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Searched refs:P_Decoration (Results 1 – 3 of 3) sorted by relevance

/dports/games/openclonk/openclonk-release-8.1-src/src/script/
H A DC4StringTable.cpp173 P[P_Decoration] = "Decoration"; in C4StringTable()
H A DC4StringTable.h399 P_Decoration, enumerator
/dports/games/openclonk/openclonk-release-8.1-src/src/gui/
H A DC4ScriptGuiWindow.cpp900 P_Decoration, in ToC4Value()
939 case P_Decoration: val = props[C4ScriptGuiWindowPropertyName::frameDecoration].ToC4Value(); break; in ToC4Value()
1047 else if(&Strings.P[P_Decoration] == key) in CreateFromPropList()