Searched refs:P_CheckPlayerSprite (Results 1 – 3 of 3) sorted by relevance
514 void P_CheckPlayerSprite(AActor *mo, int &spritenum, fixed_t &scalex, fixed_t &scaley);
1605 void P_CheckPlayerSprite(AActor *actor, int &spritenum, fixed_t &scalex, fixed_t &scaley) in P_CheckPlayerSprite() function
703 P_CheckPlayerSprite(thing, spritenum, spritescaleX, spritescaleY); in R_ProjectSprite()