/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/heretic/include/ |
H A D | p_local.h | 121 dd_bool P_SeekerMissile(mobj_t* actor, angle_t thresh, angle_t turnMax);
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/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/hexen/include/ |
H A D | p_local.h | 111 dd_bool P_SeekerMissile(mobj_t* mo, angle_t thresh, angle_t turnMax);
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/dports/games/zdoom/zdoom-2.8.1/src/g_hexen/ |
H A D | a_magestaff.cpp | 186 P_SeekerMissile (self, ANGLE_1*2, ANGLE_1*10); in DEFINE_ACTION_FUNCTION()
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H A D | a_heresiarch.cpp | 731 P_SeekerMissile (self,ANGLE_1*2,ANGLE_1*6); in DEFINE_ACTION_FUNCTION()
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/dports/games/zdoom/zdoom-2.8.1/src/g_heretic/ |
H A D | a_ironlich.cpp | 168 P_SeekerMissile (self, ANGLE_1*10, ANGLE_1*30); in DEFINE_ACTION_FUNCTION()
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/dports/games/heretic/glheretic-1.2/ |
H A D | p_local.h | 133 boolean P_SeekerMissile(mobj_t *actor, angle_t thresh, angle_t turnMax);
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H A D | p_pspr.c | 1491 P_SeekerMissile(actor, ANGLE_1*10, ANGLE_1*30); in A_SkullRodPL2Seek() 1666 P_SeekerMissile(actor, ANGLE_1*5, ANGLE_1*10); in A_PhoenixPuff()
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H A D | p_enemy.c | 1274 P_SeekerMissile(actor, ANGLE_1*10, ANGLE_1*20); in A_MummyFX1Seek() 1946 P_SeekerMissile(actor, ANGLE_1*10, ANGLE_1*30); in A_WhirlwindSeek()
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/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/heretic/ |
H A D | p_local.h | 143 boolean P_SeekerMissile(mobj_t * actor, angle_t thresh, angle_t turnMax);
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H A D | p_pspr.c | 1469 P_SeekerMissile(actor, ANG1_X * 10, ANG1_X * 30); in A_SkullRodPL2Seek() 1638 P_SeekerMissile(actor, ANG1_X * 5, ANG1_X * 10); in A_PhoenixPuff()
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H A D | p_enemy.c | 1268 P_SeekerMissile(actor, ANG1_X * 10, ANG1_X * 20); in A_MummyFX1Seek() 1919 P_SeekerMissile(actor, ANG1_X * 10, ANG1_X * 30); in A_WhirlwindSeek()
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/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/heretic/ |
H A D | p_local.h | 143 boolean P_SeekerMissile(mobj_t * actor, angle_t thresh, angle_t turnMax);
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H A D | p_pspr.c | 1469 P_SeekerMissile(actor, ANG1_X * 10, ANG1_X * 30); in A_SkullRodPL2Seek() 1638 P_SeekerMissile(actor, ANG1_X * 5, ANG1_X * 10); in A_PhoenixPuff()
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H A D | p_enemy.c | 1257 P_SeekerMissile(actor, ANG1_X * 10, ANG1_X * 20); in A_MummyFX1Seek() 1908 P_SeekerMissile(actor, ANG1_X * 10, ANG1_X * 30); in A_WhirlwindSeek()
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/dports/games/doomlegacy/doomlegacy_1.48.8_source/src/ |
H A D | p_heretic.c | 122 boolean P_SeekerMissile(mobj_t *actor, angle_t thresh, angle_t turnMax) in P_SeekerMissile() function
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H A D | p_local.h | 531 boolean P_SeekerMissile(mobj_t *actor, angle_t thresh, angle_t turnMax);
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H A D | p_hpspr.c | 1123 P_SeekerMissile(actor, ANGLE_1*10, ANGLE_1*30); in A_SkullRodPL2Seek() 1292 P_SeekerMissile(actor, ANGLE_1*5, ANGLE_1*10); in A_PhoenixPuff()
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H A D | p_henemy.c | 577 P_SeekerMissile(actor, ANGLE_1*10, ANGLE_1*20); in A_MummyFX1Seek() 1200 P_SeekerMissile(actor, ANGLE_1*10, ANGLE_1*30); in A_WhirlwindSeek()
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/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/hexen/ |
H A D | p_local.h | 145 boolean P_SeekerMissile(mobj_t * actor, angle_t thresh, angle_t turnMax);
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/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/hexen/ |
H A D | p_local.h | 145 boolean P_SeekerMissile(mobj_t * actor, angle_t thresh, angle_t turnMax);
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/dports/games/uhexen/uhexen-0.601/include/ |
H A D | p_local.h | 140 boolean P_SeekerMissile(mobj_t *actor, angle_t thresh, angle_t turnMax);
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/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/common/src/ |
H A D | common.cpp | 213 P_SeekerMissile(&P_ContextMobj(ctx), thresh, turnMax); in Function_Thing_SeekerMissile()
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/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/heretic/src/ |
H A D | p_pspr.c | 1024 P_SeekerMissile(actor, ANGLE_1 * 10, ANGLE_1 * 30); in A_SkullRodPL2Seek() 1183 P_SeekerMissile(actor, ANGLE_1 * 5, ANGLE_1 * 10); in A_PhoenixPuff()
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H A D | p_enemy.c | 1072 P_SeekerMissile(actor, ANGLE_1 * 10, ANGLE_1 * 20); in A_MummyFX1Seek() 1727 P_SeekerMissile(actor, ANGLE_1 * 10, ANGLE_1 * 30); in A_WhirlwindSeek()
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/dports/games/zdoom/zdoom-2.8.1/src/ |
H A D | p_local.h | 125 bool P_SeekerMissile (AActor *actor, angle_t thresh, angle_t turnMax, bool precise = false, bool us…
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