/dports/games/libretro-uae/libretro-uae-8333daa/sources/src/sd-none/ |
H A D | sound.h | 21 #define PUT_SOUND_WORD(b) do { ; } while (0) macro 23 #define PUT_SOUND_WORD_LEFT(b) PUT_SOUND_WORD(b) 24 #define PUT_SOUND_WORD_LEFT2(b) PUT_SOUND_WORD(b) 26 #define PUT_SOUND_WORD_RIGHT(b) PUT_SOUND_WORD(b) 27 #define PUT_SOUND_WORD_RIGHT2(b) PUT_SOUND_WORD(b)
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/dports/games/libretro-uae/libretro-uae-8333daa/sources/src/sounddep/ |
H A D | sound.h | 52 #define PUT_SOUND_WORD(b) do { *(uae_u16 *)sndbufpt = b; sndbufpt = (uae_u16 *)(((uae_u8 *)sndbufpt… macro 55 #define PUT_SOUND_WORD_LEFT(b) PUT_SOUND_WORD(b) 56 #define PUT_SOUND_WORD_RIGHT(b) PUT_SOUND_WORD(b) 59 #define PUT_SOUND_WORD_LEFT2(b) PUT_SOUND_WORD(b) 60 #define PUT_SOUND_WORD_RIGHT2(b) PUT_SOUND_WORD(b)
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/dports/games/libretro-uae/libretro-uae-8333daa/sources/src/sd-solaris/ |
H A D | sound.h | 33 #define PUT_SOUND_WORD(b) do { *(uae_u16 *)paula_sndbufpt = b; paula_sndbufpt = (uae_u16 *)(((uae_u… macro 35 #define PUT_SOUND_WORD_MONO(b) PUT_SOUND_WORD(b) 36 #define PUT_SOUND_WORD_LEFT(b) PUT_SOUND_WORD(b) 37 #define PUT_SOUND_WORD_RIGHT(b) PUT_SOUND_WORD(b)
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/dports/games/libretro-uae/libretro-uae-8333daa/sources/src/sd-alsa/ |
H A D | sound.h | 100 #define PUT_SOUND_WORD(b) do { *(uae_u16 *)paula_sndbufpt = b; paula_sndbufpt = (uae_u16 *)(((uae_u… macro 101 … if (currprefs.sound_filter) b = filter (b, &sound_filter_state[0]); PUT_SOUND_WORD(b); } while (0) 102 … if (currprefs.sound_filter) b = filter (b, &sound_filter_state[1]); PUT_SOUND_WORD(b); } while (0) 103 … if (currprefs.sound_filter) b = filter (b, &sound_filter_state[2]); PUT_SOUND_WORD(b); } while (0) 104 … if (currprefs.sound_filter) b = filter (b, &sound_filter_state[3]); PUT_SOUND_WORD(b); } while (0)
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/dports/games/libretro-uae/libretro-uae-8333daa/sources/src/sd-uss/ |
H A D | sound.h | 94 #define PUT_SOUND_WORD(b) do { *(uae_u16 *)paula_sndbufpt = b; paula_sndbufpt = (uae_u16 *)(((uae_u… macro 95 … if (currprefs.sound_filter) b = filter (b, &sound_filter_state[0]); PUT_SOUND_WORD(b); } while (0) 96 … if (currprefs.sound_filter) b = filter (b, &sound_filter_state[1]); PUT_SOUND_WORD(b); } while (0) 97 … if (currprefs.sound_filter) b = filter (b, &sound_filter_state[2]); PUT_SOUND_WORD(b); } while (0) 98 … if (currprefs.sound_filter) b = filter (b, &sound_filter_state[3]); PUT_SOUND_WORD(b); } while (0)
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/dports/emulators/fs-uae/fs-uae-3.1.35/src/od-fs/sounddep/ |
