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Searched refs:P_AimLineAttack (Results 1 – 25 of 114) sorted by relevance

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/dports/games/zdoom/zdoom-2.8.1/src/g_hexen/
H A Da_clericmace.cpp36 slope = P_AimLineAttack (player->mo, angle, 2*MELEERANGE, &linetarget); in DEFINE_ACTION_FUNCTION()
47 slope = P_AimLineAttack (player->mo, angle, 2*MELEERANGE, &linetarget); in DEFINE_ACTION_FUNCTION()
62 slope = P_AimLineAttack (player->mo, angle, MELEERANGE, &linetarget); in DEFINE_ACTION_FUNCTION()
H A Da_fighterhammer.cpp49 slope = P_AimLineAttack (pmo, angle, HAMMER_RANGE, &linetarget, 0, ALF_CHECK3D); in DEFINE_ACTION_FUNCTION()
65 slope = P_AimLineAttack(pmo, angle, HAMMER_RANGE, &linetarget, 0, ALF_CHECK3D); in DEFINE_ACTION_FUNCTION()
83 slope = P_AimLineAttack (pmo, angle, HAMMER_RANGE, &linetarget, 0, ALF_CHECK3D); in DEFINE_ACTION_FUNCTION()
H A Da_fighteraxe.cpp223 slope = P_AimLineAttack (pmo, angle, AXERANGE, &linetarget); in DEFINE_ACTION_FUNCTION()
239 slope = P_AimLineAttack (pmo, angle, AXERANGE, &linetarget); in DEFINE_ACTION_FUNCTION()
259 slope = P_AimLineAttack (pmo, angle, MELEERANGE, &linetarget); in DEFINE_ACTION_FUNCTION()
H A Da_fighterplayer.cpp66 slope = P_AimLineAttack (pmo, angle, 2*MELEERANGE, &linetarget); in TryPunch()
133 int slope = P_AimLineAttack (pmo, pmo->angle, MELEERANGE, &linetarget); in DEFINE_ACTION_FUNCTION()
H A Da_clericstaff.cpp70 slope = P_AimLineAttack (pmo, angle, fixed_t(1.5*MELEERANGE), &linetarget, 0, ALF_CHECK3D); in DEFINE_ACTION_FUNCTION()
100 slope = P_AimLineAttack (player->mo, angle, fixed_t(1.5*MELEERANGE), &linetarget, 0, ALF_CHECK3D); in DEFINE_ACTION_FUNCTION()
/dports/games/zdoom/zdoom-2.8.1/src/g_doom/
H A Da_possessed.cpp32 slope = P_AimLineAttack (self, angle, MISSILERANGE); in DEFINE_ACTION_FUNCTION()
48 slope = P_AimLineAttack (self, bangle, MISSILERANGE); in A_SPosAttack2()
97 slope = P_AimLineAttack (self, bangle, MISSILERANGE); in DEFINE_ACTION_FUNCTION()
H A Da_scriptedmarine.cpp268 P_AimLineAttack (self, angle, MELEERANGE+1, &linetarget), damage, in DEFINE_ACTION_FUNCTION_PARAMS()
322 pitch = P_AimLineAttack (self, angle, MELEERANGE, &linetarget); in MarinePunch()
380 P_GunShot2 (self, accurate, P_AimLineAttack (self, self->angle, MISSILERANGE), in DEFINE_ACTION_FUNCTION_PARAMS()
399 pitch = P_AimLineAttack (self, self->angle, MISSILERANGE); in DEFINE_ACTION_FUNCTION()
440 pitch = P_AimLineAttack (self, self->angle, MISSILERANGE); in DEFINE_ACTION_FUNCTION()
469 P_GunShot2 (self, accurate, P_AimLineAttack (self, self->angle, MISSILERANGE), in DEFINE_ACTION_FUNCTION_PARAMS()
/dports/games/prboom-plus/prboom-plus-2.5.1.3/src/
H A Dp_pspr.c537 (slope = P_AimLineAttack(player->mo, angle, MELEERANGE, MF_FRIEND), in A_Punch()
