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Searched refs:P_CheckSides (Results 1 – 4 of 4) sorted by relevance

/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/common/include/
H A Dp_map.h194 dd_bool P_CheckSides(mobj_t *actor, coord_t x, coord_t y);
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/doom64/src/
H A Dp_enemy.c1855 if(P_CheckSides(actor, pos[VX], pos[VY])) in A_PainShootSkull()
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/doom/src/
H A Dp_enemy.c1436 if(P_CheckSides(actor, pos[VX], pos[VY])) in A_PainShootSkull()
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/common/src/world/
H A Dp_map.cpp297 dd_bool P_CheckSides(mobj_t *mobj, coord_t x, coord_t y) in P_CheckSides() function