H A D | sound.h | 103 #define PUT_SOUND_WORD(b) do { *(uae_u16 *)paula_sndbufpt = b; paula_sndbufpt = (uae_u16 *)(((uae_u… macro 104 … if (currprefs.sound_filter) b = filter (b, &sound_filter_state[0]); PUT_SOUND_WORD(b); } while (0) 105 … if (currprefs.sound_filter) b = filter (b, &sound_filter_state[1]); PUT_SOUND_WORD(b); } while (0) 106 … if (currprefs.sound_filter) b = filter (b, &sound_filter_state[2]); PUT_SOUND_WORD(b); } while (0) 107 … if (currprefs.sound_filter) b = filter (b, &sound_filter_state[3]); PUT_SOUND_WORD(b); } while (0)
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/dports/games/libretro-uae/libretro-uae-8333daa/sources/src/sd-amigaos/ |
H A D | sound.h | 68 #define PUT_SOUND_WORD(b) do { *(uae_u16 *)paula_sndbufpt = b; paula_sndbufpt = (uae_u16 *)(((uae_u… macro 70 #define PUT_SOUND_WORD_MONO(b) PUT_SOUND_WORD(b) 72 #define PUT_SOUND_WORD_LEFT(b) PUT_SOUND_WORD(b) 74 #define PUT_SOUND_WORD_RIGHT(b) PUT_SOUND_WORD(b)
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/dports/emulators/uae/uae-0.8.29/src/sd-alsa/ |
H A D | sound.h | 27 #define PUT_SOUND_WORD(b) do { *(uae_u16 *)sndbufpt = b; sndbufpt = (uae_u16 *)(((uae_u8 *)sndbufpt… macro 29 #define PUT_SOUND_WORD_LEFT(b) PUT_SOUND_WORD(b) 31 #define PUT_SOUND_WORD_RIGHT(b) PUT_SOUND_WORD(b)
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/dports/emulators/uae/uae-0.8.29/src/od-beos/ |
H A D | sound.h | 22 #define PUT_SOUND_WORD(b) do { *(uae_u16 *)sndbufpt = b; sndbufpt = (uae_u16 *)(((uae_u8 *)sndbufpt… macro 24 #define PUT_SOUND_WORD_LEFT(b) PUT_SOUND_WORD(b) 26 #define PUT_SOUND_WORD_RIGHT(b) PUT_SOUND_WORD(b)
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/dports/emulators/uae/uae-0.8.29/src/sd-uss/ |
H A D | sound.h | 24 #define PUT_SOUND_WORD(b) do { *(uae_u16 *)sndbufpt = b; sndbufpt = (uae_u16 *)(((uae_u8 *)sndbufpt… macro 26 #define PUT_SOUND_WORD_LEFT(b) PUT_SOUND_WORD(b) 28 #define PUT_SOUND_WORD_RIGHT(b) PUT_SOUND_WORD(b)
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/dports/emulators/uae/uae-0.8.29/src/sd-sdl/ |
H A D | sound.h | 24 #define PUT_SOUND_WORD(b) do { *(uae_u16 *)sndbufpt = b; sndbufpt = (uae_u16 *)(((uae_u8 *)sndbufpt… macro 26 #define PUT_SOUND_WORD_LEFT(b) PUT_SOUND_WORD(b) 28 #define PUT_SOUND_WORD_RIGHT(b) PUT_SOUND_WORD(b)
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/dports/games/libretro-uae/libretro-uae-8333daa/sources/src/sd-beos/ |
H A D | sound.h | 27 #define PUT_SOUND_WORD(b) do { *(uae_u16 *)paula_sndbufpt = b; paula_sndbufpt = (uae_u16 *)(((uae_u… macro 29 #define PUT_SOUND_WORD_LEFT(b) PUT_SOUND_WORD(b) 31 #define PUT_SOUND_WORD_RIGHT(b) PUT_SOUND_WORD(b)
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/dports/emulators/uae/uae-0.8.29/src/sd-file/ |
H A D | sound.h | 28 #define PUT_SOUND_WORD(b) do { *(uae_u16 *)sndbufpt = b; sndbufpt = (uae_u16 *)(((uae_u8 *)sndbufpt… macro 30 #define PUT_SOUND_WORD_LEFT(b) PUT_SOUND_WORD(b) 32 #define PUT_SOUND_WORD_RIGHT(b) PUT_SOUND_WORD(b)
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/dports/games/libretro-uae/libretro-uae-8333daa/sources/src/sd-sdl/ |