539 slope = P_AimLineAttack(player->mo, angle, MELEERANGE, 0); in A_Punch()
576 (slope = P_AimLineAttack(player->mo, angle, MELEERANGE+1, MF_FRIEND), in A_Saw()
578 slope = P_AimLineAttack(player->mo, angle, MELEERANGE+1, 0); in A_Saw()
666 bulletslope = P_AimLineAttack(mo, an, 16*64*FRACUNIT, mask); in P_BulletSlope()
668 bulletslope = P_AimLineAttack(mo, an += 1<<26, 16*64*FRACUNIT, mask); in P_BulletSlope()
670 bulletslope = P_AimLineAttack(mo, an -= 2<<26, 16*64*FRACUNIT, mask); in P_BulletSlope()
828 (P_AimLineAttack(mo->target, an, 16*64*FRACUNIT, MF_FRIEND), in A_BFGSpray()
830 P_AimLineAttack(mo->target, an, 16*64*FRACUNIT, 0); in A_BFGSpray()
/dports/games/prboom/prboom-2.5.0/src/
H A Dp_pspr.c501 (slope = P_AimLineAttack(player->mo, angle, MELEERANGE, MF_FRIEND), in A_Punch()
503 slope = P_AimLineAttack(player->mo, angle, MELEERANGE, 0); in A_Punch()
534 (slope = P_AimLineAttack(player->mo, angle, MELEERANGE+1, MF_FRIEND), in A_Saw()
536 slope = P_AimLineAttack(player->mo, angle, MELEERANGE+1, 0); in A_Saw()
617 bulletslope = P_AimLineAttack(mo, an, 16*64*FRACUNIT, mask); in P_BulletSlope()
619 bulletslope = P_AimLineAttack(mo, an += 1<<26, 16*64*FRACUNIT, mask); in P_BulletSlope()
621 bulletslope = P_AimLineAttack(mo, an -= 2<<26, 16*64*FRACUNIT, mask); in P_BulletSlope()
765 (P_AimLineAttack(mo->target, an, 16*64*FRACUNIT, MF_FRIEND), in A_BFGSpray()
767 P_AimLineAttack(mo->target, an, 16*64*FRACUNIT, 0); in A_BFGSpray()
/dports/games/libretro-prboom/libretro-prboom-cc80175/src/
H A Dp_pspr.c1055 slope = P_AimLineAttack(pmo, angle, HAMMER_RANGE); in A_FHammerAttack()
1068 slope = P_AimLineAttack(pmo, angle, HAMMER_RANGE); in A_FHammerAttack()
1084 slope = P_AimLineAttack(pmo, angle, HAMMER_RANGE); in A_FHammerAttack()
1633 slope = P_AimLineAttack(pmo, angle, 2*MELEERANGE); in A_FPunchAttack()
1652 slope = P_AimLineAttack(pmo, angle, 2*MELEERANGE); in A_FPunchAttack()
1675 slope = P_AimLineAttack(pmo, angle, MELEERANGE); in A_FPunchAttack()
1723 slope = P_AimLineAttack(pmo, angle, AXERANGE); in A_FAxeAttack()
1736 slope = P_AimLineAttack(pmo, angle, AXERANGE); in A_FAxeAttack()
1753 slope = P_AimLineAttack(pmo, angle, MELEERANGE); in A_FAxeAttack()
1841 slope = P_AimLineAttack(pmo, angle, 1.5*MELEERANGE); in A_CStaffCheck()
[all …]
/dports/games/doomlegacy/doomlegacy_1.48.8_source/src/
H A Dp_pspr.c634 slope = P_AimLineAttack (pmo, angle, MELEERANGE, 1); // MBF friend protect in A_Punch()
636 slope = P_AimLineAttack (pmo, angle, MELEERANGE, 0); in A_Punch()
665 slope = P_AimLineAttack (pmo, angle, MELEERANGE+1, EN_mbf); // MBF friend protect in A_Saw()
667 slope = P_AimLineAttack (pmo, angle, MELEERANGE+1, 0); in A_Saw()
