Searched refs:P_CHAIN (Results 1 – 4 of 4) sorted by relevance
/dports/games/hyperrogue/hyperrogue-12.0f/ |
H A D | passable.cpp | 124 #define P_CHAIN Flag(26) // for chaining moves with boats macro 217 if(from && isWatery(from) && w->wall == waBoat && F(P_CHAIN)) in passable() 220 if(from && isWatery(from) && isWatery(w) && F(P_CHAIN) && !againstCurrent(w, from)) in passable()
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H A D | shmup.cpp | 247 if(c2 != c && !passable_for(m->type, c2, c, P_CHAIN | P_ONPLAYER)) { in trackroute() 2095 passable_for(m->type, c2, c, P_CHAIN | P_ONPLAYER)) in moveMonster() 2224 if(m->type == moButterfly && !passable_for(m->type, c2, m->base, P_CHAIN | reflectflag)) { in moveMonster() 2356 …if(passable_for(m->type, c2, m->base, P_CHAIN | P_ONPLAYER | reflectflag) && !isWatery(c2) && m->i… in moveMonster() 2375 …e(c2, m->base, P_BLOW | reflectflag) : passable_for(m->type, c2, m->base, P_CHAIN | reflectflag)) { in moveMonster() 2627 (passable_for(eMonster(t), c, c2, P_CHAIN | P_ONPLAYER) || c->wall == waThumperOn)) { in turn()
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H A D | monstermove.cpp | 1080 else if(passable_for(movtype, from, c, P_CHAIN | P_MONSTER)) ; in groupmove2() 1091 passable_for(movtype, from, c, P_CHAIN | P_MONSTER) in groupmove2() 1092 && passable_for(movtype, c, c2, P_CHAIN | P_MONSTER); in groupmove2()
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H A D | monstergen.cpp | 260 if(!passable_for(m, c2, c, P_MONSTER | P_ONPLAYER | P_CHAIN)) return; in canReachPlayer()
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