_SOUND_WORD(b) do { *(uae_u16 *)sndbufpt = b; sndbufpt = (uae_u16 *)(((uae_u8 *)sndbufpt… macro
/dports/emulators/fs-uae/fs-uae-3.1.35/src/
H A Daudio.cpp436 PUT_SOUND_WORD(w); in put_sound_word_right()
457 PUT_SOUND_WORD(tmp); in put_sound_word_left()
458 PUT_SOUND_WORD(w); in put_sound_word_left()
460 PUT_SOUND_WORD(w); in put_sound_word_left()
470 PUT_SOUND_WORD(w); in put_sound_word_right2()
491 PUT_SOUND_WORD(tmp); in put_sound_word_left2()
492 PUT_SOUND_WORD(w); in put_sound_word_left2()
494 PUT_SOUND_WORD(w); in put_sound_word_left2()
856 PUT_SOUND_WORD (sum); in make6ch()
857 PUT_SOUND_WORD (sum); in make6ch()
/dports/games/libretro-uae/libretro-uae-8333daa/sources/src/
H A Daudio.c785 PUT_SOUND_WORD (sum); in make6ch()
786 PUT_SOUND_WORD (sum); in make6ch()