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Searched refs:P_REPTILE (Results 1 – 1 of 1) sorted by relevance

/dports/games/hyperrogue/hyperrogue-12.0f/
H A Dpassable.cpp129 #define P_REPTILE Flag(31) // is reptile macro
156 …(i > 1) && !F(P_JUMP1 | P_JUMP2 | P_BULLET | P_FLYING | P_BLOW | P_CLIMBUP | P_AETHER | P_REPTILE)) in passable()
158 …(P_DEADLY | P_JUMP1 | P_JUMP2 | P_BULLET | P_FLYING | P_BLOW | P_CLIMBDOWN | P_AETHER | P_REPTILE)) in passable()
263 …else if(!F(P_AETHER | P_FISH | P_FLYING | P_BLOW | P_JUMP1 | P_BULLET | P_DEADLY | P_REPTILE)) ret… in passable()
267 …else if(!F(P_AETHER | P_FLYING | P_BLOW | P_JUMP1 | P_BULLET | P_DEADLY | P_REPTILE)) return false… in passable()
520 return passable(w, from, extra | P_REPTILE); in passable_for()