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Searched refs:P_CheckPlayerSprite (Results 1 – 3 of 3) sorted by relevance

/dports/games/zdoom/zdoom-2.8.1/src/
H A Dd_player.h514 void P_CheckPlayerSprite(AActor *mo, int &spritenum, fixed_t &scalex, fixed_t &scaley);
H A Dp_user.cpp1605 void P_CheckPlayerSprite(AActor *actor, int &spritenum, fixed_t &scalex, fixed_t &scaley) in P_CheckPlayerSprite() function
H A Dr_things.cpp703 P_CheckPlayerSprite(thing, spritenum, spritescaleX, spritescaleY); in R_ProjectSprite()