/dports/emulators/uae/uae-0.8.29/src/od-dos/sound/ |
H A D | sound.h | 22 #define PUT_SOUND_WORD_RIGHT(b) do { ; } while (0) macro
|
/dports/games/libretro-uae/libretro-uae-8333daa/sources/src/sd-none/ |
H A D | sound.h | 26 #define PUT_SOUND_WORD_RIGHT(b) PUT_SOUND_WORD(b) macro
|
/dports/emulators/uae/uae-0.8.29/src/sd-alsa/ |
H A D | sound.h | 31 #define PUT_SOUND_WORD_RIGHT(b) PUT_SOUND_WORD(b) macro
|
/dports/emulators/uae/uae-0.8.29/src/od-beos/ |
H A D | sound.h | 26 #define PUT_SOUND_WORD_RIGHT(b) PUT_SOUND_WORD(b) macro
|
/dports/emulators/uae/uae-0.8.29/src/sd-uss/ |
H A D | sound.h | 28 #define PUT_SOUND_WORD_RIGHT(b) PUT_SOUND_WORD(b) macro
|
/dports/emulators/uae/uae-0.8.29/src/sd-sdl/ |
H A D | sound.h | 28 #define PUT_SOUND_WORD_RIGHT(b) PUT_SOUND_WORD(b) macro
|
/dports/games/libretro-uae/libretro-uae-8333daa/sources/src/sd-solaris/ |
H A D | sound.h | 37 #define PUT_SOUND_WORD_RIGHT(b) PUT_SOUND_WORD(b) macro
|
/dports/games/libretro-uae/libretro-uae-8333daa/sources/src/sd-beos/ |
H A D | sound.h | 31 #define PUT_SOUND_WORD_RIGHT(b) PUT_SOUND_WORD(b) macro
|
/dports/emulators/uae/uae-0.8.29/src/sd-file/ |
H A D | sound.h | 32 #define PUT_SOUND_WORD_RIGHT(b) PUT_SOUND_WORD(b) macro
|
/dports/games/libretro-uae/libretro-uae-8333daa/sources/src/sounddep/ |
H A D | sound.h | 56 #define PUT_SOUND_WORD_RIGHT(b) PUT_SOUND_WORD(b) macro
|
/dports/games/libretro-uae/libretro-uae-8333daa/sources/src/sd-amigaos/ |
H A D | sound.h | 74 #define PUT_SOUND_WORD_RIGHT(b) PUT_SOUND_WORD(b) macro
|
/dports/games/libretro-uae/libretro-uae-8333daa/sources/src/sd-alsa/ |
H A D | sound.h | 102 #define PUT_SOUND_WORD_RIGHT(b) do { if (currprefs.sound_filter) b = filter (b, &sound_filter_state… macro
|
/dports/games/libretro-uae/libretro-uae-8333daa/sources/src/sd-uss/ |
H A D | sound.h | 96 #define PUT_SOUND_WORD_RIGHT(b) do { if (currprefs.sound_filter) b = filter (b, &sound_filter_state… macro
|
/dports/emulators/fs-uae/fs-uae-3.1.35/src/od-fs/sounddep/ |
H A D | sound.h | 105 #define PUT_SOUND_WORD_RIGHT(b) do { if (currprefs.sound_filter) b = filter (b, &sound_filter_state… macro
|
/dports/games/libretro-uae/libretro-uae-8333daa/sources/src/sd-sdl/ |
H A D | sound.h | 137 #define PUT_SOUND_WORD_RIGHT(b) do { if (currprefs.sound_filter) b = filter (b, &sound_filter_state… macro
|
/dports/emulators/uae/uae-0.8.29/src/od-amiga/ |
H A D | sound.h | 168 #define PUT_SOUND_WORD_RIGHT(b) PUT_SOUND_WORD(b) macro
|
/dports/emulators/uae/uae-0.8.29/src/ |
H A D | audio.c | 207 PUT_SOUND_WORD_RIGHT (w); in put_sound_word_right() 224 PUT_SOUND_WORD_RIGHT (tmp); in put_sound_word_left()
|
/dports/games/libretro-uae/libretro-uae-8333daa/sources/src/ |
H A D | audio.c | 444 PUT_SOUND_WORD_RIGHT (w); in put_sound_word_right() 466 PUT_SOUND_WORD_RIGHT (tmp); in put_sound_word_left()
|