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Searched refs:PUT_SOUND_WORD_RIGHT2 (Results 1 – 7 of 7) sorted by relevance

/dports/games/libretro-uae/libretro-uae-8333daa/sources/src/sd-none/
H A Dsound.h27 #define PUT_SOUND_WORD_RIGHT2(b) PUT_SOUND_WORD(b) macro
/dports/games/libretro-uae/libretro-uae-8333daa/sources/src/sounddep/
H A Dsound.h60 #define PUT_SOUND_WORD_RIGHT2(b) PUT_SOUND_WORD(b) macro
/dports/games/libretro-uae/libretro-uae-8333daa/sources/src/sd-alsa/
H A Dsound.h104 #define PUT_SOUND_WORD_RIGHT2(b) do { if (currprefs.sound_filter) b = filter (b, &sound_filter_stat… macro
/dports/games/libretro-uae/libretro-uae-8333daa/sources/src/sd-uss/
H A Dsound.h98 #define PUT_SOUND_WORD_RIGHT2(b) do { if (currprefs.sound_filter) b = filter (b, &sound_filter_stat… macro
/dports/emulators/fs-uae/fs-uae-3.1.35/src/od-fs/sounddep/
H A Dsound.h107 #define PUT_SOUND_WORD_RIGHT2(b) do { if (currprefs.sound_filter) b = filter (b, &sound_filter_stat… macro
/dports/games/libretro-uae/libretro-uae-8333daa/sources/src/sd-sdl/
H A Dsound.h139 #define PUT_SOUND_WORD_RIGHT2(b) do { if (currprefs.sound_filter) b = filter (b, &sound_filter_stat… macro
/dports/games/libretro-uae/libretro-uae-8333daa/sources/src/
H A Daudio.c478 PUT_SOUND_WORD_RIGHT2 (w); in put_sound_word_right2()
500 PUT_SOUND_WORD_RIGHT2 (tmp); in put_sound_word_left2()