/dports/games/heretic/glheretic-1.2/ |
H A D | p_local.h | 138 void P_BloodSplatter(fixed_t x, fixed_t y, fixed_t z, mobj_t *originator);
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H A D | p_map.c | 375 P_BloodSplatter(tmthing->x, tmthing->y, tmthing->z, thing); in PIT_CheckThing() 1349 P_BloodSplatter(x, y, z, in->d.thing); in PTR_ShootTraverse()
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H A D | p_mobj.c | 1273 void P_BloodSplatter(fixed_t x, fixed_t y, fixed_t z, mobj_t *originator) in P_BloodSplatter() function
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/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/heretic/ |
H A D | p_local.h | 148 void P_BloodSplatter(fixed_t x, fixed_t y, fixed_t z, mobj_t * originator);
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H A D | p_map.c | 440 P_BloodSplatter(tmthing->x, tmthing->y, tmthing->z, thing); in PIT_CheckThing() 1402 P_BloodSplatter(x, y, z, in->d.thing); in PTR_ShootTraverse()
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H A D | p_mobj.c | 1281 void P_BloodSplatter(fixed_t x, fixed_t y, fixed_t z, mobj_t * originator) in P_BloodSplatter() function
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/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/heretic/ |
H A D | p_local.h | 148 void P_BloodSplatter(fixed_t x, fixed_t y, fixed_t z, mobj_t * originator);
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H A D | p_map.c | 417 P_BloodSplatter(tmthing->x, tmthing->y, tmthing->z, thing); in PIT_CheckThing() 1379 P_BloodSplatter(x, y, z, in->d.thing); in PTR_ShootTraverse()
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H A D | p_mobj.c | 1246 void P_BloodSplatter(fixed_t x, fixed_t y, fixed_t z, mobj_t * originator) in P_BloodSplatter() function
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/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/hexen/ |
H A D | p_local.h | 150 void P_BloodSplatter(fixed_t x, fixed_t y, fixed_t z, mobj_t * originator);
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H A D | p_map.c | 650 P_BloodSplatter(tmthing->x, tmthing->y, tmthing->z, thing); in PIT_CheckThing() 1789 P_BloodSplatter(x, y, z, in->d.thing); in PTR_ShootTraverse()
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H A D | p_mobj.c | 1813 void P_BloodSplatter(fixed_t x, fixed_t y, fixed_t z, mobj_t * originator) in P_BloodSplatter() function
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/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/hexen/ |
H A D | p_local.h | 150 void P_BloodSplatter(fixed_t x, fixed_t y, fixed_t z, mobj_t * originator);
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H A D | p_map.c | 650 P_BloodSplatter(tmthing->x, tmthing->y, tmthing->z, thing); in PIT_CheckThing() 1789 P_BloodSplatter(x, y, z, in->d.thing); in PTR_ShootTraverse()
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H A D | p_mobj.c | 1813 void P_BloodSplatter(fixed_t x, fixed_t y, fixed_t z, mobj_t * originator) in P_BloodSplatter() function
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/dports/games/uhexen/uhexen-0.601/include/ |
H A D | p_local.h | 145 void P_BloodSplatter(fixed_t x, fixed_t y, fixed_t z, mobj_t *originator);
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/dports/games/uhexen/uhexen-0.601/src/ |
H A D | p_map.c | 645 P_BloodSplatter(tmthing->x, tmthing->y, tmthing->z, thing); in PIT_CheckThing() 1782 P_BloodSplatter(x, y, z, in->d.thing); in PTR_ShootTraverse()
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H A D | p_mobj.c | 1798 void P_BloodSplatter(fixed_t x, fixed_t y, fixed_t z, mobj_t *originator) in P_BloodSplatter() function
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/dports/games/zdoom/zdoom-2.8.1/src/ |
H A D | p_local.h | 146 void P_BloodSplatter (fixed_t x, fixed_t y, fixed_t z, AActor *originator);
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H A D | p_map.cpp | 1350 P_BloodSplatter(tm.thing->X(), tm.thing->Y(), tm.thing->Z(), thing); in PIT_CheckThing() 3886 P_BloodSplatter(hitx, hity, hitz, trace.Actor); in P_LineAttack()
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H A D | p_mobj.cpp | 5185 void P_BloodSplatter (fixed_t x, fixed_t y, fixed_t z, AActor *originator) in P_BloodSplatter() function
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