764 bulletslope = P_AimLineAttack (mo, an, 16*64*FRACUNIT, friend_protect); in P_BulletSlope()
769 bulletslope = P_AimLineAttack (mo, an, 16*64*FRACUNIT, friend_protect); in P_BulletSlope()
772 bulletslope = P_AimLineAttack (mo, an, 16*64*FRACUNIT, friend_protect); in P_BulletSlope()
955 P_AimLineAttack (mo->target, an, 16*64*FRACUNIT, EN_mbf); // friend protect in A_BFGSpray()
957 P_AimLineAttack (mo->target, an, 16*64*FRACUNIT, 0); in A_BFGSpray()
/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/doom/
H A Dp_pspr.c474 slope = P_AimLineAttack (player->mo, angle, MELEERANGE); in A_Punch()
506 slope = P_AimLineAttack (player->mo, angle, MELEERANGE+1); in A_Saw()
616 bulletslope = P_AimLineAttack (mo, an, 16*64*FRACUNIT); in P_BulletSlope()
621 bulletslope = P_AimLineAttack (mo, an, 16*64*FRACUNIT); in P_BulletSlope()
625 bulletslope = P_AimLineAttack (mo, an, 16*64*FRACUNIT); in P_BulletSlope()
804 P_AimLineAttack (mo->target, an, 16*64*FRACUNIT); in A_BFGSpray()
/dports/games/uhexen/uhexen-0.601/src/
H A Dp_pspr.c737 slope = P_AimLineAttack(pmo, angle, HAMMER_RANGE); in A_FHammerAttack()
750 slope = P_AimLineAttack(pmo, angle, HAMMER_RANGE); in A_FHammerAttack()
766 slope = P_AimLineAttack(pmo, angle, HAMMER_RANGE); in A_FHammerAttack()
1315 slope = P_AimLineAttack(pmo, angle, 2*MELEERANGE); in A_FPunchAttack()
1334 slope = P_AimLineAttack(pmo, angle, 2*MELEERANGE); in A_FPunchAttack()
1357 slope = P_AimLineAttack(pmo, angle, MELEERANGE); in A_FPunchAttack()
1405 slope = P_AimLineAttack(pmo, angle, AXERANGE); in A_FAxeAttack()
1418 slope = P_AimLineAttack(pmo, angle, AXERANGE); in A_FAxeAttack()
1435 slope = P_AimLineAttack(pmo, angle, MELEERANGE); in A_FAxeAttack()
1523 slope = P_AimLineAttack(pmo, angle, 1.5*MELEERANGE); in A_CStaffCheck()
[all …]
/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/hexen/
H A Dp_pspr.c702 slope = P_AimLineAttack(player->mo, angle, MELEERANGE); in A_SnoutAttack()
742 slope = P_AimLineAttack(pmo, angle, HAMMER_RANGE); in A_FHammerAttack()
755 slope = P_AimLineAttack(pmo, angle, HAMMER_RANGE); in A_FHammerAttack()
771 slope = P_AimLineAttack(pmo, angle, HAMMER_RANGE); in A_FHammerAttack()
1326 slope = P_AimLineAttack(pmo, angle, 2 * MELEERANGE); in A_FPunchAttack()
1368 slope = P_AimLineAttack(pmo, angle, MELEERANGE); in A_FPunchAttack()
1418 slope = P_AimLineAttack(pmo, angle, AXERANGE); in A_FAxeAttack()
1431 slope = P_AimLineAttack(pmo, angle, AXERANGE); in A_FAxeAttack()
1448 slope = P_AimLineAttack(pmo, angle, MELEERANGE); in A_FAxeAttack()
1506 slope = P_AimLineAttack(player->mo, angle, MELEERANGE); in A_CMaceAttack()
[all …]
/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/hexen/
H A Dp_pspr.c702 slope = P_AimLineAttack(player->mo, angle, MELEERANGE); in A_SnoutAttack()
