Searched refs:P_AddKills (Results 1 – 8 of 8) sorted by relevance
/dports/games/NBlood/NBlood-a1689a4/source/duke3d/src/ |
H A D | player.h | 335 void P_AddKills(DukePlayer_t * pPlayer, uint16_t kills);
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H A D | actors.cpp | 4513 P_AddKills(g_player[myconnectindex].ps, 1); in G_MoveActors() 4731 P_AddKills(pPlayer, 1); in G_MoveActors() 4793 P_AddKills(pPlayer, 1); in G_MoveActors() 4877 P_AddKills(pPlayer, 1); in G_MoveActors()
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H A D | player.cpp | 50 void P_AddKills(DukePlayer_t * const pPlayer, uint16_t kills) in P_AddKills() function 5784 P_AddKills(pPlayer, 1); in P_ProcessInput()
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H A D | gameexec.cpp | 3363 P_AddKills(vm.pPlayer, *insptr++); 6404 P_AddKills(vm.pPlayer, 1);
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/dports/games/NBlood/NBlood-a1689a4/source/rr/src/ |
H A D | player.h | 333 void P_AddKills(DukePlayer_t * pPlayer, uint16_t kills);
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H A D | gameexec.cpp | 2017 P_AddKills(pPlayer, *insptr); in VM_Execute() 3014 P_AddKills(vm.pPlayer, 1); in A_Execute() 3522 P_AddKills(pPlayer, *insptr); in RT_VM_Execute() 4079 P_AddKills(vm.pPlayer, 1); in RT_Execute()
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H A D | actors.cpp | 5223 P_AddKills(g_player[REALITY ? playerNum : myconnectindex].ps, 1); in G_MoveActors() 5447 P_AddKills(pPlayer, 1); in G_MoveActors() 5515 P_AddKills(pPlayer, 1); in G_MoveActors() 5587 P_AddKills(pPlayer, 1); in G_MoveActors()
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H A D | player.cpp | 51 void P_AddKills(DukePlayer_t * const pPlayer, uint16_t kills) in P_AddKills() function 9431 P_AddKills(pPlayer, 1); in P_ProcessInput()
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