Home
last modified time | relevance | path

Searched refs:P_CheckPosition (Results 1 – 25 of 103) sorted by relevance

12345

/dports/games/libretro-prboom/libretro-prboom-cc80175/src/
H A Dp_map.h66 dbool P_CheckPosition(mobj_t *thing, fixed_t x, fixed_t y);
/dports/games/prboom/prboom-2.5.0/src/
H A Dp_map.h63 boolean P_CheckPosition(mobj_t *thing, fixed_t x, fixed_t y);
/dports/games/prboom-plus/prboom-plus-2.5.1.3/src/
H A Dp_map.h69 dboolean P_CheckPosition(mobj_t *thing, fixed_t x, fixed_t y);
/dports/games/zdoom/zdoom-2.8.1/src/
H A Dp_local.h470 bool P_CheckPosition (AActor *thing, fixed_t x, fixed_t y, FCheckPosition &tm, bool actorsonly=fals…
471 bool P_CheckPosition (AActor *thing, fixed_t x, fixed_t y, bool actorsonly=false);
472 inline bool P_CheckPosition(AActor *thing, const fixedvec3 &pos, bool actorsonly = false)
474 return P_CheckPosition(thing, pos.x, pos.y, actorsonly);
H A Dp_things.cpp439 if (!P_CheckPosition (thing, thing->Pos())) in P_Thing_Raise()
481 bool check = P_CheckPosition (thing, thing->Pos()); in P_Thing_CanRaise()
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/common/include/
H A Dp_map.h91 dd_bool P_CheckPosition(mobj_t *thing, coord_t const pos[3]);
/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/strife/
H A Dp_user.c714 if(P_CheckPosition(mobjitem, x, y)) in P_DropInventoryItem()
764 if(P_CheckPosition(ore, x, y)) in P_TossDegninOre()
820 if(P_CheckPosition(beacon, x, y)) in P_SpawnTeleportBeacon()
H A Dp_local.h229 boolean P_CheckPosition (mobj_t *thing, fixed_t x, fixed_t y);
H A Dp_map.c432 P_CheckPosition in P_CheckPosition() function
523 if (!P_CheckPosition (thing, x, y)) in P_TryMove()
680 P_CheckPosition (thing, thing->x, thing->y); in P_ThingHeightClip()
/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/strife/
H A Dp_user.c714 if(P_CheckPosition(mobjitem, x, y)) in P_DropInventoryItem()
764 if(P_CheckPosition(ore, x, y)) in P_TossDegninOre()
820 if(P_CheckPosition(beacon, x, y)) in P_SpawnTeleportBeacon()
H A Dp_local.h229 boolean P_CheckPosition (mobj_t *thing, fixed_t x, fixed_t y);
H A Dp_map.c432 P_CheckPosition in P_CheckPosition() function
523 if (!P_CheckPosition (thing, x, y)) in P_TryMove()
680 P_CheckPosition (thing, thing->x, thing->y); in P_ThingHeightClip()
/dports/games/zdoom/zdoom-2.8.1/src/g_heretic/
H A Da_hereticmisc.cpp111 if (!P_CheckPosition (mo, x, y)) in DEFINE_ACTION_FUNCTION_PARAMS()
/dports/games/heretic/glheretic-1.2/
H A Dp_map.c465 if(P_CheckPosition(mobj, mobj->x, mobj->y)) in P_TestMobjLocation()
505 boolean P_CheckPosition (mobj_t *thing, fixed_t x, fixed_t y) in P_CheckPosition() function
760 if(!P_CheckPosition(thing, x, y)) in P_TryMove()
875 P_CheckPosition (thing, thing->x, thing->y); in P_ThingHeightClip()
H A Dp_local.h214 boolean P_CheckPosition(mobj_t *thing, fixed_t x, fixed_t y);
/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/heretic/
H A Dp_map.c525 if (P_CheckPosition(mobj, mobj->x, mobj->y)) in P_TestMobjLocation()
565 boolean P_CheckPosition(mobj_t * thing, fixed_t x, fixed_t y) in P_CheckPosition() function
818 if (!P_CheckPosition(thing, x, y)) in P_TryMove()
936 P_CheckPosition(thing, thing->x, thing->y); in P_ThingHeightClip()
H A Dp_local.h223 boolean P_CheckPosition(mobj_t * thing, fixed_t x, fixed_t y);
/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/heretic/
H A Dp_map.c502 if (P_CheckPosition(mobj, mobj->x, mobj->y)) in P_TestMobjLocation()
542 boolean P_CheckPosition(mobj_t * thing, fixed_t x, fixed_t y) in P_CheckPosition() function
795 if (!P_CheckPosition(thing, x, y)) in P_TryMove()
913 P_CheckPosition(thing, thing->x, thing->y); in P_ThingHeightClip()
H A Dp_local.h222 boolean P_CheckPosition(mobj_t * thing, fixed_t x, fixed_t y);
/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/doom/
H A Dp_local.h225 boolean P_CheckPosition (mobj_t *thing, fixed_t x, fixed_t y);
H A Dp_map.c402 P_CheckPosition in P_CheckPosition() function
490 if (!P_CheckPosition (thing, x, y)) in P_TryMove()
563 P_CheckPosition (thing, thing->x, thing->y); in P_ThingHeightClip()
/dports/games/zdoom/zdoom-2.8.1/src/g_doom/
H A Da_painelemental.cpp145 if (!P_CheckPosition (other, other->Pos())) in A_PainShootSkull()
/dports/games/SRB2/SRB2-SRB2_release_2.2.9/src/
H A Dlua_mobjlib.c490 P_CheckPosition(mo, mo->x, mo->y); in mobj_set()
560 P_CheckPosition(mo, mo->x, mo->y); in mobj_set()
574 P_CheckPosition(mo, mo->x, mo->y); in mobj_set()
/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/doom/
H A Dp_local.h231 boolean P_CheckPosition (mobj_t *thing, fixed_t x, fixed_t y);
H A Dp_map.c488 P_CheckPosition in P_CheckPosition() function
576 if (!P_CheckPosition (thing, x, y)) in P_TryMove()
649 P_CheckPosition (thing, thing->x, thing->y); in P_ThingHeightClip()

12345