/dports/games/zdoom/zdoom-2.8.1/src/g_hexen/ |
H A D | a_clericmace.cpp | 36 slope = P_AimLineAttack (player->mo, angle, 2*MELEERANGE, &linetarget); in DEFINE_ACTION_FUNCTION() 47 slope = P_AimLineAttack (player->mo, angle, 2*MELEERANGE, &linetarget); in DEFINE_ACTION_FUNCTION() 62 slope = P_AimLineAttack (player->mo, angle, MELEERANGE, &linetarget); in DEFINE_ACTION_FUNCTION()
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H A D | a_fighterhammer.cpp | 49 slope = P_AimLineAttack (pmo, angle, HAMMER_RANGE, &linetarget, 0, ALF_CHECK3D); in DEFINE_ACTION_FUNCTION() 65 slope = P_AimLineAttack(pmo, angle, HAMMER_RANGE, &linetarget, 0, ALF_CHECK3D); in DEFINE_ACTION_FUNCTION() 83 slope = P_AimLineAttack (pmo, angle, HAMMER_RANGE, &linetarget, 0, ALF_CHECK3D); in DEFINE_ACTION_FUNCTION()
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H A D | a_fighteraxe.cpp | 223 slope = P_AimLineAttack (pmo, angle, AXERANGE, &linetarget); in DEFINE_ACTION_FUNCTION() 239 slope = P_AimLineAttack (pmo, angle, AXERANGE, &linetarget); in DEFINE_ACTION_FUNCTION() 259 slope = P_AimLineAttack (pmo, angle, MELEERANGE, &linetarget); in DEFINE_ACTION_FUNCTION()
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H A D | a_fighterplayer.cpp | 66 slope = P_AimLineAttack (pmo, angle, 2*MELEERANGE, &linetarget); in TryPunch() 133 int slope = P_AimLineAttack (pmo, pmo->angle, MELEERANGE, &linetarget); in DEFINE_ACTION_FUNCTION()
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H A D | a_clericstaff.cpp | 70 slope = P_AimLineAttack (pmo, angle, fixed_t(1.5*MELEERANGE), &linetarget, 0, ALF_CHECK3D); in DEFINE_ACTION_FUNCTION() 100 slope = P_AimLineAttack (player->mo, angle, fixed_t(1.5*MELEERANGE), &linetarget, 0, ALF_CHECK3D); in DEFINE_ACTION_FUNCTION()
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/dports/games/zdoom/zdoom-2.8.1/src/g_doom/ |
H A D | a_possessed.cpp | 32 slope = P_AimLineAttack (self, angle, MISSILERANGE); in DEFINE_ACTION_FUNCTION() 48 slope = P_AimLineAttack (self, bangle, MISSILERANGE); in A_SPosAttack2() 97 slope = P_AimLineAttack (self, bangle, MISSILERANGE); in DEFINE_ACTION_FUNCTION()
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H A D | a_scriptedmarine.cpp | 268 P_AimLineAttack (self, angle, MELEERANGE+1, &linetarget), damage, in DEFINE_ACTION_FUNCTION_PARAMS() 322 pitch = P_AimLineAttack (self, angle, MELEERANGE, &linetarget); in MarinePunch() 380 P_GunShot2 (self, accurate, P_AimLineAttack (self, self->angle, MISSILERANGE), in DEFINE_ACTION_FUNCTION_PARAMS() 399 pitch = P_AimLineAttack (self, self->angle, MISSILERANGE); in DEFINE_ACTION_FUNCTION() 440 pitch = P_AimLineAttack (self, self->angle, MISSILERANGE); in DEFINE_ACTION_FUNCTION() 469 P_GunShot2 (self, accurate, P_AimLineAttack (self, self->angle, MISSILERANGE), in DEFINE_ACTION_FUNCTION_PARAMS()
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/dports/games/prboom-plus/prboom-plus-2.5.1.3/src/ |