742 slope = P_AimLineAttack(pmo, angle, HAMMER_RANGE); in A_FHammerAttack()
755 slope = P_AimLineAttack(pmo, angle, HAMMER_RANGE); in A_FHammerAttack()
771 slope = P_AimLineAttack(pmo, angle, HAMMER_RANGE); in A_FHammerAttack()
1326 slope = P_AimLineAttack(pmo, angle, 2 * MELEERANGE); in A_FPunchAttack()
1368 slope = P_AimLineAttack(pmo, angle, MELEERANGE); in A_FPunchAttack()
1418 slope = P_AimLineAttack(pmo, angle, AXERANGE); in A_FAxeAttack()
1431 slope = P_AimLineAttack(pmo, angle, AXERANGE); in A_FAxeAttack()
1448 slope = P_AimLineAttack(pmo, angle, MELEERANGE); in A_FAxeAttack()
1506 slope = P_AimLineAttack(player->mo, angle, MELEERANGE); in A_CMaceAttack()
[all …]
/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/doom/
H A Dp_bexptr.c230 slope = P_AimLineAttack(mo, an, 16*64*FRACUNIT);//, mask); in A_FireOldBFG()
232 slope = P_AimLineAttack(mo, an += 1<<26, 16*64*FRACUNIT);//, mask); in A_FireOldBFG()
234 slope = P_AimLineAttack(mo, an -= 2<<26, 16*64*FRACUNIT);//, mask); in A_FireOldBFG()
H A Dp_pspr.c548 slope = P_AimLineAttack (player->mo, angle, MELEERANGE); in A_Punch()
582 slope = P_AimLineAttack (player->mo, angle, MELEERANGE+1); in A_Saw()
711 bulletslope = P_AimLineAttack (mo, an, 16*64*FRACUNIT); in P_BulletSlope()
716 bulletslope = P_AimLineAttack (mo, an, 16*64*FRACUNIT); in P_BulletSlope()
720 bulletslope = P_AimLineAttack (mo, an, 16*64*FRACUNIT); in P_BulletSlope()
923 P_AimLineAttack (mo->target, an, 16*64*FRACUNIT); in A_BFGSpray()
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/doom/src/
H A Dp_pspr.c391 slope = P_AimLineAttack(player->plr->mo, angle, MELEERANGE); in A_Punch()
420 slope = P_AimLineAttack(player->plr->mo, angle, MELEERANGE + 1); in A_Saw()
497 bulletSlope = P_AimLineAttack(mo, angle, 16 * 64); in P_BulletSlope()
503 bulletSlope = P_AimLineAttack(mo, angle, 16 * 64); in P_BulletSlope()
508 bulletSlope = P_AimLineAttack(mo, angle, 16 * 64); in P_BulletSlope()
697 P_AimLineAttack(mo->target, angle, 16 * 64); in A_BFGSpray()
/dports/games/zdoom/zdoom-2.8.1/src/g_heretic/
H A Da_chicken.cpp177 slope = P_AimLineAttack (player->mo, angle, MELEERANGE, &linetarget); in DEFINE_ACTION_FUNCTION()
209 slope = P_AimLineAttack (player->mo, angle, MELEERANGE, &linetarget); in DEFINE_ACTION_FUNCTION()
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/hexen/src/
H A Dp_pspr.c649 slope = P_AimLineAttack(plr->plr->mo, angle, MELEERANGE); in A_SnoutAttack()
685 slope = P_AimLineAttack(mo, angle, HAMMER_RANGE); in A_FHammerAttack()
700 slope = P_AimLineAttack(mo, angle, HAMMER_RANGE); in A_FHammerAttack()
719 slope = P_AimLineAttack(mo, angle, HAMMER_RANGE); in A_FHammerAttack()
1135 slope = P_AimLineAttack(mo, angle, 2 * MELEERANGE); in A_FPunchAttack()
