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Searched refs:P_NextSpecialSector (Results 1 – 4 of 4) sorted by relevance

/dports/games/odamex/odamex-src-0.7.0/common/
H A Dp_lights.cpp680 int numsteps = PhaseHelper (P_NextSpecialSector (sector, in PhaseHelper()
H A Dp_floor.cpp648 tsec = P_NextSpecialSector (sec, in EV_BuildStairs()
H A Dp_spec.h267 sector_t *P_NextSpecialSector (sector_t *sec, int type, sector_t *back2); // [RH]
H A Dp_spec.cpp661 sector_t *P_NextSpecialSector (sector_t *sec, int type, sector_t *nogood) in P_NextSpecialSector() function