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Searched refs:PUT_SOUND_WORD_LEFT (Results 1 – 18 of 18) sorted by relevance

/dports/games/libretro-uae/libretro-uae-8333daa/sources/src/sd-none/
H A Dsound.h23 #define PUT_SOUND_WORD_LEFT(b) PUT_SOUND_WORD(b) macro
28 #define PUT_SOUND_WORD_MONO(b) PUT_SOUND_WORD_LEFT(b)
/dports/games/libretro-uae/libretro-uae-8333daa/sources/src/sd-beos/
H A Dsound.h29 #define PUT_SOUND_WORD_LEFT(b) PUT_SOUND_WORD(b) macro
32 #define PUT_SOUND_WORD_MONO(b) PUT_SOUND_WORD_LEFT(b)
/dports/games/libretro-uae/libretro-uae-8333daa/sources/src/sounddep/
H A Dsound.h55 #define PUT_SOUND_WORD_LEFT(b) PUT_SOUND_WORD(b) macro
57 #define PUT_SOUND_WORD_MONO(b) PUT_SOUND_WORD_LEFT(b)
/dports/games/libretro-uae/libretro-uae-8333daa/sources/src/sd-alsa/
H A Dsound.h101 #define PUT_SOUND_WORD_LEFT(b) do { if (currprefs.sound_filter) b = filter (b, &sound_filter_state[… macro
106 #define PUT_SOUND_WORD_MONO(b) PUT_SOUND_WORD_LEFT(b)
/dports/games/libretro-uae/libretro-uae-8333daa/sources/src/sd-uss/
H A Dsound.h95 #define PUT_SOUND_WORD_LEFT(b) do { if (currprefs.sound_filter) b = filter (b, &sound_filter_state[… macro
100 #define PUT_SOUND_WORD_MONO(b) PUT_SOUND_WORD_LEFT(b)
/dports/emulators/fs-uae/fs-uae-3.1.35/src/od-fs/sounddep/
H A Dsound.h104 #define PUT_SOUND_WORD_LEFT(b) do { if (currprefs.sound_filter) b = filter (b, &sound_filter_state[… macro
109 #define PUT_SOUND_WORD_MONO(b) PUT_SOUND_WORD_LEFT(b)
/dports/games/libretro-uae/libretro-uae-8333daa/sources/src/sd-sdl/
H A Dsound.h136 #define PUT_SOUND_WORD_LEFT(b) do { if (currprefs.sound_filter) b = filter (b, &sound_filter_state[… macro
141 #define PUT_SOUND_WORD_MONO(b) PUT_SOUND_WORD_LEFT(b)
/dports/emulators/uae/uae-0.8.29/src/od-dos/sound/
H A Dsound.h23 #define PUT_SOUND_WORD_LEFT(b) do { ; } while (0) macro
/dports/emulators/uae/uae-0.8.29/src/sd-alsa/
H A Dsound.h29 #define PUT_SOUND_WORD_LEFT(b) PUT_SOUND_WORD(b) macro
/dports/emulators/uae/uae-0.8.29/src/od-beos/
H A Dsound.h24 #define PUT_SOUND_WORD_LEFT(b) PUT_SOUND_WORD(b) macro
/dports/emulators/uae/uae-0.8.29/src/sd-uss/
H A Dsound.h26 #define PUT_SOUND_WORD_LEFT(b) PUT_SOUND_WORD(b) macro
/dports/emulators/uae/uae-0.8.29/src/sd-sdl/
H A Dsound.h26 #define PUT_SOUND_WORD_LEFT(b) PUT_SOUND_WORD(b) macro
/dports/games/libretro-uae/libretro-uae-8333daa/sources/src/sd-solaris/
H A Dsound.h36 #define PUT_SOUND_WORD_LEFT(b) PUT_SOUND_WORD(b) macro
/dports/emulators/uae/uae-0.8.29/src/sd-file/
H A Dsound.h30 #define PUT_SOUND_WORD_LEFT(b) PUT_SOUND_WORD(b) macro
/dports/games/libretro-uae/libretro-uae-8333daa/sources/src/sd-amigaos/
H A Dsound.h72 #define PUT_SOUND_WORD_LEFT(b) PUT_SOUND_WORD(b) macro
/dports/emulators/uae/uae-0.8.29/src/od-amiga/
H A Dsound.h166 #define PUT_SOUND_WORD_LEFT(b) PUT_SOUND_WORD(b) macro
/dports/emulators/uae/uae-0.8.29/src/
H A Daudio.c229 PUT_SOUND_WORD_LEFT (w); in put_sound_word_left()
/dports/games/libretro-uae/libretro-uae-8333daa/sources/src/
H A Daudio.c465 PUT_SOUND_WORD_LEFT (w); in put_sound_word_left()
468 PUT_SOUND_WORD_LEFT (w); in put_sound_word_left()