Home
last modified time | relevance | path

Searched refs:P_SceneryZMovement (Results 1 – 3 of 3) sorted by relevance

/dports/games/SRB2/SRB2-SRB2_release_2.2.9/src/
H A Dp_mobj.h494 boolean P_SceneryZMovement(mobj_t *mo);
H A Dlua_baselib.c1075 lua_pushboolean(L, P_SceneryZMovement(actor)); in lib_pSceneryZMovement()
H A Dp_mobj.c3044 boolean P_SceneryZMovement(mobj_t *mo) in P_SceneryZMovement() function
10350 if (!P_SceneryZMovement(mobj)) in P_SceneryThinker()