Searched refs:PU_FIXED_WEAPON (Results 1 – 3 of 3) sorted by relevance
22 PU_FIXED_WEAPON, enumerator
97 case PU_FIXED_WEAPON: in item_collision()
71 if( ent->weapon_switch && !( ent->powerup & ( 1<<PU_FIXED_WEAPON ) ) ) { in weapon_update()