H A D | sound.h | 135 #define PUT_SOUND_WORD(b) do { *(uae_u16 *)paula_sndbufpt = b; paula_sndbufpt = (uae_u16 *)(((uae_u… macro 136 … if (currprefs.sound_filter) b = filter (b, &sound_filter_state[0]); PUT_SOUND_WORD(b); } while (0) 137 … if (currprefs.sound_filter) b = filter (b, &sound_filter_state[1]); PUT_SOUND_WORD(b); } while (0) 138 … if (currprefs.sound_filter) b = filter (b, &sound_filter_state[2]); PUT_SOUND_WORD(b); } while (0) 139 … if (currprefs.sound_filter) b = filter (b, &sound_filter_state[3]); PUT_SOUND_WORD(b); } while (0)
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/dports/emulators/uae/uae-0.8.29/src/od-amiga/ |
H A D | sound.h | 151 #define PUT_SOUND_WORD(b) \ macro 159 #define PUT_SOUND_WORD(b) do { *(uae_u16 *)sndbufpt = b; sndbufpt = (uae_u16 *)(((uae_u8 *)sndbufpt… macro 166 #define PUT_SOUND_WORD_LEFT(b) PUT_SOUND_WORD(b) 168 #define PUT_SOUND_WORD_RIGHT(b) PUT_SOUND_WORD(b)
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/dports/emulators/uae/uae-0.8.29/src/od-generic/ |
H A D | sound.h | 14 #define PUT_SOUND_WORD(b) do { ; } while (0) macro
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/dports/emulators/uae/uae-0.8.29/src/od-dos/sound/ |
H A D | sound.h | 19 #define PUT_SOUND_WORD(b) do { ; } while (0) macro
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/dports/emulators/uae/uae-0.8.29/src/sd-mme/ |
H A D | sound.h | 17 #define PUT_SOUND_WORD(b) do { *(uae_u16 *)sndbufpt = b; sndbufpt = (uae_u16 *)(((uae_u8 *)sndbufpt… macro
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/dports/emulators/uae/uae-0.8.29/src/sd-solaris/ |
H A D | sound.h | 30 #define PUT_SOUND_WORD(b) do { *(uae_u16 *)sndbufpt = b; sndbufpt = (uae_u16 *)(((uae_u8 *)sndbufpt… macro
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/dports/emulators/uae/uae-0.8.29/src/od-acorn/ |
H A D | sound.h | 28 #define PUT_SOUND_WORD(b) do { *(uae_u16 *)sndbufpt = b; sndbufpt = (uae_u16 *)(((uae_u8 *)sndbufpt… macro
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/dports/emulators/uae/uae-0.8.29/src/od-macos/ |
H A D | sound.h | 47 #define PUT_SOUND_WORD(b) do { *(uae_u16 *)sndbufpt = b; sndbufpt = (uae_u16 *)(((uae_u8 *)sndbufpt… macro
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/dports/emulators/fs-uae/fs-uae-3.1.35/src/ |
H A D | audio.cpp | 436 PUT_SOUND_WORD(w); in put_sound_word_right() 457 PUT_SOUND_WORD(tmp); in put_sound_word_left() 458 PUT_SOUND_WORD(w); in put_sound_word_left() 460 PUT_SOUND_WORD(w); in put_sound_word_left() 470 PUT_SOUND_WORD(w); in put_sound_word_right2() 491 PUT_SOUND_WORD(tmp); in put_sound_word_left2() 492 PUT_SOUND_WORD(w); in put_sound_word_left2() 494 PUT_SOUND_WORD(w); in put_sound_word_left2() 856 PUT_SOUND_WORD (sum); in make6ch() 857 PUT_SOUND_WORD (sum); in make6ch()
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/dports/games/libretro-uae/libretro-uae-8333daa/sources/src/ |
H A D | audio.c | 785 PUT_SOUND_WORD (sum); in make6ch() 786 PUT_SOUND_WORD (sum); in make6ch()
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