H A D | p_pspr.c | 537 (slope = P_AimLineAttack(player->mo, angle, MELEERANGE, MF_FRIEND), in A_Punch() 539 slope = P_AimLineAttack(player->mo, angle, MELEERANGE, 0); in A_Punch() 576 (slope = P_AimLineAttack(player->mo, angle, MELEERANGE+1, MF_FRIEND), in A_Saw() 578 slope = P_AimLineAttack(player->mo, angle, MELEERANGE+1, 0); in A_Saw() 666 bulletslope = P_AimLineAttack(mo, an, 16*64*FRACUNIT, mask); in P_BulletSlope() 668 bulletslope = P_AimLineAttack(mo, an += 1<<26, 16*64*FRACUNIT, mask); in P_BulletSlope() 670 bulletslope = P_AimLineAttack(mo, an -= 2<<26, 16*64*FRACUNIT, mask); in P_BulletSlope() 828 (P_AimLineAttack(mo->target, an, 16*64*FRACUNIT, MF_FRIEND), in A_BFGSpray() 830 P_AimLineAttack(mo->target, an, 16*64*FRACUNIT, 0); in A_BFGSpray()
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/dports/games/prboom/prboom-2.5.0/src/ |
H A D | p_pspr.c | 501 (slope = P_AimLineAttack(player->mo, angle, MELEERANGE, MF_FRIEND), in A_Punch() 503 slope = P_AimLineAttack(player->mo, angle, MELEERANGE, 0); in A_Punch() 534 (slope = P_AimLineAttack(player->mo, angle, MELEERANGE+1, MF_FRIEND), in A_Saw() 536 slope = P_AimLineAttack(player->mo, angle, MELEERANGE+1, 0); in A_Saw() 617 bulletslope = P_AimLineAttack(mo, an, 16*64*FRACUNIT, mask); in P_BulletSlope() 619 bulletslope = P_AimLineAttack(mo, an += 1<<26, 16*64*FRACUNIT, mask); in P_BulletSlope() 621 bulletslope = P_AimLineAttack(mo, an -= 2<<26, 16*64*FRACUNIT, mask); in P_BulletSlope() 765 (P_AimLineAttack(mo->target, an, 16*64*FRACUNIT, MF_FRIEND), in A_BFGSpray() 767 P_AimLineAttack(mo->target, an, 16*64*FRACUNIT, 0); in A_BFGSpray()
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/dports/games/libretro-prboom/libretro-prboom-cc80175/src/ |
H A D | p_pspr.c | 1055 slope = P_AimLineAttack(pmo, angle, HAMMER_RANGE); in A_FHammerAttack() 1068 slope = P_AimLineAttack(pmo, angle, HAMMER_RANGE); in A_FHammerAttack() 1084 slope = P_AimLineAttack(pmo, angle, HAMMER_RANGE); in A_FHammerAttack() 1633 slope = P_AimLineAttack(pmo, angle, 2*MELEERANGE); in A_FPunchAttack() 1652 slope = P_AimLineAttack(pmo, angle, 2*MELEERANGE); in A_FPunchAttack() 1675 slope = P_AimLineAttack(pmo, angle, MELEERANGE); in A_FPunchAttack() 1723 slope = P_AimLineAttack(pmo, angle, AXERANGE); in A_FAxeAttack() 1736 slope = P_AimLineAttack(pmo, angle, AXERANGE); in A_FAxeAttack() 1753 slope = P_AimLineAttack(pmo, angle, MELEERANGE); in A_FAxeAttack() 1841 slope = P_AimLineAttack(pmo, angle, 1.5*MELEERANGE); in A_CStaffCheck() [all …]
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/dports/games/doomlegacy/doomlegacy_1.48.8_source/src/ |
H A D | p_pspr.c | 634 slope = P_AimLineAttack (pmo, angle, MELEERANGE, 1); // MBF friend protect in A_Punch() 636 slope = P_AimLineAttack (pmo, angle, MELEERANGE, 0); in A_Punch() 665 slope = P_AimLineAttack (pmo, angle, MELEERANGE+1, EN_mbf); // MBF friend protect in A_Saw() 667 slope = P_AimLineAttack (pmo, angle, MELEERANGE+1, 0); in A_Saw() 764 bulletslope = P_AimLineAttack (mo, an, 16*64*FRACUNIT, friend_protect); in P_BulletSlope() 769 bulletslope = P_AimLineAttack (mo, an, 16*64*FRACUNIT, friend_protect); in P_BulletSlope() 772 bulletslope = P_AimLineAttack (mo, an, 16*64*FRACUNIT, friend_protect); in P_BulletSlope() 955 P_AimLineAttack (mo->target, an, 16*64*FRACUNIT, EN_mbf); // friend protect in A_BFGSpray() 957 P_AimLineAttack (mo->target, an, 16*64*FRACUNIT, 0); in A_BFGSpray()