1157 slope = P_AimLineAttack(mo, angle, 2 * MELEERANGE); in A_FPunchAttack()
1183 slope = P_AimLineAttack(mo, angle, MELEERANGE); in A_FPunchAttack()
1225 slope = P_AimLineAttack(pmo, angle, AXERANGE); in A_FAxeAttack()
1240 slope = P_AimLineAttack(pmo, angle, AXERANGE); in A_FAxeAttack()
1259 slope = P_AimLineAttack(pmo, angle, MELEERANGE); in A_FAxeAttack()
[all …]
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/doom64/src/
H A Dp_pspr.c399 slope = P_AimLineAttack(player->plr->mo, angle, PLRMELEERANGE); in A_Punch()
430 slope = P_AimLineAttack(player->plr->mo, angle, PLRMELEERANGE + 1); in A_Saw()
614 bulletSlope = P_AimLineAttack(mo, angle, 16 * 64); in P_BulletSlope()
620 bulletSlope = P_AimLineAttack(mo, angle, 16 * 64); in P_BulletSlope()
625 bulletSlope = P_AimLineAttack(mo, angle, 16 * 64); in P_BulletSlope()
806 P_AimLineAttack(mo->target, angle, 16 * 64); in A_BFGSpray()
/dports/games/zdoom/zdoom-2.8.1/src/g_strife/
H A Da_reaver.cpp24 pitch = P_AimLineAttack (self, bangle, MISSILERANGE); in DEFINE_ACTION_FUNCTION()
H A Da_templar.cpp26 pitch = P_AimLineAttack (self, self->angle, MISSILERANGE); in DEFINE_ACTION_FUNCTION()
/dports/games/heretic/glheretic-1.2/
H A Dp_pspr.c812 bulletslope = P_AimLineAttack (mo, an, 16*64*FRACUNIT); in P_BulletSlope()
816 bulletslope = P_AimLineAttack (mo, an, 16*64*FRACUNIT); in P_BulletSlope()
820 bulletslope = P_AimLineAttack (mo, an, 16*64*FRACUNIT); in P_BulletSlope()
853 slope = P_AimLineAttack(player->mo, angle, MELEERANGE); in A_BeakAttackPL1()
881 slope = P_AimLineAttack(player->mo, angle, MELEERANGE); in A_BeakAttackPL2()
910 slope = P_AimLineAttack(player->mo, angle, MELEERANGE); in A_StaffAttackPL1()
939 slope = P_AimLineAttack(player->mo, angle, MELEERANGE); in A_StaffAttackPL2()
1308 P_AimLineAttack(ball, angle, 10*64*FRACUNIT); in A_DeathBallImpact()
1851 slope = P_AimLineAttack(player->mo, angle, dist); in A_GauntletAttack()
/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/heretic/
H A Dp_pspr.c805 bulletslope = P_AimLineAttack(mo, an, 16 * 64 * FRACUNIT); in P_BulletSlope()
809 bulletslope = P_AimLineAttack(mo, an, 16 * 64 * FRACUNIT); in P_BulletSlope()
813 bulletslope = P_AimLineAttack(mo, an, 16 * 64 * FRACUNIT); in P_BulletSlope()
843 slope = P_AimLineAttack(player->mo, angle, MELEERANGE); in A_BeakAttackPL1()
871 slope = P_AimLineAttack(player->mo, angle, MELEERANGE); in A_BeakAttackPL2()
900 slope = P_AimLineAttack(player->mo, angle, MELEERANGE); in A_StaffAttackPL1()
929 slope = P_AimLineAttack(player->mo, angle, MELEERANGE); in A_StaffAttackPL2()
1295 P_AimLineAttack(ball, angle, 10 * 64 * FRACUNIT); in A_DeathBallImpact()
1786 slope = P_AimLineAttack(player->mo, angle, dist); in A_GauntletAttack()

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