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Searched refs:P_MovingFloorCompleted (Results 1 – 5 of 5) sorted by relevance

/dports/games/odamex/odamex-src-0.7.0/client/src/
H A Dcl_pred.cpp155 P_MovingFloorCompleted(sector)) in CL_ResetSectors()
/dports/games/odamex/odamex-src-0.7.0/common/
H A Dp_floor.cpp962 if (sec->floordata && P_MovingFloorCompleted(sec)) in EV_DoElevator()
H A Dp_spec.h53 bool P_MovingFloorCompleted(sector_t *sector);
H A Dp_spec.cpp234 bool P_MovingFloorCompleted(sector_t *sector) in P_MovingFloorCompleted() function
/dports/games/odamex/odamex-src-0.7.0/server/src/
H A Dsv_main.cpp1394 if (P_MovingFloorCompleted(sector)) in SV_DestroyFinishedMovingSectors()