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/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/doom/ |
H A D | p_pspr.c | 474 slope = P_AimLineAttack (player->mo, angle, MELEERANGE); in A_Punch() 506 slope = P_AimLineAttack (player->mo, angle, MELEERANGE+1); in A_Saw() 616 bulletslope = P_AimLineAttack (mo, an, 16*64*FRACUNIT); in P_BulletSlope() 621 bulletslope = P_AimLineAttack (mo, an, 16*64*FRACUNIT); in P_BulletSlope() 625 bulletslope = P_AimLineAttack (mo, an, 16*64*FRACUNIT); in P_BulletSlope() 804 P_AimLineAttack (mo->target, an, 16*64*FRACUNIT); in A_BFGSpray()
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/dports/games/uhexen/uhexen-0.601/src/ |
H A D | p_pspr.c | 737 slope = P_AimLineAttack(pmo, angle, HAMMER_RANGE); in A_FHammerAttack() 750 slope = P_AimLineAttack(pmo, angle, HAMMER_RANGE); in A_FHammerAttack() 766 slope = P_AimLineAttack(pmo, angle, HAMMER_RANGE); in A_FHammerAttack() 1315 slope = P_AimLineAttack(pmo, angle, 2*MELEERANGE); in A_FPunchAttack() 1334 slope = P_AimLineAttack(pmo, angle, 2*MELEERANGE); in A_FPunchAttack() 1357 slope = P_AimLineAttack(pmo, angle, MELEERANGE); in A_FPunchAttack() 1405 slope = P_AimLineAttack(pmo, angle, AXERANGE); in A_FAxeAttack() 1418 slope = P_AimLineAttack(pmo, angle, AXERANGE); in A_FAxeAttack() 1435 slope = P_AimLineAttack(pmo, angle, MELEERANGE); in A_FAxeAttack() 1523 slope = P_AimLineAttack(pmo, angle, 1.5*MELEERANGE); in A_CStaffCheck() [all …]
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/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/hexen/ |
H A D | p_pspr.c | 702 slope = P_AimLineAttack(player->mo, angle, MELEERANGE); in A_SnoutAttack() 742 slope = P_AimLineAttack(pmo, angle, HAMMER_RANGE); in A_FHammerAttack() 755 slope = P_AimLineAttack(pmo, angle, HAMMER_RANGE); in A_FHammerAttack() 771 slope = P_AimLineAttack(pmo, angle, HAMMER_RANGE); in A_FHammerAttack() 1326 slope = P_AimLineAttack(pmo, angle, 2 * MELEERANGE); in A_FPunchAttack() 1368 slope = P_AimLineAttack(pmo, angle, MELEERANGE); in A_FPunchAttack() 1418 slope = P_AimLineAttack(pmo, angle, AXERANGE); in A_FAxeAttack() 1431 slope = P_AimLineAttack(pmo, angle, AXERANGE); in A_FAxeAttack() 1448 slope = P_AimLineAttack(pmo, angle, MELEERANGE); in A_FAxeAttack() 1506 slope = P_AimLineAttack(player->mo, angle, MELEERANGE); in A_CMaceAttack() [all …]
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/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/hexen/ |
