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Searched refs:P_AddKills (Results 1 – 8 of 8) sorted by relevance

/dports/games/NBlood/NBlood-a1689a4/source/duke3d/src/
H A Dplayer.h335 void P_AddKills(DukePlayer_t * pPlayer, uint16_t kills);
H A Dactors.cpp4513 P_AddKills(g_player[myconnectindex].ps, 1); in G_MoveActors()
4731 P_AddKills(pPlayer, 1); in G_MoveActors()
4793 P_AddKills(pPlayer, 1); in G_MoveActors()
4877 P_AddKills(pPlayer, 1); in G_MoveActors()
H A Dplayer.cpp50 void P_AddKills(DukePlayer_t * const pPlayer, uint16_t kills) in P_AddKills() function
5784 P_AddKills(pPlayer, 1); in P_ProcessInput()
H A Dgameexec.cpp3363 P_AddKills(vm.pPlayer, *insptr++);
6404 P_AddKills(vm.pPlayer, 1);
/dports/games/NBlood/NBlood-a1689a4/source/rr/src/
H A Dplayer.h333 void P_AddKills(DukePlayer_t * pPlayer, uint16_t kills);
H A Dgameexec.cpp2017 P_AddKills(pPlayer, *insptr); in VM_Execute()
3014 P_AddKills(vm.pPlayer, 1); in A_Execute()
3522 P_AddKills(pPlayer, *insptr); in RT_VM_Execute()
4079 P_AddKills(vm.pPlayer, 1); in RT_Execute()
H A Dactors.cpp5223 P_AddKills(g_player[REALITY ? playerNum : myconnectindex].ps, 1); in G_MoveActors()
5447 P_AddKills(pPlayer, 1); in G_MoveActors()
5515 P_AddKills(pPlayer, 1); in G_MoveActors()
5587 P_AddKills(pPlayer, 1); in G_MoveActors()
H A Dplayer.cpp51 void P_AddKills(DukePlayer_t * const pPlayer, uint16_t kills) in P_AddKills() function
9431 P_AddKills(pPlayer, 1); in P_ProcessInput()