Searched refs:P_MIRROR (Results 1 – 12 of 12) sorted by relevance
/dports/graphics/blender/blender-2.91.0/source/blender/editors/transform/ |
H A D | transform_ops.c | 614 if (flags & P_MIRROR) { in Transform_Properties() 825 Transform_Properties(ot, P_PROPORTIONAL | P_MIRROR | P_SNAP | P_GPENCIL_EDIT | P_CENTER); in TRANSFORM_OT_trackball() 878 Transform_Properties(ot, P_PROPORTIONAL | P_MIRROR | P_SNAP); in TRANSFORM_OT_tilt() 902 Transform_Properties(ot, P_PROPORTIONAL | P_MIRROR | P_SNAP | P_GPENCIL_EDIT | P_CENTER); in TRANSFORM_OT_bend() 937 P_MIRROR | P_SNAP | P_GPENCIL_EDIT); in TRANSFORM_OT_shear() 960 Transform_Properties(ot, P_PROPORTIONAL | P_MIRROR | P_SNAP | P_CENTER); in TRANSFORM_OT_push_pull() 989 Transform_Properties(ot, P_PROPORTIONAL | P_MIRROR | P_SNAP); in TRANSFORM_OT_shrink_fatten() 1056 Transform_Properties(ot, P_ORIENT_MATRIX | P_CONSTRAINT | P_MIRROR); in TRANSFORM_OT_bbone_resize() 1096 Transform_Properties(ot, P_MIRROR | P_SNAP | P_CORRECT_UV); in TRANSFORM_OT_edge_slide() 1131 Transform_Properties(ot, P_MIRROR | P_SNAP | P_CORRECT_UV); in TRANSFORM_OT_vert_slide() [all …]
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/dports/graphics/blender/blender-2.91.0/source/blender/editors/include/ |
H A D | ED_transform.h | 142 #define P_MIRROR (1 << 0) macro 143 #define P_MIRROR_DUMMY (P_MIRROR | (1 << 9))
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/dports/games/hyperrogue/hyperrogue-12.0f/ |
H A D | game.cpp | 431 passable(tgt, thumper, P_MIRROR) && in canPushThumperOn() 432 passable(tgt, player, P_MIRROR) && in canPushThumperOn()
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H A D | monstermove.cpp | 281 if(isWitch(m) && ct->item == itOrbLife && passable(cf, NULL, P_MIRROR)) { in moveMonster() 545 if(!passable_for(c->monst, c, NULL, P_MONSTER | P_MIRROR)) in stayval() 633 if(gravityLevelDiff(c2, c) < 0 && passable_for(c->monst, c2, c, P_MIRROR) && in pickDownDirection() 1551 if(!passable_for(c->monst, c, NULL, P_MONSTER | P_MIRROR)) in stayvalue() 1574 (!passable_for(c->monst, c, NULL, P_MONSTER | P_MIRROR)) ? 100 : in movevalue()
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H A D | passable.cpp | 99 #define P_MIRROR Flag(1) // can move through mirrors macro 198 return F(P_MIRROR | P_AETHER); in passable()
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H A D | orbs.cpp | 325 if(!passable(c2, c, P_ISPLAYER | P_MIRROR | P_LEADER)) continue; in checkFreedom() 1417 …& items[itOrbIllusion] && c->monst == moNone && c->item == itNone && passable(c, NULL, P_MIRROR)) { in targetRangedOrb() 1530 else if(items[itOrbIllusion] && !passable(c, NULL, P_MIRROR)) in targetRangedOrb()
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H A D | shmup.cpp | 1099 …else if(m->inBoat && !isWateryOrBoat(c2) && passable(c2, m->base, P_ISPLAYER | P_MIRROR | reflectf… in movePlayer() 1138 …c2, m->base, P_ISPLAYER | P_BLOW) : !passable(c2, m->base, P_ISPLAYER | P_MIRROR | reflectflag)) &… in movePlayer() 1155 if(!passable(c4, c3, P_ISPLAYER | P_MIRROR | reflectflag)) { go = false; break; } in movePlayer() 1467 if(c2 != m->base && !passable(c2, m->base, P_ISPLAYER | P_MIRROR | P_MIRRORWALL)) in moveMimic()
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H A D | yendor.cpp | 285 if(!passable(c2, NULL, P_MIRROR | P_MONSTER)) { in check()
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H A D | mapeffects.cpp | 406 c->wall != waVinePlant && !passable(c, NULL, P_MONSTER | P_MIRROR) && in makeflame()
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H A D | attack.cpp | 586 forCellEx(c1, c) if(passable(c1, c, P_MONSTER | P_MIRROR | P_CLIMBUP | P_CLIMBDOWN)) {
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H A D | pcmove.cpp | 902 else if(!passable(c2, cwt.at, P_USEBOAT | P_ISPLAYER | P_MIRROR | P_MONSTER)) { in after_escape()
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H A D | complex.cpp | 1466 if(noMirrorOn(c2) || !passable_for(moMimic, c2, c, P_MONSTER | P_MIRROR | P_MIRRORWALL)) { in go()
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