H A D | p_pspr.c | 702 slope = P_AimLineAttack(player->mo, angle, MELEERANGE); in A_SnoutAttack() 742 slope = P_AimLineAttack(pmo, angle, HAMMER_RANGE); in A_FHammerAttack() 755 slope = P_AimLineAttack(pmo, angle, HAMMER_RANGE); in A_FHammerAttack() 771 slope = P_AimLineAttack(pmo, angle, HAMMER_RANGE); in A_FHammerAttack() 1326 slope = P_AimLineAttack(pmo, angle, 2 * MELEERANGE); in A_FPunchAttack() 1368 slope = P_AimLineAttack(pmo, angle, MELEERANGE); in A_FPunchAttack() 1418 slope = P_AimLineAttack(pmo, angle, AXERANGE); in A_FAxeAttack() 1431 slope = P_AimLineAttack(pmo, angle, AXERANGE); in A_FAxeAttack() 1448 slope = P_AimLineAttack(pmo, angle, MELEERANGE); in A_FAxeAttack() 1506 slope = P_AimLineAttack(player->mo, angle, MELEERANGE); in A_CMaceAttack() [all …]
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/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/doom/ |
H A D | p_bexptr.c | 230 slope = P_AimLineAttack(mo, an, 16*64*FRACUNIT);//, mask); in A_FireOldBFG() 232 slope = P_AimLineAttack(mo, an += 1<<26, 16*64*FRACUNIT);//, mask); in A_FireOldBFG() 234 slope = P_AimLineAttack(mo, an -= 2<<26, 16*64*FRACUNIT);//, mask); in A_FireOldBFG()
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H A D | p_pspr.c | 548 slope = P_AimLineAttack (player->mo, angle, MELEERANGE); in A_Punch() 582 slope = P_AimLineAttack (player->mo, angle, MELEERANGE+1); in A_Saw() 711 bulletslope = P_AimLineAttack (mo, an, 16*64*FRACUNIT); in P_BulletSlope() 716 bulletslope = P_AimLineAttack (mo, an, 16*64*FRACUNIT); in P_BulletSlope() 720 bulletslope = P_AimLineAttack (mo, an, 16*64*FRACUNIT); in P_BulletSlope() 923 P_AimLineAttack (mo->target, an, 16*64*FRACUNIT); in A_BFGSpray()
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/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/doom/src/ |
H A D | p_pspr.c | 391 slope = P_AimLineAttack(player->plr->mo, angle, MELEERANGE); in A_Punch() 420 slope = P_AimLineAttack(player->plr->mo, angle, MELEERANGE + 1); in A_Saw() 497 bulletSlope = P_AimLineAttack(mo, angle, 16 * 64); in P_BulletSlope() 503 bulletSlope = P_AimLineAttack(mo, angle, 16 * 64); in P_BulletSlope() 508 bulletSlope = P_AimLineAttack(mo, angle, 16 * 64); in P_BulletSlope() 697 P_AimLineAttack(mo->target, angle, 16 * 64); in A_BFGSpray()
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/dports/games/zdoom/zdoom-2.8.1/src/g_heretic/ |
H A D | a_chicken.cpp | 177 slope = P_AimLineAttack (player->mo, angle, MELEERANGE, &linetarget); in DEFINE_ACTION_FUNCTION() 209 slope = P_AimLineAttack (player->mo, angle, MELEERANGE, &linetarget); in DEFINE_ACTION_FUNCTION()
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/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/hexen/src/ |
H A D | p_pspr.c | 649 slope = P_AimLineAttack(plr->plr->mo, angle, MELEERANGE); in A_SnoutAttack() 685 slope = P_AimLineAttack(mo, angle, HAMMER_RANGE); in A_FHammerAttack() 700 slope = P_AimLineAttack(mo, angle, HAMMER_RANGE); in A_FHammerAttack() 719 slope = P_AimLineAttack(mo, angle, HAMMER_RANGE); in A_FHammerAttack() 1135 slope = P_AimLineAttack(mo, angle, 2 * MELEERANGE); in A_FPunchAttack() 1157 slope = P_AimLineAttack(mo, angle, 2 * MELEERANGE); in A_FPunchAttack() 1183 slope = P_AimLineAttack(mo, angle, MELEERANGE); in A_FPunchAttack() 1225 slope = P_AimLineAttack(pmo, angle, AXERANGE); in A_FAxeAttack() 1240 slope = P_AimLineAttack(pmo, angle, AXERANGE); in A_FAxeAttack() 1259 slope = P_AimLineAttack(pmo, angle, MELEERANGE); in A_FAxeAttack() [all …]
