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Searched refs:PUT_SOUND_WORD_LEFT2 (Results 1 – 7 of 7) sorted by relevance

/dports/games/libretro-uae/libretro-uae-8333daa/sources/src/sd-none/
H A Dsound.h24 #define PUT_SOUND_WORD_LEFT2(b) PUT_SOUND_WORD(b) macro
/dports/games/libretro-uae/libretro-uae-8333daa/sources/src/sounddep/
H A Dsound.h59 #define PUT_SOUND_WORD_LEFT2(b) PUT_SOUND_WORD(b) macro
/dports/games/libretro-uae/libretro-uae-8333daa/sources/src/sd-alsa/
H A Dsound.h103 #define PUT_SOUND_WORD_LEFT2(b) do { if (currprefs.sound_filter) b = filter (b, &sound_filter_state… macro
/dports/games/libretro-uae/libretro-uae-8333daa/sources/src/sd-uss/
H A Dsound.h97 #define PUT_SOUND_WORD_LEFT2(b) do { if (currprefs.sound_filter) b = filter (b, &sound_filter_state… macro
/dports/emulators/fs-uae/fs-uae-3.1.35/src/od-fs/sounddep/
H A Dsound.h106 #define PUT_SOUND_WORD_LEFT2(b) do { if (currprefs.sound_filter) b = filter (b, &sound_filter_state… macro
/dports/games/libretro-uae/libretro-uae-8333daa/sources/src/sd-sdl/
H A Dsound.h138 #define PUT_SOUND_WORD_LEFT2(b) do { if (currprefs.sound_filter) b = filter (b, &sound_filter_state… macro
/dports/games/libretro-uae/libretro-uae-8333daa/sources/src/
H A Daudio.c499 PUT_SOUND_WORD_LEFT2 (w); in put_sound_word_left2()
502 PUT_SOUND_WORD_LEFT2 (w); in put_sound_word_left2()