/dports/games/libretro-uae/libretro-uae-8333daa/sources/src/sd-none/ |
H A D | sound.h | 23 #define PUT_SOUND_WORD_LEFT(b) PUT_SOUND_WORD(b) macro 28 #define PUT_SOUND_WORD_MONO(b) PUT_SOUND_WORD_LEFT(b)
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/dports/games/libretro-uae/libretro-uae-8333daa/sources/src/sd-beos/ |
H A D | sound.h | 29 #define PUT_SOUND_WORD_LEFT(b) PUT_SOUND_WORD(b) macro 32 #define PUT_SOUND_WORD_MONO(b) PUT_SOUND_WORD_LEFT(b)
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/dports/games/libretro-uae/libretro-uae-8333daa/sources/src/sounddep/ |
H A D | sound.h | 55 #define PUT_SOUND_WORD_LEFT(b) PUT_SOUND_WORD(b) macro 57 #define PUT_SOUND_WORD_MONO(b) PUT_SOUND_WORD_LEFT(b)
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/dports/games/libretro-uae/libretro-uae-8333daa/sources/src/sd-alsa/ |
H A D | sound.h | 101 #define PUT_SOUND_WORD_LEFT(b) do { if (currprefs.sound_filter) b = filter (b, &sound_filter_state[… macro 106 #define PUT_SOUND_WORD_MONO(b) PUT_SOUND_WORD_LEFT(b)
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/dports/games/libretro-uae/libretro-uae-8333daa/sources/src/sd-uss/ |
H A D | sound.h | 95 #define PUT_SOUND_WORD_LEFT(b) do { if (currprefs.sound_filter) b = filter (b, &sound_filter_state[… macro 100 #define PUT_SOUND_WORD_MONO(b) PUT_SOUND_WORD_LEFT(b)
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/dports/emulators/fs-uae/fs-uae-3.1.35/src/od-fs/sounddep/ |
H A D | sound.h | 104 #define PUT_SOUND_WORD_LEFT(b) do { if (currprefs.sound_filter) b = filter (b, &sound_filter_state[… macro 109 #define PUT_SOUND_WORD_MONO(b) PUT_SOUND_WORD_LEFT(b)
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/dports/games/libretro-uae/libretro-uae-8333daa/sources/src/sd-sdl/ |
H A D | sound.h | 136 #define PUT_SOUND_WORD_LEFT(b) do { if (currprefs.sound_filter) b = filter (b, &sound_filter_state[… macro 141 #define PUT_SOUND_WORD_MONO(b) PUT_SOUND_WORD_LEFT(b)
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/dports/emulators/uae/uae-0.8.29/src/od-dos/sound/ |
H A D | sound.h | 23 #define PUT_SOUND_WORD_LEFT(b) do { ; } while (0) macro
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/dports/emulators/uae/uae-0.8.29/src/sd-alsa/ |
H A D | sound.h | 29 #define PUT_SOUND_WORD_LEFT(b) PUT_SOUND_WORD(b) macro
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/dports/emulators/uae/uae-0.8.29/src/od-beos/ |
H A D | sound.h | 24 #define PUT_SOUND_WORD_LEFT(b) PUT_SOUND_WORD(b) macro
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/dports/emulators/uae/uae-0.8.29/src/sd-uss/ |
H A D | sound.h | 26 #define PUT_SOUND_WORD_LEFT(b) PUT_SOUND_WORD(b) macro
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/dports/emulators/uae/uae-0.8.29/src/sd-sdl/ |
H A D | sound.h | 26 #define PUT_SOUND_WORD_LEFT(b) PUT_SOUND_WORD(b) macro
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/dports/games/libretro-uae/libretro-uae-8333daa/sources/src/sd-solaris/ |
H A D | sound.h | 36 #define PUT_SOUND_WORD_LEFT(b) PUT_SOUND_WORD(b) macro
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/dports/emulators/uae/uae-0.8.29/src/sd-file/ |
H A D | sound.h | 30 #define PUT_SOUND_WORD_LEFT(b) PUT_SOUND_WORD(b) macro
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/dports/games/libretro-uae/libretro-uae-8333daa/sources/src/sd-amigaos/ |
H A D | sound.h | 72 #define PUT_SOUND_WORD_LEFT(b) PUT_SOUND_WORD(b) macro
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/dports/emulators/uae/uae-0.8.29/src/od-amiga/ |
H A D | sound.h | 166 #define PUT_SOUND_WORD_LEFT(b) PUT_SOUND_WORD(b) macro
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/dports/emulators/uae/uae-0.8.29/src/ |
H A D | audio.c | 229 PUT_SOUND_WORD_LEFT (w); in put_sound_word_left()
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/dports/games/libretro-uae/libretro-uae-8333daa/sources/src/ |
H A D | audio.c | 465 PUT_SOUND_WORD_LEFT (w); in put_sound_word_left() 468 PUT_SOUND_WORD_LEFT (w); in put_sound_word_left()
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