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/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/doom64/src/ |
H A D | p_pspr.c | 399 slope = P_AimLineAttack(player->plr->mo, angle, PLRMELEERANGE); in A_Punch() 430 slope = P_AimLineAttack(player->plr->mo, angle, PLRMELEERANGE + 1); in A_Saw() 614 bulletSlope = P_AimLineAttack(mo, angle, 16 * 64); in P_BulletSlope() 620 bulletSlope = P_AimLineAttack(mo, angle, 16 * 64); in P_BulletSlope() 625 bulletSlope = P_AimLineAttack(mo, angle, 16 * 64); in P_BulletSlope() 806 P_AimLineAttack(mo->target, angle, 16 * 64); in A_BFGSpray()
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/dports/games/zdoom/zdoom-2.8.1/src/g_strife/ |
H A D | a_reaver.cpp | 24 pitch = P_AimLineAttack (self, bangle, MISSILERANGE); in DEFINE_ACTION_FUNCTION()
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H A D | a_templar.cpp | 26 pitch = P_AimLineAttack (self, self->angle, MISSILERANGE); in DEFINE_ACTION_FUNCTION()
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/dports/games/heretic/glheretic-1.2/ |
H A D | p_pspr.c | 812 bulletslope = P_AimLineAttack (mo, an, 16*64*FRACUNIT); in P_BulletSlope() 816 bulletslope = P_AimLineAttack (mo, an, 16*64*FRACUNIT); in P_BulletSlope() 820 bulletslope = P_AimLineAttack (mo, an, 16*64*FRACUNIT); in P_BulletSlope() 853 slope = P_AimLineAttack(player->mo, angle, MELEERANGE); in A_BeakAttackPL1() 881 slope = P_AimLineAttack(player->mo, angle, MELEERANGE); in A_BeakAttackPL2() 910 slope = P_AimLineAttack(player->mo, angle, MELEERANGE); in A_StaffAttackPL1() 939 slope = P_AimLineAttack(player->mo, angle, MELEERANGE); in A_StaffAttackPL2() 1308 P_AimLineAttack(ball, angle, 10*64*FRACUNIT); in A_DeathBallImpact() 1851 slope = P_AimLineAttack(player->mo, angle, dist); in A_GauntletAttack()
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/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/heretic/ |
H A D | p_pspr.c | 805 bulletslope = P_AimLineAttack(mo, an, 16 * 64 * FRACUNIT); in P_BulletSlope() 809 bulletslope = P_AimLineAttack(mo, an, 16 * 64 * FRACUNIT); in P_BulletSlope() 813 bulletslope = P_AimLineAttack(mo, an, 16 * 64 * FRACUNIT); in P_BulletSlope() 843 slope = P_AimLineAttack(player->mo, angle, MELEERANGE); in A_BeakAttackPL1() 871 slope = P_AimLineAttack(player->mo, angle, MELEERANGE); in A_BeakAttackPL2() 900 slope = P_AimLineAttack(player->mo, angle, MELEERANGE); in A_StaffAttackPL1() 929 slope = P_AimLineAttack(player->mo, angle, MELEERANGE); in A_StaffAttackPL2() 1295 P_AimLineAttack(ball, angle, 10 * 64 * FRACUNIT); in A_DeathBallImpact() 1786 slope = P_AimLineAttack(player->mo, angle, dist); in A_GauntletAttack()
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